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hundred_realms [2019/12/18 13:08] katiehundred_realms [2024/09/06 16:10] (current) anna
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 ===== The Realms ===== ===== The Realms =====
  
-{{ ::map.png |}}+[[conquest_results:chapter_6:map_full_res|{{ :conquest_results:map_end_of_ch_6_scaled.png |Click for full resolution}}]]
  
-==== Albion **Non-Playable** ====+----
  
-[[File:Camelot_Flag_For_Wiki.png|300px|right]]+==== Albion **Only joinable in Play** ====
  
-Once a great, wide realm, now a single city shrouded in mystery. Camelot is still known as the home of the once King Arthur, Guinevere and their Knights. For many, it is also a holy place - the final connection of The God of Albion. It is assumed that the Knights still practice this old religion.+{{  ::Camelot.png?300px}}
  
-[[Costume#Arthurian_Costume_Brief_-_Non-Playable|Arthurian Costume Brief]]+After the consequences of the doors to the Hundred Realms being flung open for Behemoth and its Lost Worlds by the construction of seven Gateways, the devotion to Camelot held by Eirik and its people was used to create a Lifeline Hook that purged Behemoth's influence from the lands of Albion. In the aftermath, the joining together of Monarch Eirik and General Morgana Pendragon has seen Camelot's armies once again take to the world to unite it under one banner. 
 + 
 +See also [[Camelot2|Camelot]].
  
 **Realm Name:** Albion **Realm Name:** Albion
  
-**Monarch:** King Arthur+**Monarch:** [[Character Information#Eirik the Lost]]
  
-**General:** Guinevere+**General:** [[notable_people#Morgana|Morgana Pendragon]]
  
-**Realm Adjective:** Arthurian+**Realm Adjective:** Pendragonian
  
-**People from Albion:** Arthurians+**People from Albion:** Albionites
  
 **Territories:** **Territories:**
-  * Camelot+  * Bowthor Mor 
 +    * Sanctuary to [[gods_and_religions#the_cult_of_the_individual|The Individual]] 
 +    * Theatre 
 +    * Farm 
 +  * Byres Head 
 +    * Farm 
 +  * Camelot (Stronghold) 
 +    * Library 
 +    * Sanctuary to [[gods_and_religions#the_god_of_albion|The God of Albion]] +2 
 +    * Woods 
 +    * Farm 
 +    * Lifeline Hook 
 +  * Ceart Beith 
 +  * Cider Quay 
 +  * Cladach Seileach 
 +    * Library 
 +    * Embassy open to all 
 +    * Sanctuary to [[gods_and_religions#grandfather_oak|Grandfather Oak]] 
 +  * Craobh Millteach (Stronghold) 
 +    * Sanctuary to [[gods_and_religions#grandfather_oak|Grandfather Oak]] 
 +    * Fight Like The Lion He Was   
 +  *  Darach Mor (Stronghold) 
 +    * Sanctuary to [[places_and_items_of_power#magic_s_avatar|Magic]] 
 +    * Statue celebrating Camelot 
 +  * Linmyre 
 +    * Woods 
 +  * Logacis 
 +  * Oak Island (Stronghold) 
 +    * Theatre 
 +  * Parting Ways (Stronghold) 
 +    * Sanctuary to the Dragons 
 +  * Saddlecross (Stronghold) 
 +    * Flood 
 +  * Sorrowsveil (Stronghold) 
 +    * Sanctuary to the Dread Axioms 
 +  * Thae Uamhasach 
 +    * Sanctuary to Grandfather Oak 
 +    * Courthouse 
 +  * The Wetlands 
 +  * The Yawning Mire 
 +    * Courthouse 
 +    * Meltith's Flying Castle 
 +  * Vendiscal (Stronghold) 
 +  * Wrathwater 
 +  * Zhivograd 
 +    * Sanctuary to the Individual 
 + 
 +----
  
 ==== Algaroth ==== ==== Algaroth ====
  
-[[File:Algaroth_Flag_for_Wiki.png|300px|right]]+{{  ::algaroth.png?300}}
  
 Once known far and wide as the Kingdom of Fairwynn, a Realm of peace and prosperity, The Archane Kingdom of Algaroth is a relatively new Realm, born five years ago through bloody revolution. Now ruled over by the Grand Warlock Skarn who appeared as out of nowhere. The Algarothi reject the God of Albion and follow instead 'The Dread Axioms' which they proclaim will lead them to Supremacy. Once known far and wide as the Kingdom of Fairwynn, a Realm of peace and prosperity, The Archane Kingdom of Algaroth is a relatively new Realm, born five years ago through bloody revolution. Now ruled over by the Grand Warlock Skarn who appeared as out of nowhere. The Algarothi reject the God of Albion and follow instead 'The Dread Axioms' which they proclaim will lead them to Supremacy.
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 **Realm Name:** Algaroth **Realm Name:** Algaroth
  
-**Monarch:** TBC+**Monarch:** [[Character Information#Rosetta Bloodthorn]]
  
-**General:** TBC+**General:** [[Character Information#Lucien Briar]]
  
 **Realm Adjective:** Algarothi **Realm Adjective:** Algarothi
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 **Territories:** **Territories:**
-  * High Skarna (Stronghold) +  * Brightvale (Stronghold) 
-  * Knowynn +    * Farm 
-  * The Wraithwood+  * Deep Fen 
 +    * Sanctuary to[[gods_and_religions#the_dread_axioms_of_algaroth|the Dread Axioms]] 
 +    * Farm (Bread) 
 +  * Silver Forest 
 +    * Sanctuary to [[gods_and_religions#the_dread_axioms_of_algaroth|the Dread Axioms]] 
 +    * Woods 
 +  * The Glory Peaks (Stronghold) 
 +    * Library 
 +    * Sanctuary to [[gods_and_religions#the_dread_axioms_of_algaroth|the Dread Axioms]] 
 +    * Ceindeg Statue beating Skarn, Statue of Merlin offering a Grail 
 + 
 + 
 +----
  
