style_and_influences
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+ | ====== Style And Influences ====== | ||
+ | //Once upon a time, in a magical kingdom, there was a peaceful village which lay hidden in the trees. The villagers were a simple folk, but they were terrorised by the evil sorceress who lived in the nearby mountains who threatened to summon a dragon to destroy them should they not send her one chest of gold every new moon. Times were hard on the village, and eventually they could not bring enough gold together to pay, and sure enough the sorceress sent a dragon to burn the houses down. From the ashes of the village, though, rose a young heroine who swore to have revenge on the sorceress, and so picked up her sword and headed into the woods...// | ||
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+ | //Tales Untold// is a fantasy game with a strong emphasis on narrative. The world and game is one where the stories that make up fairytales and folklore of today come about. Expect magic; expect monsters; expect heroes in shining armour; expect villains shrouded in darkness. Above all, expect your story to matter. | ||
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+ | Since Realms are player-created, | ||
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+ | === What's Your Story === | ||
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+ | The themes of //Tales Untold// revolve around some simple questions: | ||
+ | * What is your story? | ||
+ | * Who gets to decide that? | ||
+ | * Who gets to say when it ends? | ||
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+ | The breadth and variety of Realms in the [[Hundred Realms]] are a crucial centrepoint as the game explores the different cultures and folklores of these places and how they interact with one another. | ||
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+ | === Everything Has A Cost === | ||
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+ | Fairytales maintain that everything has a cost, and //Tales Untold// holds strongly to that theme. | ||
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+ | We also follow the theme that "being good is hard" | ||
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+ | === Capable of Humour, Never a Farce === | ||
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+ | //Tales Untold// is a game where we want humour to have a place, but we want to avoid farce. | ||
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+ | === Mechanics with Personality === | ||
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+ | The mechanics of //Tales Untold// are presented by NPCs that have their own character and opinions on what you might be doing. | ||
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+ | === Camelot === | ||
+ | The first four events of //Tales Untold// centred quite a lot on Camelot and the legend of King Arthur, though canonically the story of //Tales Untold// begins where the Legend ends. We're rewriting a lot, but also taking a lot of pre-existing material as written. Where //Tales Untold// and Wikipedia diverge in opinion, //Tales Untold// is always correct. If it's not written or contradicted on the Wiki then events, places and artefacts from Arthurian myth may well have happened or exist, though characters will not be aware of these as existing. If you wish, you can write part of an Arthurian myth into your Realm or backstory, but if you do then please make it clear to us in your submission that you have done this since it may be part of the myth we are changing for our own purposes. If what you've added is fine, we'll put it on the Wiki with all other material and it will be canon enough for characters to be aware of it. | ||
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+ | Since Chapter 4 of //Tales Untold//, Camelot will be playing a lesser role as its story reaches an end: we will be focussing instead on other myths, legends, folklore, and the mysteries of the [[Hundred Realms]]. |
style_and_influences.txt · Last modified: 2023/06/11 11:37 by anna