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state_of_the_world_6 [2024/03/07 13:04] katiestate_of_the_world_6 [2024/08/15 20:59] (current) katie
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-====== State of the World for Chapter ======+====== State of the World for Chapter ======
  
 //Since Camelot opened its doors again, many things have come to light in the world - many events have become well known amongst the people. This page details commonly known information that came to light during the last meeting at Camelot. You may choose how much or how little of this you know in character; this page is presented to provide opportunity to know about these things, rather than being a reading list to join the game!// //Since Camelot opened its doors again, many things have come to light in the world - many events have become well known amongst the people. This page details commonly known information that came to light during the last meeting at Camelot. You may choose how much or how little of this you know in character; this page is presented to provide opportunity to know about these things, rather than being a reading list to join the game!//
  
-See [[state_of_the_world_5|State of the World for Chapter 5]] for past information.+See [[state_of_the_world_6|State of the World for Chapter 6]] for past information.
  
 We also present the following pages of information about the World - if you can't find what you're looking for here, try these pages: We also present the following pages of information about the World - if you can't find what you're looking for here, try these pages:
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 ---- ----
  
-===== The Behemothand Gateways the Lost =====+===== The Age of Strife EndsThe Age of Tales Untold Begins =====
  
-Those attending Camelot for its fifth opening were met with the presence of a large deer-like skull shrouded in darkness. On the rare occasions where it spoke, it identified itself as the Behemoth, protector of the Lost.  It gave thanks to its "Keeper", the ruler of the Realm of the Lost -- [[character_information#Eirik the Lost]] -- for creating a place for it, and made its desires known: that beings from other worlds be given a place in the Hundred Realms by virtue of the construction of Gateways to these other worlds.  It explained that the [[hundred_realms#Elegant Harmony|Harmonics]] that appeared during the last opening were from one such world, as is the lost realm of [[hundred_realms#Thule]].+Following the arrival of strange people from the "Lost Worlds", the being called Behemoth urged for the construction of Gateways to the Lost Worlds in order to save its "children".
  
-Shortly following this, more ambassadors from Lost Worlds began to appear: +These Gateways required:
-  * One calling themself Eighteen from a land called **Tomorrow**, where the people fight to survive against gigantic beasts that roam and scorch the land;  +
-  * One calling themself Capita, from the **Land of Coin** where everything has a price;  +
-  * One called Saskia from **Meister's World**, a place where she claims even the laws of physics are decided by a single madman known only as the Meister;  +
-  * A pair called Volanto and Insomnius from a land of **Dream** who purported to have purview over the dreams of the people;  +
-  * A pair of self-proclaimed immortals who took over the duty of liaising with the Oracular Mirror and managing Conquest, called **Mierin and Hellion**; +
-  * An entire detachment from the **House of Cards** whose Queen attempted to see the arrest and execution of the Servant, Unimportant. +
- +
-They and Behemoth urged the construction of Gateways to allow these worlds purchase in the lands of the Hundred Realms, a task that required:+
   * A **Territory** to be ceded to the Lost World in question.   * A **Territory** to be ceded to the Lost World in question.
   * An **Anchor** of sufficient importance from the Lost World to be gated to - either an object, a ritual, or a person.   * An **Anchor** of sufficient importance from the Lost World to be gated to - either an object, a ritual, or a person.
   * The equivalent power of **Seven Defining Moments**.   * The equivalent power of **Seven Defining Moments**.
  