 ==== Arkenholm ==== ==== Arkenholm ====
  
-[[File:Arkenholm_Flag_For_Wiki.jpg|300px|right]]+{{  ::Arkenholm.jpg?300}}
  
 Arkenholm was formerly a prosperous land, shimmering with the precious stones of its deep quarries - but in recent generations, with the shining mountain of Maenwen hollowed out to a shell, the whole realm has decayed. Even the lustre of Eternal Birkendene Forest seems to have faded, with rumours of bandits abounding. Arkenholm was formerly a prosperous land, shimmering with the precious stones of its deep quarries - but in recent generations, with the shining mountain of Maenwen hollowed out to a shell, the whole realm has decayed. Even the lustre of Eternal Birkendene Forest seems to have faded, with rumours of bandits abounding.
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 **Territories:** **Territories:**
   * Arkencarn   * Arkencarn
-  * Birkendene (Stronghold) (Brightkiller Fortress)+    * [[character_information#Ceindeg the Bright|Ceindeg the Bright]] Statue 
 +    * Sanctuary to [[character_information#Ceindeg the Bright|Ceindeg the Bright]] 
 +  * Bay of Mirrors 
 +    * [[character_information#Ceindeg the Bright|Ceindeg the Bright]] and [[character_information#Desiree Morgannon|Desiree Morgannon]] Statue 
 +  * Birkendene (Stronghold) 
 +    * [[character_information#Ceindeg the Bright|Ceindeg the Bright]] Statue
   * Caerarian (Stronghold)   * Caerarian (Stronghold)
-  * Gladeforth +    * Sanctuary to [[character_information#Ceindeg the Bright|Ceindeg the Bright]] (+1) 
-  * Maenwen (Stronghold) (Silversmyth Garrison)+    * [[character_information#Ceindeg the Bright|Ceindeg the Bright]] Statue 
 +    * Courthouse 
 +  * Gladeforth (Stronghold) 
 +    * Library 
 +    * Courthouse 
 +    * [[character_information#Ceindeg the Bright|Ceindeg the Bright]] Statue + Kobolds 
 +    * Sanctuary to [[character_information#Ceindeg the Bright|Ceindeg the Bright]] (+1) 
 +  * Knowynn (Stronghold) 
 +    * Courthouse 
 +    * [[character_information#Ceindeg the Bright|Ceindeg the Bright]] Statue 
 +  * Lupine Valley 
 +    * [[character_information#Ceindeg the Bright|Ceindeg the Bright]] Statue 
 +  * Lyongorm 
 +    * [[character_information#Ceindeg the Bright|Ceindeg the Bright]] Statue 
 +  * Maenwen (Stronghold) 
 +    * [[character_information#Ceindeg the Bright|Ceindeg the Bright]] Statue 
 +  * The Gloom Peaks 
 +    * Theatre 
 +    * [[character_information#Ceindeg the Bright|Ceindeg the Bright]] Statue 
 +  * The Wayward Petal 
 +    * [[character_information#Ceindeg the Bright|Ceindeg the Bright]] and Lady of the Lake on the Sea Statue 
 +  * The Wraithwood (Stronghold) 
 +    * Sanctuary to [[powerful_entities#Lust]] 
 +    * [[character_information#Ceindeg the Bright|Ceindeg the Bright]] Statue 
 +  * Zarandacarn 
 +    * [[character_information#Ceindeg the Bright|Ceindeg the Bright]] Statue 
 + 
 +----
  
 ==== Auralia ==== ==== Auralia ====
  
  
-[[File:Auralian_Flag_for_Wiki.png|300px|right]]+{{  ::Auralia.png?300}}
  
 Auralia is a difficult land to survive in; friends and enemies may often be one and the same. The upper class stay in power through a combination of political alliances, powerful magic, and brutal assassinations of those who pose a risk; whether perceived or actual. The only time there is unquestioning loyalty from any of the citizens is when put at risk from other borders. The people of Auralia will fight for their Queen at any given opportunity, apparently through a fierce desire to gain her favour, but who knows the true motives of any Socialite. Auralia is a difficult land to survive in; friends and enemies may often be one and the same. The upper class stay in power through a combination of political alliances, powerful magic, and brutal assassinations of those who pose a risk; whether perceived or actual. The only time there is unquestioning loyalty from any of the citizens is when put at risk from other borders. The people of Auralia will fight for their Queen at any given opportunity, apparently through a fierce desire to gain her favour, but who knows the true motives of any Socialite.
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 **Monarch:** [[Character Information#Queen Desirae Morgannon|Queen Desirae Morgannon]] **Monarch:** [[Character Information#Queen Desirae Morgannon|Queen Desirae Morgannon]]
  
-**General:** TBC+**General:** [[Character Information#Ninette]]
  
 **Realm Adjective:** Auralian **Realm Adjective:** Auralian
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 **Territories:** **Territories:**
-  * Bay of Mirrors +  * Bencarn 
-  * The Rose (Stronghold) +----
-  * The Thornwood+
  
 ==== Barrowfell ==== ==== Barrowfell ====
  
-[[File:Barrowfell_Flag_For_Wiki.png|300px|right]]+{{  ::Barrowfell.png?300}}
  
 A tough, sparsely populated land, Barrowfell is home to scattered bandit clans and common folk trying to scrape a living. It is a place where people take what they want by force and those who wish to keep their land, property and livestock must be prepared to defend it. Though they may be strong, Barrovians are a superstitious people who fear the demons they believe haunt their lands from the sinister Shadow Woods to the peak of Mount Knoll where the Lord Crow rules from their mountain fortress. A tough, sparsely populated land, Barrowfell is home to scattered bandit clans and common folk trying to scrape a living. It is a place where people take what they want by force and those who wish to keep their land, property and livestock must be prepared to defend it. Though they may be strong, Barrovians are a superstitious people who fear the demons they believe haunt their lands from the sinister Shadow Woods to the peak of Mount Knoll where the Lord Crow rules from their mountain fortress.
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 **Realm Name:** Barrowfell **Realm Name:** Barrowfell
  
-**Monarch:** [[Character Information#Lord Crow|Lord Crow]]+**Monarch:** [[Character_Information#Lord Crow]]
  
-**General:** [[Character Information#Lord Crow|Lord Crow]]+**General:** [[Character_Information#Aeduin]]
  
 **Realm Adjective:** Barrovian **Realm Adjective:** Barrovian
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 **Territories:** **Territories:**
-  * Confractis +  * Confractis (Stronghold) 
-  Deep Fen +    Farm 
-  Lost Edge+    Gateway to The Empire of Ducks
   * Maudlin Hills (Stronghold)   * Maudlin Hills (Stronghold)
 +    * Sanctuary to [[notable_people#the_mallard-evolent_emperor|Ducks]]
 +    * Courthouse
 +    * Farm
   * Mount Knoll (Stronghold)   * Mount Knoll (Stronghold)
 +    * Courthouse
 +    * Farm
 +    * 7 Standing Statues commemorating Gail's heroic sacrifice saving Lord Crow
   * Shadow Wood   * Shadow Wood
 +    * Woods
 +    * Farm
 +    * Eggs
 +  * The Lost Edge
 +    * Sanctuary to [[notable_people#the_mallard-evolent_emperor|Ducks]]
 +    * Farm
   * West Haven   * West Haven
-  * Ynkinde+    * Sanctuary to [[gods_and_religions#the_cult_of_the_individual|The Individual]] 
 +    * Farm 
 +    * Wall of Thorns adj. 
 +  * Ynkinde (Stronghold) 
 +    * Courthouse 
 +    * Farm 
 + 
 +----
  
