style_and_influences
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| style_and_influences [2019/12/17 15:18] – created anna | style_and_influences [2023/06/11 11:37] (current) – anna | ||
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| Since Realms are player-created, | Since Realms are player-created, | ||
| - | ===== Camelot | + | === What's Your Story === |
| - | //Tales Untold// | + | |
| + | The themes of //Tales Untold// revolve around some simple questions: | ||
| + | * What is your story? | ||
| + | * Who gets to decide that? | ||
| + | * Who gets to say when it ends? | ||
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| + | The breadth and variety of Realms in the [[Hundred Realms]] are a crucial centrepoint as the game explores the different cultures and folklores of these places and how they interact with one another. | ||
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| + | === Everything Has A Cost === | ||
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| + | Fairytales maintain that everything has a cost, and //Tales Untold// holds strongly to that theme. | ||
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| + | We also follow the theme that "being good is hard" | ||
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| + | === Capable of Humour, Never a Farce === | ||
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| + | //Tales Untold// is a game where we want humour to have a place, but we want to avoid farce. | ||
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| + | === Mechanics with Personality === | ||
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| + | The mechanics of //Tales Untold// are presented by NPCs that have their own character and opinions on what you might be doing. | ||
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| + | === Camelot === | ||
| + | The first four events of //Tales Untold// | ||
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| + | Since Chapter 4 of //Tales Untold//, Camelot will be playing a lesser role as its story reaches an end: we will be focussing instead on other myths, legends, folklore, and the mysteries of the [[Hundred Realms]]. | ||
style_and_influences.1576595910.txt.gz · Last modified: 2019/12/17 15:18 by anna