-These elements, when presented to Unimportant, could be used to construct a Gateway to a Lost World, with an unknown additional effect. +Behemoth promised that if Seven Gateways were built it would significantly relieve the load on its back.  Despite concerns from the avatar of Magic, the Gateways were constructed (to Thule, to the Elegant Harmony, to Dream, to Tomorrowto the Court of Knives and Shadows, and to the Meister).  Shortly afterthe servant Unimportant became possessed by Behemoth and announced Conquest Results during which it was revealed that the world had been altered to bring an end to the Age of Strife by the people of the Hundred Realms.
- +
-A Gateway to **Behemoth itself in Camelot** remains intact, which has the effect of allowing Behemoth to commune with people in Camelot. In addition, the following Gateways exist: +
-  - A Gateway to the **Elegant Harmony in the Bloodthrone Seat**which has the effect of being able to have Mana spent in it to protect Forces from Harmonic infection. +
-  - A Gateway to **Dream in Caerlaeonenow called Phantasia**which has the effect of amplifying the dreams of the mortals across the Hundred Realms. +
-  - A Gateway to **Tomorrow in Adhbhar, now called New Tomorrow**, which has the effect of unleashing titanic monsters that when beaten with valour present experience to the Force that defeated it.  +
-  - A Gateway to **Thule in Somewhere, now called the Dome of Crowns**, which has the effect of returning Thule to the world in its entirety.+
  
-Behemoth noted that if Seven Gateways beyond the one to itself are constructedthis will permanently anchor all of the Lost Worlds to the Hundred Realms.+However, Behemoth followed up by announcing that from the Gatewaysthe Lost Stories were flooding out into the world and doing with it what they wished.  Tomorrow monsters were rampagingvast tracts of land were taken by the Harmony and the Court of Knives and Shadows, and the Meister had completely redrawn the map where he had influence.  Behemoth announced that this drew in the Age of Tales Untold.
  
 ---- ----
  
-===== Morgana Becomes General Of Camelot =====+===== Magic's Plan: Lifeline Hooks =====
  
-After a ball in her honour, and hours of negotiationEirik the Lost offered Morgana Pendragon the position of General of Camelot.  This was met with jubilation in Camelot as the newly formed Realm of the Lost immediately raised its armies under Morgana's banner and marched forth to begin reclaiming the Hundred Realms as they once did.+In response to the widespread issues caused by some of the Lost Worlds, and the general destabilisation of the fabric of reality, the avatar of Magic divulged a means to anchor parts of the Hundred Realms to Magic itself by creating "Lifeline Hooks".  These Hooks require three Defining Moments that are relevant to the place that wants to be anchored to Magic and the sacrifice of something meaningful to anchor the story of the place being anchored.
  
-Rumours that during this ball, Merlin came seconds away from a grisly death by the means of a Curse from General Pendragon have silenced swiftly and ruthlessly.+Lifeline Hooks can be created at the Font of Magic and placed either in Conquest by the General of a Realm or on Quests and Vignettes if there is a force preventing this.
  
 ---- ----
  
-===== Strange Changes =====+===== Camelot Reforged, Cedunon Joins Albion =====
  
-As Magic'power continues to change and fluctuate, the importance of different patterns within the Hundred Realms have become notably important.  Beyond just the signs in the Stars or particular resonances with different icons and fortunesMagic identified a large number of "Archetypes" -- roles for individuals who best embody a certain pattern of being -- that have the ability to make changes in the world. +The first Lifeline Hook has been placed in Camelot itself, anchoring Albion to Magic and casting out Behemoth'Gateway.  In the aftermath, the Realm of Cedunon swore fealty to Albion once more and its lands and people are now part of the much larger Albion.  This gives Albion not only the largest Realmbut by calling on the Green Knights of Cedunon it has significantly larger army (if only to defend its significantly more numerous borders).
- +
-All of these, such as the Ruler or the Scholar, have direct links to known [[gods_and_religions#the_astrology_of_cerrid|astrological constellations]], and a number of publications are in circulation that explain what the different "Astratypes" are.  Whatever they are and however they form, it is clear that there is powerful magic at work in embodying these Archetypes, and at the end of the last gathering, some in Camelot who had proven themselves worthy of claiming an Archetype received the ability to influence the world.   +
- +
-The effects of these changes are still not widely known, though some are inherently clear as individuals develop new capabilities seemingly overnight. These changes also come into play as the Star of the Future -- significant to Cerrid Astrology -- is placed in the sky in the constellation of the Scholar. +
- +
-**OC - Due to changes in the worldsome Characters will receive bonus abilities. This is an In Character development for Chapter 6 onwards and you may act as surprised as you would like:** +
- +
-  * **If you do not have the Mage skill:** Once per 12 hours you may call RESIST to a call that targets you. +
-  * **If you have of the skills listed below:** Once per event you may give heroic battlecry and restore yourself to your maximum number of hitpointsYou may do this even if you are bleeding out. +
-    * //Qualifying Skills: Armour Training, Ambidextrous, Shield Use, Stout, Two-Handed Weapon Fighting//+
  