 ==== Cedunon ==== ==== Cedunon ====
  
-[[File:Cedunon_Flag_for_Wiki.png|300px|right]]+{{  ::Cedunon.png?300}}
  
 A thick forest surrounds the entire Realm, intermittently opening up within to reveal large glades that play home to the towns and cities of Cedunon. These glades remain isolated from the world outside but not from the monsters that lurk within the depths of the woods.   A thick forest surrounds the entire Realm, intermittently opening up within to reveal large glades that play home to the towns and cities of Cedunon. These glades remain isolated from the world outside but not from the monsters that lurk within the depths of the woods.  
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 **Realm Name:** Cedunon **Realm Name:** Cedunon
  
-**Monarch:** [[Character_Information#Queen_Endellion_of_Darach_Mor.2C_Knight_of_Holly|Queen Endellion]]+**Monarch:** [[Character_Information#King_Endellion_of_Darach_Mor.2C_Knight_of_Holly|King Endellion]]
  
-**General:** Micheil Dunaid+**General:** [[Character_Information#Sire Drystan of Ceart Beith, Knight of the White Tulip|Sire Drystan]]
  
 **Realm Adjective:** Ceddish **Realm Adjective:** Ceddish
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 **Territories:** **Territories:**
-  * Bowthor Mor +  See Realms of the Lost 
-  * Ceart Beith +----
-  * Darach Mor (Stronghold)+
  
 ==== Cerrid ==== ==== Cerrid ====
  
-[[File:Cerrid_Flag_for_wiki.png|300px|right]]+{{  ::Cerrid.png?300}}
  
 Cerrid was formed where druidic tradition met northern determination. A culture proud of its strength and craft, they put these skills to use tending the land rather than waging war.  Cerrid was formed where druidic tradition met northern determination. A culture proud of its strength and craft, they put these skills to use tending the land rather than waging war. 
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 **Territories:** **Territories:**
   * Ashwick   * Ashwick
-  Dragon Peak +    Theatre 
-  * Draicwyn (Stronghold) +    * Mine (Metal Trees) 
-  Folly Ridge+  * Icemaw 
 +    * Sanctuary to The Totem Spirits 
 +  * Siarrad (Stronghold) 
 +    Library
   * Stolaston   * Stolaston
-  Valley of Greed (Stronghold)+    Sanctuary to [[gods_and_religions#the_astrology_of_cerrid|The Stars]] 
 +  * Swamphollow 
 +    * Woods 
 +  * The Spine 
 +  * Tylwyr 
 +  * Ymladd (Stronghold) 
 +    * Theatre 
 + 
 +----
  
 ==== Cotswell ==== ==== Cotswell ====
  
-[[File:Cotswellian_Flag_For_Wiki.png|300px|right]]+{{  ::Cotswell.png?300}}
  
 The Kingdom of Cotswell is a proud and noble kingdom.  The people are loyal to their Lords and Ladies who are loyal to the Queen, and the entire kingdom has a long and great history of honouring the noble and rewarding the brave.  The land itself is made up of fertile hills and fields, with the great castle of Cotswell always visible in the distance. Cotwell is also one of the Realms that still follows The God of Albion on a larger scale.  The Kingdom of Cotswell is a proud and noble kingdom.  The people are loyal to their Lords and Ladies who are loyal to the Queen, and the entire kingdom has a long and great history of honouring the noble and rewarding the brave.  The land itself is made up of fertile hills and fields, with the great castle of Cotswell always visible in the distance. Cotwell is also one of the Realms that still follows The God of Albion on a larger scale. 
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 **Realm Name:** Cotswell **Realm Name:** Cotswell
  
-**Monarch:** Avarad the Bold+**Monarch:** Johanna the Grey
  
-**General:** [[Character_Information#Alberic_Longinus|Alberic Longinus]]+**General:** [[character_information#Alberic Longinus]]
  
 **Realm Adjective:** Cotswellian **Realm Adjective:** Cotswellian
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 **Territories:** **Territories:**
   * Arthur's Horizon   * Arthur's Horizon
 +    * Sanctuary to [[gods_and_religions#the_grey_shroud_and_silver_well|The Grey Shroud and Silver Well]]
 +    * Theatre
   * Bear Watch (Stronghold)   * Bear Watch (Stronghold)
-  The Bitter Woods +    Theatre 
-  * The Dark Marches (formerly Algarothi) +  * Snowbush
-  * Pendragon Landing +
-  * The Silver Forest +
-  * Snow Bush+
   * South Haven   * South Haven
 +    * Theatre
   * Stonebury   * Stonebury
 +    * Theatre
 +  * The Bitter Woods
 +    * Theatre
 +
 +
 +----
 +
 +==== Dream **Only joinable in Play** ====
 +
 +{{  ::Dream.png?200}}
 +
 +High above the world of mortals, beings of pure imagination work tirelessly to tend to the unconscious worlds the beings below experience in their sleep.  Beings of power and imagination, oftem single-minded in their purposes, see to the dreams of the world from their clouds, and watch as their work unfolds below.
 +
 +**Realm Name:** Dream
 +
 +**Monarch:** None
 +
 +**General:** None
 +
 +**Realm Adjective:** Dreaming
 +
 +**People from Dream:** Dreamers
 +
 +**How to flatter a Dreamer:** Embrace the aspect of dreaming they enjoy
 +
 +**How to insult a Dreamer:** Assume to know how their dream works, call them Nightmares if they are not actually nightmares.
 +
 +**Territories:**
 +  * Phantasia (Stronghold)
 +    * Gateway to Dream
 +    * Sanctuary to Behemoth
 +  * Prosperity
 +
 +----
 +==== The Empire of Ducks **Only joinable in Play** ====
 +
 +{{  ::empire_of_ducks.png?300}}
 +
 +There was something in the darkness of the Deep Fen.  Something ancient, something powerful, something feathered...  The Empire of Ducks had awoken.
 +
 +**Realm Name:** The Empire of Ducks
 +
 +**Monarch:** The Mallard-evolent Emperor
 +
 +**General:** High General Jemima
 +
 +**Realm Adjective:** Anatine
 +
 +**People from The Empire of Ducks:** Ducks
 +
 +**How to flatter Ducks:** Unknown
 +
 +**How to insult Ducks:** Unknown
 +
 +**Territories:** 
 +  * Pol
 +    * Farm (wheat)
 +
 +----
 +
 +==== Feathermoor ====
 +
 +{{  ::Feathermoor.png?300}}
 +
 +Newly created out of the lands of the Fisher King, Feathermoor is a place where the magic of birds can blossom and fly freely.
 +
 +**Realm Name:** Feathermoor
 +
 +**Monarch:** [[Character_Information#Cora]]
 +
 +**General:** TBC
 +
 +**Realm Adjective:** Moorish
 +
 +**People from Feathermoor:** Moorsfolk
 +
 +**How to flatter Moorsfolk:** TBC
 +
 +**How to insult Moorsfolk:** TBC
 +
 +**Territories:**
 +None
 +
 +{{ :feathermoor_map.png?300 |}}
 +
 +
 +----
  
