Start
System Changelog
Glossary
Credits
The World
Combat
Conquest
Conquest Results
Magic
Characters
OC Information
Start
System Changelog
Glossary
Credits
The World
Combat
Conquest
Conquest Results
Magic
Characters
OC Information
Requirements:
Mechanical Effect: +1 hit when on a Quest or in a Melee or Joust alongside your Best Friend.
Roleplaying Effect: You feel confident in the presence of your Best Friend
Requirements:
Mechanical Effect: You may take the effect of a Curse in the place of your True Love. This can only happen once per curse and at any time after the curse has been cast by informing a Ref. The person who placed the Curse will be informed. In addition to this a HEAL from your true love restores you to full hits.
Roleplaying Effect: You feel serene in the presence of your True Love.
Requirements:
Mechanical Effect: When contributing Blood to the cost for Curses against your Nemesis, those they are Bonded to (excepting their other Nemeses), and their home Realm, you lose 1 fewer body hit. (e.g. 1 Blood cost is free, 2 Blood cost is 1 hit, etc)
Roleplaying Effect: You feel irrational hatred at the mere mention of your Nemesis.
This is a bond between a Master and Servant - you must state who is who on creation of the bond.
Requirements:
Mechanical Effect: Once an Event, a Most Trusted Servant may collect twice the number of resources that their Master could collect if sent in their stead.
Roleplaying Effect: Masters feel inherent trust in their Servants at all times.
This is a bond between a Sage Mage and a Student - you must state who is who on creation of the bond.
Requirements:
Mechanical Effect: With your Sage present, you may reattempt a Miscast spell once every 12 hours by informing the Magic Ref of this bond when they inform you the spell is miscast.
Roleplaying Effect: The Sage feels a duty of care over their Student and a desire to teach them.
This is a bond between a Mentor and Apprentice - you must state who is who on creation of the bond.
Requirements:
Mechanical Effect: With the Mentor actively instructing at the time, the Student may use one of the Mentor's skills. (e.g. Giving instructions on how to block with a shield, while the student is being attacked and is holding a shield.)
Roleplaying Effect: The Student feels a desire to learn from their Mentor