 ---- ----
  
-===== Arkenholm's Queen Begins Ascension =====+===== Lost Magic Available For All =====
  
-Those in Camelotand any in Arkenholm, will be keenly aware that Ceindeg the Bright, Queen of Arkenholm, has begun being proclaimed as the God-Queen, and was capable of granting an Audience as other gods do.  This ascension comes as Arkenholm's forces seize the centre of Algaroth -- High Skarna -- and raze its Stronghold to the ground in the honour of the God of Albion (though Arkenholm's courthouses insist that differing religion is not treason, since the Bright Laws proclaim there is no such thing as treason).+As the Lost Worlds have become more at home in the Hundred Realmsthey have begun to offer tuition in their strange magics to those who would learn.  The exact powers of these magics vary wildlybut they are all known to have differing effects and resources.  None of them require Beans.
  
-The only other ruler to have claimed ascension was God-King Xenocrates of Stratiotorathough he has not been seen in some time.+**OC: Anyone may swap out a Skill to take the new 'Lost Magician' Skill (email [[talesuntold.larp@gmail.com]] to do this).  By taking ‘Lost Magician’ as one of your two chosen skills before the game begins you are granted access to and the resources for two of the forms of magic listed below - specify which when you email us.  You //can// pick up Lost Magician in playbut you will not receive any resources**
  
-----+**The Deadline for changing to Lost Magician is Sunday 8th September 2024.**
  
-===== Svobodaskein Destroyed, Its Spirit Persists =====+Full details can be found on the new [[Lost Magic]] page.
  
-The Realm of Svobodaskein has been annihilated by the combined forces of Nelaria, Cedunon, Stratiotora, and the Goblin Lands.  Its people are scattered and find themselves ruled in different lands.  This has not effected the spirit of Svobodaskein, echoed magically by Cali of the swamps across the lands, reminding all that as long as the Svobodan spirit lives on, Svobodaskein will never truly die.+  * Arcane Calculus (Thule) 
 +  * Classpect (The Colleges) 
 +  * Dreamcrafting (Dream) 
 +  * Egg Surprise (Anatine Empire) 
 +  * Experience (Tomorrow) 
 +  * Hypergeometrimancy (Meister’s World) 
 +  * Influence (House of Cards) 
 +  * Inheritance (Court of Knives and Shadows) 
 +  * Powerful Persona (Everglade Academy) 
 +  * Mana Savant (The Elegant Harmony) 
 +  * Martial Lore (The Plane of Eternal War)
  
-Characters with Svobod backgrounds are still welcome, but the Realm would need to be resurrected from its ashes to survive.+Once chosen you may not swap out which two items are chosen from the list after the start of the event.
  
----- +You may hold both the Mage Skill (bean magic) and the Lost Magician skill as your two skills but there will be severe consequences related to attempting to wield two antithetical forms of magic.
- +
-===== Court of Thorns Crushed as Pirates Pick Fight With Envy ===== +
- +
-The fledgeling Court of Thorns was devastated as quickly as it arose by the combined forces of Arkenholm, Sera, and the Damned Pirates of Penmortid.  Clearly a deal was broken between the dragon Envy -- sponsor of the Court of Thorns -- and Penmortid, as in response it torched the coasts of Penmortid wherever there was no resistance.  This is rumoured to have angered the Pirate Queen -- understandably -- but retribution from Queen Rhiannon and her allies in Sera was cut short by interference from the Furies magically interceding.  Envy roosts in Feathermoor, biding its time.+
  