 ==== Fiobha ==== ==== Fiobha ====
  
-[[File:Fiobha_Flag_for_Wiki.png|300px|right]]+{{  ::Fiobha.png?300}}
  
 A place of sharp mountains, cold lakes, and heather filled glens. The woods are as dark, deep and unfathomed as the seas off the rocky, island spotted coast. The weather is harsh, but the people are welcoming and resourceful. Magic is valued and respected here, as are old folk traditions. A place of sharp mountains, cold lakes, and heather filled glens. The woods are as dark, deep and unfathomed as the seas off the rocky, island spotted coast. The weather is harsh, but the people are welcoming and resourceful. Magic is valued and respected here, as are old folk traditions.
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 **Monarch:** [[Character_Information#Muireall_MacR.C3.B2n|Muireall MacRòn]] **Monarch:** [[Character_Information#Muireall_MacR.C3.B2n|Muireall MacRòn]]
  
-**General:** [[Character Information#Ealasaid|Ealasaid]]+**General:** TBC
  
 **Realm Adjective:** Fiobha **Realm Adjective:** Fiobha
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 **Territories:** **Territories:**
   * Ar   * Ar
 +    * Library
 +    * Sanctuary to [[powerful_entities#sloth|Sloth]]
 +    * Theatre
   * Eilean (Stronghold)   * Eilean (Stronghold)
 +    * Theatre
   * Inbhir Nis   * Inbhir Nis
 +    * Courthouse
 +    * Woods
 +    * Farm
 +  * Isle of Rón
 +    * Sanctuary to Calanthia
 +  * L'Draudr
 +    * Sanctuary to [[powerful_entities#the_carrion_queen|The Carrion Queen]]
 +    * Farm
   * Mor Ennew   * Mor Ennew
 +    * Sanctuary to The Moon
 +    * Courthouse
 +    * Soaphouse specialising in meat-scented soap
 +  * The Misty Straits
 +    * Sanctuary to [[places_and_items_of_power#magic_s_avatar|Magic]]
 +
 +----
  
 ==== Fury ==== ==== Fury ====
  
-[[File:Fury_Flag_for_Wiki.png|300px|right]]+{{  ::Fury.png?300}} 
 + 
 +Furies of Fury are a proud and magically powerful people with a fiery spirit that refuses to back down. Ready for a fight, happy to launch a revolt at the slightest moment, the people of Fury also boast a magical connection to the magics of Winter and Autumn due to the founding of Pixie Circles in their Realm. 
 + 
 +Autumn Spirits in Tales Untold follow the following style and guidelines: 
 + 
 +  * They adorn themselves with leaves and the colours of autumn (orange, green, red, brown). 
 +  * Many, but not all, will have wings in the shapes of leaves. 
 +  * Autumn Spirits respect nature and magic and see both as their rightful tools in the world. 
 +  * Autumn Spirits cannot lie, and are therefore adept at wordplay. 
 + 
 +Autumn Spirits in Tales Untold should not be portrayed as:
  
-Against the relentless advance of Melltith forces, one territory stood against them: their anger burning bright within them, and vengeance in their hearts.  Fury has awoken.+  * Straight rip-offs of Fey / Faeries from folklore (references to Titania and Oberon are not appropriate here). 
 +  * Possessing any qualities of Fey in folklore that are not listed above (e.g. aversion to Iron) 
 +  * Druids (we have ample factions for those)
  
 **Realm Name:** Fury **Realm Name:** Fury
  
-**Monarch:** Unknown+**Monarch:** [[character_information#Melliae, the Autumn Queen|The Autumn Queen]]
  
-**General:** Unknown+**General:** Tenacity
  
 **Realm Adjective:** Furious **Realm Adjective:** Furious
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 **People from Fury:** Furies **People from Fury:** Furies
  
-**How to flatter a Fury:** Unknown+**How to flatter a Fury:** Admire their tenacity, their ferocity, and their passion.
  
-**How to insult a Fury:** Unknown+**How to insult a Fury:** Take what is theirs, diminish their links to nature.
  
 **Territories:** **Territories:**
-  * Fury (Stronghold)+  * Dome of Coins (Stronghold) 
 +    * Arthur Tombstones 
 +  * Dome of Crowns (Stronghold) 
 +    * Sanctuary to Todrick 
 +    * Farm (Pumpkins) 
 +    * Gateway to Thule 
 +  * Dome of Visions (Stronghold) 
 +  * Eklektos 
 +  * Evercrest 
 +  * Fort Aspiration (Stronghold) 
 +    * Woods 
 +  * Fury (Stronghold) ASCENDED 
 +    * Library 
 +    * Farm 
 +    * Pixie Circle of Autumn Magic 
 +  * Fort Aspiration (Stronghold) 
 +    * Woods 
 +  * Regretspath (Stronghold) 
 +    * Woods 
 +    * Pixie Circle of Spring Magic 
 +  * Telimania 
 +    * Pixie Circle of Summer Magic 
 +  * The Open Plains 
 +    * Theatre 
 +    * Farm 
 +    * Pixie Circle of Winter Magic 
 +  * The Pinnacles 
 + 
 + 
 +---- 
 + 
 +==== Goblin Lands ==== 
 + 
 +{{  ::Goblin_Lands.png?300}} 
 + 
 +From the caves and depths, Goblins are free to walk the surface!  Praise to the Queen!  Praise to Goblins!  Yippee!  Hoorah! 
 + 
 +Goblins in //Tales Untold// follow the following style and guidelines: 
 + 
 +  * Goblins must have some sort of green on them - either in the form of a mask or in the form of face paint. 
 +  * Goblins are very interested in unique and interesting items, anything from shiny rocks to meaningful bundles of sticks. They are not hoarders of gold, but of things they themselves find valuable. 
 +  * Goblins are chaotic but passionate creatures - they will throw themselves into things wholeheartedly despite how good they are at it. 
 +  * Goblin traditions vary wildly, but there is an underlying loyalty to being a Goblin at all times. 
 +  * Goblin names are crude and gutteral sounds, e.g. Grot, Splog, Snot, Squeak 
 + 
 +Goblins are, crucially, **not** to be portrayed as any of the following: 
 + 
 +  * Antisemitic stereotypes 
 +  * Inherently evil 
 +  * Mentally impaired 
 + 
 +If you have any questions about portraying a Goblin, please get in touch. 
 + 
 +**Realm Name:** Goblin Lands 
 + 
 +**Monarch:** The Goblin Queen, represented by [[character_information#Kreak]] 
 + 
 +**General:** [[character_information#Turnip]] 
 + 
 +**Realm Adjective:** Goblin 
 + 
 +**People from Goblin Lands:** Goblin 
 + 
 +**How to flatter a Goblin:** Give them interesting, shiny, powerful, or meaningful things. 
 + 
 +**How to insult a Goblin:** Take their things away, insult their culture. 
 + 
 +**Territories:** 
 +  * Farfair (Stronghold) 
 +    * Library 
 +    * Sanctuary to [[gods_and_religions#Big Guy|Big Guy]] (Conker's Rest) 
 +    * Theatre 
 +    * Woods 
 +    * Farm 
 + 
 + 
 +----
  
