Table of Contents

Skills

When you create your character, you will be able to pick 2 skills from the following list of skills. These represent your character's abilities. You will be able to change these between events.

Base Abilities

Everyone has access to the following abilities without skills:

At base you cannot do the following things:

Skills

Armour Training

When you wear Armour, your max hits are increased by 1 hit and your death count is increased by 1 minute. You also gain 3 RESISTs, to any call, that refreshes after 5 minutes spent away from combat.

Ambidextrous

You may wield and fight with 2 weapons up to 42” long - one in either hand.

General

You may give orders to the forces of your realm at the Conquest table. There may only be one General in each Realm. You may Step Down from this position at any time.

Healer

With 15 seconds of medical roleplay (e.g. applying of bandages, concentration of magic, or words of encouragement) you may call HEAL to a target within sword's reach. You may not HEAL yourself with this skill.

Mage

You may create Scrolls at the Fonts of Magic. Every 12 hours you may collect a supply of 9 Beans by presenting yourself at the Fonts of Magic.

New Characters who are Mages from Event 4 onwards will also receive a one-off bonus initial stipend of 27 beans when they are first played.

Monarch

You are the figurehead for your Realm. There may only be one Monarch in each Realm. You may Step Down from this position at any time. Monarchs have the following abilities:

Shield Use

You may wield a shield, no larger than 36“ in any dimension, and use it to block damage (but not effect calls) that strike it.

Stout

You have a base 6 hits instead of 3, and your death count is increased by 3 minutes.

Two-Handed Weapon Training

You may wield and fight with a weapon longer than 42” using two hands.

You do not require this skill to wield a shorter weapon with two hands.

Wanderer

You may receive information (Interludes) from goings on in other Realms at the start of the event. When you sign in, pick EITHER two adjacent Realms to your own or one non-adjacent Realm to receive information on as if you were a player of that Realm. You will also receive a special rumour for the event.

Three times per event you may also receive a piece of information about an encounter in an available Quest or Vignette at the Conquest table from the available information boxes.

Bonus Abilities

Due to changes in the world, some Characters will receive bonus abilities. This is an In Character development for Chapter 6 onwards.

Changing Skills

Between Events you may choose to change your choice of skills by emailing talesuntold.larp@gmail.com. There is no advancement of Skills between events.

Stepping Down and Stepping Up

During an event, it is possible to Step Down from being Monarch or General of a Realm. If you choose to do this, please find a Ref before you do so. When you Step Down, you may choose to specify one successor who will be given the option to Step Up to take up the role. If your chosen successor refuses the position, your Realm will be without a Monarch or General (whichever you stepped down from) until start of the next Event - you don't get the opportunity to step back up! After stepping down, you may select a replacement skill for free.

When you Step Up to a position, again find a Ref. You will need to choose which skill you are replacing to become Monarch or General in order to Step Up into one of these positions.

You may temporarily step up to a position by virtue of being handed the Crest of General or Monarch of a Realm. If you do this, you must pick a skill which is not available to you until you have returned the Crest. You may not change the skill you have picked to sacrifice, and may only regain it when someone else takes up the Crest.