 ---- ----
  
-===== Todrick Wreaks Havoc =====+===== Strange Changes =====
  
-A series of ill-advised spells from Ill Luck Todrick of Legion caused devastation across the Hundred Realms as the dead were empowered, forces teleported and raisedlands flooded, and worst of all the entirety of the Misty Straits were erased from existence until Todrick acted to bring them back.  While the damage is undone for nowit seems to have left scar on Todrick's mind, and also paved the way for actions of the Knave that emulated this chaos.+As Magic's power continues to change and fluctuate, the importance of different patterns within the Hundred Realms have become notably important.  Beyond just the signs in the Stars or particular resonances with different icons and fortunesMagic identified large number of "Archetypes" -- roles for individuals who best embody a certain pattern of being -- that have the ability to make changes in the world.
  
-----+All of these, such as the Ruler or the Scholar, have direct links to known [[gods_and_religions#the_astrology_of_cerrid|astrological constellations]], and a number of publications are in circulation that explain what the different "Astratypes" are.  Whatever they are and however they form, it is clear that there is powerful magic at work in embodying these Archetypes, and at the end of the last gathering, some in Camelot who had proven themselves worthy of claiming an Archetype received the ability to influence the world.  
  
-===== Strife Persists, the Cult Unmasked =====+The effects of these changes are still not widely knownthough some are inherently clear as individuals develop new capabilities seemingly overnight. These changes also come into play as the Star of the Future -- significant to Cerrid Astrology -- is placed in the sky in the constellation of the Scholar.
  
-Warfare continues to be bloody and the aftermaths of clashes unpredictable while discontent easily rises throughout the Hundred Realms wherever there is complacenecy This effect, proclaimed as the work of the mysterious Cult of Strife, has been causing increased tensions and threatening to destabilise Realms.  Halrgardr suffered a rebellion from its First Force due to this inaction -- something since quashed by King Dragoson -- but the volatility remains.+**OC - Due to changes in the world, some Characters will receive bonus abilities. This is an In Character development and you may act as surprised as you would like:**
  
-The Cult of Strife themselves, however, found themselves unmasked by the virtue of the a change made by an Archetype, and were revealed to be none other than the royal court of RhyfelQueen ArianwenCadfan app CaradocAir Adhartand Aeron the Sunbringer.  They revelled in their revelationwith the Sunbringer appearing to take on a completely different identity as the Knave, committing to wreaking havoc across the world.+  * **If you do not have the Mage skill:** Once per 12 hours you may call RESIST to a call that targets you. 
 +  * **If you have of the skills listed below:** Once per event you may give heroic battlecry and restore yourself to your maximum number of hitpoints. You may do this even if you are bleeding out. 
 +    * //Qualifying SkillsArmour TrainingAmbidextrousShield UseStoutTwo-Handed Weapon Fighting//
  
 ---- ----
  
-===== Wall of Thorns Isolates New Tomorrow =====+===== Roads! =====
  
-As it became apparent that the Gateway to Tomorrow would unleash monstrosities on the Hundred Realmsallies banded together to defeat them and raise a Wall of Thorns around the territory of New Tomorrow where the Gateway stood, trapping the Monsters inside.  It also traps the Survivors inside...+Thanks to a sudden universal realisation brought about by the starsit has become possible for Forces to move across the world with increased speed at the cost of their supplies.  As such, Generals can now pay Riel (exact cost to be determined) to move their Forces more than one Territory at a time.
  