 ==== Halrgardr ==== ==== Halrgardr ====
  
-[[File:Halrgardr_Flag_for_Wiki.png|300px|right]]+{{  ::Halrgardr.png?300}}
  
 The thriving realm Halrgardr rose quickly under the leadership of a young queen immediately following the Fall of Camelot. All with good in their hearts are welcome in Silfrfold. The Shining City became a beacon for heroes and adventurers and all of the tradecrafts that support them. Halrgardians are welcoming and generous people, but dangerous if crossed. The thriving realm Halrgardr rose quickly under the leadership of a young queen immediately following the Fall of Camelot. All with good in their hearts are welcome in Silfrfold. The Shining City became a beacon for heroes and adventurers and all of the tradecrafts that support them. Halrgardians are welcoming and generous people, but dangerous if crossed.
Line 308: Line 624:
 **Realm Name:** Halrgardr **Realm Name:** Halrgardr
  
-**Monarch:** [[Character Information#Freyrna Mijadottir|Freyrna Mijadottir]]+**Monarch:** [[Character Information#Ingvari Dragoson]]
  
-**General:** [[Character Information#Snip-Snap-Snorem|Snip-Snap-Snorem]]+**General:** [[Character Information#Runar]]
  
 **Realm Adjective:** Halrgardian **Realm Adjective:** Halrgardian
Line 321: Line 637:
  
 **Territories:** **Territories:**
-  * The Clawed Plains +  * Helgafjall 
-  Helgasfjall+    Courthouse 
 +    * Mine
   * Hero's Proving   * Hero's Proving
-  The Howling Forest +    Sanctuary to Fallen Heroes 
-  The Green Waters+    School of Heroes 
 +    * Mine
   * Silfrfold (Stronghold)   * Silfrfold (Stronghold)
 +    * Library
 +    * Courthouse
 +    * Mine
 +  * The Clawed Plains
 +    * Farm
 +    * Mine
 +  * The Whispering Hills (Stronghold)
 +    * Mine (Gas)
 +
 +----
 +
 +==== The Elegant Harmony **Only joinable in Play** ====
 +
 +{{  ::Harmony.png?300}}
 +
 +Little is known about the Elegant Harmony except that they are strong, fast, and vampiric in nature.  They hunt mortals of the world, and appear to use magic otherwise unknown.
 +
 +Though they have been beaten back from the world of the Hundred Realms, their Gateway remains open and their agents are known to have infiltrated the populace.
 +
 +**Realm Name:** The Elegant Harmony
 +
 +**Monarch:** Her Harmonious Elegance, Calanthia the Obsidian-Blooded
 +
 +**General:** None
 +
 +**Realm Adjective:** Harmonic
 +
 +**People from the Elegant Harmony:** Harmonics
 +
 +**How to flatter a Vampire:** Unknown
 +
 +**How to insult a Vampire:** Unknown
 +
 +**Territories:**
 +  * Chivalry (Stronghold)
 +    * Library
 +    * Farm
 +  * Middle Riding (Stronghold)
 +    * King Pisces Memorial Library
 +    * Sanctuary to Calanthia
 +  * South Riding
 +    * Sanctuary to Calanthia
 +    * Courthouse
 +    * Theatre
 +    * Farm
 +    * Memorial to the fallen of Rhyfel
 +  * The Bloodthrone Seat (Stronghold)
 +    * Sanctuary to Calanthia
 +    * Poisoned
 +    * Gateway to the Elegant Harmony
 +  * The Boundless Shores
 +    * Sanctuary to Calanthia
 +    * Library
 +  * The Sea of Memory
 +
 +----
 +
 +==== The Court of Knives and Shadow **Only joinable in Play** ====
 +
 +In the Court of Shadows and Intrigue magic is few and far between; though there are great evils who use its power, most ordinary people will never see a glimmer of magic in their lives.   In this world everyone is at the throats of someone and political in-fighting is the norm. No shadow is without its secrets, and no skeleton is without its closet.
 +
 +**Realm Name:** The Court of Knives and Shadow
 +
 +**Monarch:** TBD
 +
 +**General:** Unknown
 +
 +**Realm Adjective:** Intriguing
 +
 +**People from the Court of Knives and Shadow:** Courtiers
 +
 +**How to flatter a Courtier:** Praise their conniving, their plotting, their secrecy, and their creativity
 +
 +**How to insult a Courtier:** Foil their schemes in a way that is boring.
 +
 +**Territories:**
 +  * The Howling Forest
 +    * Woods
 +  * Scoraxia
 +    * Mine
 +    * Theatre
 +    * Gateway to Knives and Shadow
 +
 +
 +----
  
