Events of Tales Untold are great meetings of representatives and denizens of the Hundred Realms in the ruins of Camelot. Here they meet to diplome, to scheme, to battle, to plot, to forge partnerships, to experiment with magic, and to wage war against each other. Events consist of a number of components, listed on this page.
There will be 7 Tales Untold Events total:
Upon arriving on site for the event you must check in and the check-in desk. This will be situated before the OC camping field and crewed during the time before the game. For safety reasons, it is not permitted to be on site without signing in there.
Between the following times, everywhere on site except the crew hut, OC camping field, car park, toilets, showers, kitchen and medical tent are IN CHARACTER areas:
Outside of these times, only the main hall will remain IN CHARACTER.
All camping and sleeping areas are always OUT OF CHARACTER areas.
Note that Conquest resources may be collected at any time during the open Conquest phase (between the map being updated and the Orders deadline) and these do not accumulate if not collected. Mage stipends may be collected at any time after the stipend is made available and these do accumulate if not collected.
If in doubt, if you are not in an explicitly OC area during TIME IN then you are likely in an IN CHARACTER area.
OUT OF CHARACTER
Every character will receive a “Crest” which represents them. This can be passed to other characters to perform tasks in their stead (such as collecting resources or delivering orders). A crest is intrinsically tied to the character and cannot be withheld from them or stolen by any means - if someone asks for their Crest back you must return it immediately.
Conquest is the way wars are fought in Tales Untold. Throughout the event, a large map detailing the military situation of the Hundred Realms will be available, five conquest phases will occur during the Generals will be asked to submit their orders to the Oracular Mirror. Between each Phase the Oracular Mirror will predict the outcomes of their battles and update the map accordingly. By the end of each event, the military fate of the Hundred Realms will be known and sealed. For clarity, the phases are as follows:
Magic scrolls can be created at Camelot. The location is home to the Fonts of Magic from which Magic flows and can be written into Scrolls by those skilled in the art (Mages). Using magical resources, Mages can visit the Fonts of Magic at any time to create scrolls, to grant blessings or enact grave curses.
A number of members of Arthur's Round Table (including Arthur and Merlin themselves) survived the Fall of Camelot and are known to still call the ruins home. They are still very much around and keen to find out about the world and to offer their advice.
A number of powerful individuals are capable of taking people out of Camelot and on short Quests to locations in the Hundred Realms to achieve various goals such as rescuing people in distress, retrieving valuable artefacts, researching ancient secrets, saving villages from dragons and so on and so forth. There will be a number of opportunities to go on Quests across the course of the weekend and these are short linears where combat will be expected. The exact times, purposes and locations of these linears are not strictly defined, but broadly speaking if you want to go on a Quest at some point you should be able to. We expect, roughly, 1 Quest on Friday evening, 4 Quests on Saturday, and 2 Quests on Sunday (though this is not set in stone!)
The Proving Ground is an area of Camelot that is not protected and anyone can be hurt or die in.
In the Proving Ground, Jousts and the Melee will be taking place. Jousts can be requested from the Knight running the Jousts at any point and they will be scheduled. A Tournament will also take place which can be entered by anyone. While Jousts and the Melee are not taking place, anyone can enter the Proving Ground for a fight, bearing in mind that they will not be under Camelot's protection.
All weapons and shields intended for use in LARP combat must be checked with a weapons ref before they can be used for combat. This must be done before TIME IN. If you arrive late then get your weapons checked by a Head Ref before you enter the game. Do not enter the game with unchecked weapons.
Weapons will also be checked before Jousts, the Melee and Quests by a present weapons ref. Do not enter any of these without having the weapons ref check your weapon again, and make sure to plan for this to ensure everyone's weapons can be checked in good time.
Huntley Wood is a campsite so you will need to bring your own tent and all will need to bring their own bedding as this will not be provided by the site, or hire one of the tents available from Huntley Wood themselves on their website. If, for medical reasons, you absolutely require indoor sleeping, we may be able to accommodate this but please discuss this with us at email@example.com. We will also be sending out useful information and reminders to the mailing list as the event draws closer.
The site we have for Event 3 is the Wyldwood at Huntley Wood, which is a campsite in the woods in Staffordshire. It is therefore not completely accessible for those with restricted mobility, but the area we are using for Camelot should be. If you have concerns about accessibility please contact us at firstname.lastname@example.org
For the second Event of Tales Untold there will be 75 player spaces available and 50 crew spaces. Player spaces cost £80. Crew spaces cost £25.
Throughout the game, a member of Core Team will be available through the Operation Management (Ops) desk. Any queries both OC and IC can be directed here at any time, and this is the best way to locate a Ref for a call to be made. The desk won't be accessible at night.