 ---- ----
  
-===== Legion and Allies drive back the Harmony, for now =====+===== Envy Killed By Gwrtheryn Thornsbane; Nemesis Bond Loses Power as do Envy Enchantments =====
  
-The Realm of Legion was beset by the sudden rise of the Elegant Harmony on its coast-most border.  The fighting has been fierce, and Legionnaires report with horror that the Harmonics are capable of infecting their Forces to turn against them, and all became increasingly dire as Ill Luck Todrick empowered the Harmonics, as well as the revelation that Harmonics had been hiding amidst those at Camelot and plotting against them.  By the work of Legion and its allies, the Harmonics were driven back before the HarmonicSeluna, devastated their advance by empowering the Bloodthrone Seat Stronghold to create new Forces and also pump poison into the land making it deadly to non-Harmonics.+The Green Dragon, Envy, has been killed!  By the might of Penmortid's Generalthe detestable beast was brought low and defeated once and for all.  Penmortid stands strong and Gwrtheryn readies to join the ranks of the Ancestors as the legendary dragonslayerThornsbane.
  
-The fighting culminated in an enormous assault from Legion and its Allies with magic flying all about, and ultimately the empowerment of the Fourth Fiobha Force by the death of the Big Bad Wolf at the hands of Muireall MacRòn and act to protect it from Harmonic power meant that the Harmonics were able to be driven back into their castle and through their Gateway.  For now, they are defeated, but Harmonics are known to bide their time, and should control of the territory slip from Fiobha's protected Force they will surely return, and rumours of Forces still secretly loyal to the Harmony still abound.+In the aftermaththe Dragons have been concerned and Lust in particular has been known to be livid.  Magical experts have become concerned too as the Nemesis Bond suddenly ceased to have any power the morning after Envy'death.  Exactly what this means for the Draconic Equilibrium of Bonds is unclear.  Further, the few talented Mages with Enchantments powered by Envy found that that those Enchantments ceased to have any power.  These deteriorations were slow at first, but accelerated after it became clear that Envy was not going to be immediately revived.
  
----- +**OC Any existing Nemesis Bond or Draconic Enchantment associated with Envy has gradually lost power and ceased to work.  It may be possible to revive it.**
- +
-===== Goblin God Guards Goblins ===== +
- +
-The Goblin God, Big Guy, has celebrated coming into his power by granting a gift to the Goblins of a Big Wish.  This Wish has seen the Goblins ask for Big Guy's protection, and he has sworn to provide it as much as he can.  The Goblin Lands are, for the time being, divinely warded against harmful effects that do not originate from Goblins or their Allies.+
  
 ---- ----
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   * [[Hundred Realms#Cerrid]]   * [[Hundred Realms#Cerrid]]
   * [[Hundred Realms#Fury]]   * [[Hundred Realms#Fury]]
 +
 +This Alliance is bound magically.
 +
 +==== Vassal State of Cedunon ====
 +
 +The Realm of Cedunon has sworn fealty to Albion and is a Vassal State of Albion.  Its armies can be commanded by General Morgana Pendragon or General Graer Pharrell.
  
 This Alliance is bound magically. This Alliance is bound magically.
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 The Realm of Feathermoor remains as a Vassal State of Fiobha, with the larger Realm pledging its protection to it publicly. Those who cross Cora will cross Muireall MacRòn as well. The Realm of Feathermoor remains as a Vassal State of Fiobha, with the larger Realm pledging its protection to it publicly. Those who cross Cora will cross Muireall MacRòn as well.
  
-This Alliance is bound magically.+This Alliance is bound magically, though Feathermoor currently lacks lands as they have been consumed by Tomorrow.
  
 ==== The Goblin-Ridings Treaty ==== ==== The Goblin-Ridings Treaty ====
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 Sera and Penmortid have been working closely together but have no agreed alliance. Sera and Penmortid have been working closely together but have no agreed alliance.
- 
----- 
- 
-===== Common Spell Knowledge ===== 
- 
-{{ ::camp_magic.jpg?400|}} 
- 
-We have updated the [[Spell List]] with a number of spells that are commonly known, as well as publishing the spells we are rebalancing for Chapter 5.  In particular, please note the rebalancing of Nullify Orders, though this is an IC development. 
  
state_of_the_world_6.txt · Last modified: 2024/08/15 20:59 by katie