 ==== Legion ==== ==== Legion ====
  
-[[File:Legion_Flag_for_Wiki.png|300px|right]]+{{  ::Legion.png?300}}
  
 An idyllic realm with peaceful forests sprawling at the base of fertile mountain valleys. Legion has had a history of fielding huge armies in aid of the realm’s interests but this has died down in recent years. Majestic walled settlements are commonplace due to this martial history. Wide roads allow easy travel through these immaculately clean and tidy cities. The common populace are incredibly busy and don’t have time to meet with travelers very often. In fact wanderers usually do business amongst themselves in front of the plethora of “out for lunch - back in 10 minutes” signs. An idyllic realm with peaceful forests sprawling at the base of fertile mountain valleys. Legion has had a history of fielding huge armies in aid of the realm’s interests but this has died down in recent years. Majestic walled settlements are commonplace due to this martial history. Wide roads allow easy travel through these immaculately clean and tidy cities. The common populace are incredibly busy and don’t have time to meet with travelers very often. In fact wanderers usually do business amongst themselves in front of the plethora of “out for lunch - back in 10 minutes” signs.
Line 349: Line 752:
  
 **Territories:** **Territories:**
-  * The Boundless Shores+  * Bold Ascent 
 +    * Farm 
 +  * Falmaleck 
 +    * Woods 
 +    * Farm 
 +  * Sealtainn 
 +    * Library 
 +    * Farm 
 +  * Splendour 
 +    * Courthouse 
 +    * Theatre 
 +    * Woods 
 +    * Farm
   * The Eternal Bastion (Stronghold)   * The Eternal Bastion (Stronghold)
 +    * Library
 +    * Sanctuary to [[powerful_entities#pride|Pride]]
 +    * Courthouse
 +    * Theatre
   * The Forgotten Cliffs   * The Forgotten Cliffs
 +    * Farm
 +    * Field of Scarecrows
 +  * The Freezing Hills
   * The Limitless Peaks   * The Limitless Peaks
-  The Misty Straits +    Sanctuary to [[powerful_entities#avarice|Avarice]] 
-  Sea of Memory +    Farm 
-  * Sealtainn +    * Statue of [[powerful_entities#avarice|Avarice]] 
-  Splendour +  * The Standing 
-  Standing+    Woods 
 +    Farm
   * The Verdant Majesty   * The Verdant Majesty
 +    * Woods
 +    * Farm
 +  * Windswept
 +    * Library
 +    * Woods
 +    * Farm
  
-==== Mayga ====+----
  
-[[File:Maygan_flag_for_wiki.png|300px|right]]+==== Meister's World **Only joinable in Play** ====
  
-Divided into 3 main settlementseach built around great collegeLearning is prioritised above all else and those students who show arcane talent are held in highest esteem in their colleges and in the community. Those without this talentare assigned different societal roles upon graduationwith the smartest assigned teaching positions in the colleges (whose faculties double as local governments and military officers) and the dimmest assigned to manual jobs+In Meister's Worldthe laws of physics are decided by the mind of madman with no care for the peopleThere is no consistencythere is no safety, and the Meister always hungers to control that which he cannot.
  
-**Realm Name:** Mayga+**Realm Name:** Meister's World
  
-**Monarch:** [[Character Information#Finnegan Lunar|Finnegan Lunar]]+**Monarch:** The Meister
  
-**General:** [[Character Information#Finnegan Lunar|Finnegan Lunar]]+**General:** The Meister
  
-**Realm Adjective:** Maygian+**Realm Adjective:** Meister's
  
-**People from Mayga:** Maygan+**People from Meister's World:** Playthings
  
-**How to flatter a Maygan:** Invite them to perouse your book collection and borrow anything they like+**How to flatter a Plaything:** NOBODY CARES JUST FLATTER THE MEISTER PLEASE JUST FLATTER HIM IT WILL MAKE THINGS BETTER
  
-**How to insult a Maygan:** Refuse the offer of borrowing a book from themor insulting their robes.+**How to insult a Plaything:** NOT POSSIBLEEVERYTHING IS PRAISE FOR THE MEISTER PLEASE DON'T MAKE HIM ANGRY
  
 **Territories:** **Territories:**
-  * Greater Vaelor (Stronghold) +  * Digging Hole (Stronghold) 
-  * Vanderin +    * Mine 
-  * Zemnia+  * Dragon Peak (Stronghold) 
 +    * Library 
 +    * Sanctuary to the Meister 
 +  * Gazillion Drownings (Stronghold) 
 +    * Sanctuary to the Meister 
 +    * Woods 
 +    * Farm 
 +  * Playground (Stronghold) 
 +    * Lair of Avarice 
 +  * Pointy Bits (Stronghold) 
 +    * Farm 
 +  * Rock Garden 
 +    * Courthouse 
 +  * Swamp Land 
 +    * Courthouse 
 +    * School of Ceddish Virtue
  
-==== Melltith ==== 
- 
-[[File:Melltith Flag for Wiki.png|300px|right]] 
- 
-Ancient dark forests surrounding several small mountains. A sulphurous mist flows from the mountains drenching the forest floor in a thick blanket. The realms inhospitable nature has lead to a tough, pragmatic people who value strength gained through trials and tribulations. Those in the realm who have overcome the daily struggles which keep the attention of most residents generally turn their attention to uplifting others, crafting bespoke trials for the less fortunate. Magic, and especially the ability to craft curses, tends to be well respected in the realm due to its philanthropic applications. 
- 
-**Realm Name:** Melltith 
- 
-**Monarch:** [[Character Information#Myffanwy the Wise|Myffanwy the Wise]] 
- 
-**General:** [[Character Information#Ffion the Dragon|Ffion the Dragon]] 
- 
-**Realm Adjective:** Mellian 
- 
-**People from Melltith:** Mellian 
- 
-**How to flatter a Mellian:** Note their effort in overcoming challenges, their cunning in everday life, or their wealth of experience. 
- 
-**How to insult a Mellian:** Imply that they have not/would not make an effort, would be afraid to try or to act. 
- 
-**Territories:** 
-  * Fresh Wood 
-  * Grief's Crossing 
-  * Logacis 
-  * The Lost Ends 
-  * Neverthere 
-  * Regretspath (Stronghold) 
-  * Sorrowsveil 
-  * Wrathwater 
  
 +----
  
 ==== Nelaria ==== ==== Nelaria ====
  
-[[File:Nelarian_Flag_For_Wiki.png|300px|right]]+{{  ::Nelaria.png?300}}
  
-The Realm of Nelaria was thick with forest.  Great oak trees stood taller than anything in the realm, except the peaks of the towers of the castle.  The people were accustomed to living in and amongst the trees, and it was generally considered easier to traverse their branches than to walk on the ground.  “Groundwalker” was an insult, used to describe those who lack the finesse to leap from branch to branch, as well as the criminals who prefer to use the darkness from the tree-cover to conduct illicit affairs.+The Realm of Nelaria is thick with forest.  Great oak trees stand taller than anything in the realm, except the peaks of the towers of the castle.  The people are accustomed to living in and amongst the trees, and it is generally considered easier to traverse their branches than to walk on the ground.  “Groundwalker” is an insult, used to describe those who lack the finesse to leap from branch to branch, as well as the criminals who prefer to use the darkness from the tree-cover to conduct illicit affairs.
  
 Nelaria was conquered completely by Svobodaskein and Melltith in the first year after Camelot's reopening. Nelaria was conquered completely by Svobodaskein and Melltith in the first year after Camelot's reopening.
Line 430: Line 846:
 **Monarch:** Princess Ganamede **Monarch:** Princess Ganamede
  
-**General:** Erek Wildtalon+**General:** [[Character Information#Taliesin]]
  
 **Realm Adjective:** Nelarian **Realm Adjective:** Nelarian
Line 441: Line 857:
  
 **Territories:** **Territories:**
-  * Greenwood+  * Darkwood 
 +    * Courthouse 
 +  * Freshwood 
 +    * Woods 
 +  * Greenwood (Stronghold) 
 +    * Sanctuary to [[gods_and_religions#old_gods_of_nelaria|Old Gods of Nelaria]] 
 +    * Farm (eggs) 
 +  * Mouldwood 
 +    * Woods 
 +  * Nevermarsh 
 +    * Sanctuary to [[gods_and_religions#old_gods_of_nelaria|Old Gods of Nelaria]] 
 +    * Courthouse 
 +    * Woods 
 +  * Northwood (Stronghold) 
 +    * Woods 
 +  * Novus Antus 
 +    * Sanctuary to [[gods_and_religions#old_gods_of_nelaria|Old Gods of Nelaria]] 
 +    * Courthouse 
 +  * Southwood 
 +    * Woods 
 +  * The Collapse 
 +  * The Misty Expanse 
 +    * Woods 
 +  * The Reach 
 +    * Woods
  
 +----
  
 ==== Penmortid ==== ==== Penmortid ====
  
-[[File:Penmortid Flag For Wiki.png|300px|right]]+{{  ::Penmortid.png?300}}
  
 Penmortid is a stretch of high cliffs, sheltered coves and dotted islands, balmy and rugged, consisting of Lysmalan (the realm's clifftop capital), Antewyn (a stretch of dunes with numerous fishing villages), and Desadberta (once a separate realm, recently subsumed into Penmortid following the betrayal of its people). Penmortid is the home of the Glorious Damned (or Fortune's Fucked, as they sometimes refer to themselves), a horde of pirates with a devil-may-care attitude and a love of poetry and adventure. The Glorious Damned take pride in their reputation for being cursed with bad luck - as far as they’re concerned, luck is for those who can’t get by on skill alone. Ancestor worship is ubiquitous throughout Lysmalan and Antewyn, and each pirate's surname alludes to a famous ancestor. Penmortid is a stretch of high cliffs, sheltered coves and dotted islands, balmy and rugged, consisting of Lysmalan (the realm's clifftop capital), Antewyn (a stretch of dunes with numerous fishing villages), and Desadberta (once a separate realm, recently subsumed into Penmortid following the betrayal of its people). Penmortid is the home of the Glorious Damned (or Fortune's Fucked, as they sometimes refer to themselves), a horde of pirates with a devil-may-care attitude and a love of poetry and adventure. The Glorious Damned take pride in their reputation for being cursed with bad luck - as far as they’re concerned, luck is for those who can’t get by on skill alone. Ancestor worship is ubiquitous throughout Lysmalan and Antewyn, and each pirate's surname alludes to a famous ancestor.
Line 454: Line 895:
 **Realm Name:** Penmortid **Realm Name:** Penmortid
  
-**Monarch:** [[Character Information#Kenwyn Arverus|Kenwyn Arverus]]+**Monarch:** [[Character Information#Rhiannon]]
  
-**General:** [[Character Information#Kaswallon Setana|Kaswallon Setana]]+**General:** [[Character Information#Gwrtheryn]]
  
 **Realm Adjective:** Damned / of the Damned **Realm Adjective:** Damned / of the Damned
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 **Territories:** **Territories:**
-  * Antewyn +  * Afflgafr 
-  * The Cold Shore+  * Antewyn (Stronghold)
   * Desadberta   * Desadberta
-  * Freywyn+    * Farm (fish) 
 +  * Freywyn (Stronghold) 
 +    * Lyrnath - A Guardian Statue of the Sea 
 +    * Courthouse 
 +  * Greater Vaelor (Stronghold) 
 +    * Farm
   * Lysmalan (Stronghold)   * Lysmalan (Stronghold)
 +    * Library
 +  * Pendragon Landing (Stronghold)
 +  * Sgriobthe Oirthir
 +    * Farm
 +    * Drought
 +  * The Cold Shore
 +    * Sanctuary to [[gods_and_religions#the_grey_shroud_and_silver_well|The Grey Shroud and Silver Well]]
 +    * Farm (fish)
 +  * The Dark Horizon (Stronghold)
 +    * Woods
 +  * The Endless
 +    * Sanctuary to Maverick Holloway
 +  * The GReen Waters
 +    * Mine
 +    * Woods
 +  * The Heartland (Stronghold)
 +  * Library
 +  * The Iron Quay
 +    * Theatre
 +    * Farm (fish)
   * The Narrow Coast   * The Narrow Coast
-  * Torvylla+  * The Thornwood 
 +    * Farm (Pumpkins) 
 +  * Torvylla (Stronghold) 
 +    * Lyrnath - A Guardian Statue of the Sea 
 +    * Sanctuary to Gwrtheryn Thornsbane 
 +  * Vanderin 
 + 
 +---- 
 + 
 +==== Rhyfel ==== 
 + 
 +{{  ::Rhyfel.png?300}} 
 + 
 +Rhyfel is an old land, with an ancient legacy. It is known for being steeped in magic, for its obsession with stories, its reverence of the God of Albion, and for its outspoken support for Arthur and all others who stand against evil. The Glimmering Vale is a place full of light and rich bounties, the Whispering Mountain echoes with tales of heroes past, and the Fields of Strife bear memories of too many historic battles. It is neither a populous nor a wealthy land, but one of expansive beauty, deep wisdom, and generally safe harbour. 
 + 
 +**Realm Name:** Rhyfel 
 + 
 +**Monarch:** [[Character Information#Queen Arianwen]] 
 + 
 +**General:** [[Character Information#Cadfan app Caradoc]] 
 + 
 +**Realm Adjective:** Rhyfellian 
 + 
 +**People from Rhyfel:** Rhyfellians 
 + 
 +**How to flatter a Rhyfellian:** Respect their ancient role in the struggle against evil, listen to their tales. 
 + 
 +**How to insult a Rhyfellian:** Call their tales boring, accuse them of blood magic. 
 + 
 +**Territories:** 
 +  * Draicwyn (Stronghold) 
 +    * Farm 
 +  * Narhyvn (Stronghold) 
 +    * Library 
 + 
 +----
  
 ==== The Ridings ==== ==== The Ridings ====
  
-[[File:The_ridings_flag_for_wiki.png|300px|right]]+{{  ::The_ridings.png?300}}
  
 A very small realm, the only town of any note is Hamptonborough in the Middle Riding. Populated by simple farmers and craftspeople, they tend to keep themselves to themselves. The South Riding is more sparsely populated than the Middle Riding, and has more rugged geography with craggy hills and heather uplands. The bandit hills to the north (once known as the North Riding) are a dangerous place to be. A very small realm, the only town of any note is Hamptonborough in the Middle Riding. Populated by simple farmers and craftspeople, they tend to keep themselves to themselves. The South Riding is more sparsely populated than the Middle Riding, and has more rugged geography with craggy hills and heather uplands. The bandit hills to the north (once known as the North Riding) are a dangerous place to be.
Line 485: Line 986:
 **Monarch:** [[Character Information#Jeremiah Gubbins|Jeremiah Gubbins]] **Monarch:** [[Character Information#Jeremiah Gubbins|Jeremiah Gubbins]]
  
-**General:** TBC+**General:** Col Hatchet
  
 **Realm Adjective:** Rider **Realm Adjective:** Rider
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 **Territories:** **Territories:**
-  * Bandit Hills +  * Bandit Hills (Stronghold) 
-  * Middle Riding (Stronghold) +  * The Isles of Many 
-  * South Riding+    * Sanctuary to [[gods_and_religions#the_cult_of_the_individual|The Individual]]
  
-==== Rhyfel ====+----
  
-[[File:Rhyfel Flag For Wiki.png|300px|right]]+==== Sera ==== 
  
-Rhyfel is an old land, with an ancient legacy. It is known for being steeped in magic, for its obsession with stories, its reverence of the God of Albion, and for its outspoken support for Arthur and all others who stand against evil. The Glimmering Vale is a place full of light and rich bounties, the Whispering Mountain echoes with tales of heroes past, and the Fields of Strife bear memories of too many historic battles. It is neither a populous nor a wealthy land, but one of expansive beauty, deep wisdom, and generally safe harbour.+{{  ::Sera.png?300}}
  
-**Realm Name:** Rhyfel+Sera is renowned for the wealth that comes from its mines of ores and precious gems. Trading of both raw materials and finished products such as weapons and jewellery make for the bulk of the realm's income and Serians pride themselves in their craftsmanship, the beauty of their land and the devotion to their Gods. The Glamorgans have been Sera's royalty since the birth of the realm, and Queen Niniveh is the first to take the throne as Monarch and High Priestess to the Gods. Serians are fervent worshippers of the Grey Shroud, Bringer of Death, and the Silver Well, Giver of Life, possibly the same being with different aspects, possibly siblings or something else. No one is certain, but it is best to keep them on side either way and present tribute when appropriate. Once a year secretive offerings are also made by those of the royal line, to ensure the realm's wealth, to the Nightbeast, a creature or ancient God who is said to dwell in the depths of the mines. The national colours areblack, silver, brown and red.
  
-**Monarch:** [[Character Information#Queen Arianwen|Queen Arianwen]]+After the Queen took the throne and the title of High Priestess, a dream came to her.  She saw how the Saxon Lands were devoid of true purpose, saw the people crying out for direction, for a firm, magnanimous monarch who would lead them. She woke up filled with purpose and declared it a dream, a vision, sent by the Gods of Sera, demanding their Realm spread their worship and their influence over those lands.  And so the Queen sent both priests of the faith and warriors to escort convoys of food and other useful resources to the villages on the border of the Saxon Lands, then they made their way further into those lands, spreading their beliefs and annexing territory, as well as quelling any attempt to fight their advance, until they had enough support within the land to officialise the take over.
  
-**General:** [[Character Information#Cadfan app Caradoc|Cadfan app Caradoc]]+All in the name of their Gods. 
  
-**Realm Adjective:** Rhyfellian+**Realm Name:** Sera
  
-**People from Rhyfel:** Rhyfellians+**Monarch:** [[Character Information#Niniveh Glamorgan]]
  
-**How to flatter a Rhyfellian:** Respect their ancient role in the struggle against evil, listen to their tales.+**General:** [[Character Information#Acot Sellsword]]
  
-**How to insult a Rhyfellian:** Call their tales boringaccuse them of blood magic.+**Realm Adjective:** Serish 
 + 
 +**People from Rhyfel:** Serian 
 + 
 +**How to flatter a Serian:** Compliment their fashion. Compliment the craftsmanship of their weapons and jewels. Praise their Gods 
 + 
 +**How to insult a Serian:** Insult their Gods or question their faith. Question the legitimacy of the throne. 
 + 
 +**Territories:**  
 +  * Camlann Fields (Stronghold) 
 +  * Cestwyl 
 +  * Cruthacha 
 +    * Sanctuary to [[gods_and_religions#the_grey_shroud_and_silver_well|The Grey Shroud and Silver Well]] 
 +    * Mine 
 +  * Dark Mountain (Stronghold) 
 +    * Fountain to the Lady of the Lake 
 +  * Kyrophia 
 +    * Mine 
 +  * Lake of Diana 
 +    * Sanctuary to [[gods_and_religions#the_grey_shroud_and_silver_well|The Grey Shroud and Silver Well]] 
 +    * Courthouse 
 +  * Medallion 
 +  * New Dawn 
 +  * Shrydd (Stronghold) 
 +    * Sanctuary to [[gods_and_religions#the_grey_shroud_and_silver_well|The Grey Shroud and Silver Well]] 
 +  * The Golden Trail 
 +  * The Rose (Stronghold) 
 +    * Sanctuary to [[gods_and_religions#the_grey_shroud_and_silver_well|The Grey Shroud and Silver Well]] 
 +  * Zemnia (Stronghold) 
 +    * Sanctuary to [[gods_and_religions#the_grey_shroud_and_silver_well|The Grey Shroud and Silver Well]] 
 +    * Resources doubled for Phase 
 +    * Library 
 +    * Theatre 
 + 
 +---- 
 + 
 + 
 + 
 +==== Stratiotora ==== 
 + 
 +{{  ::Stratiotora.png?300}} 
 + 
 +Stratiotora is a militaristic nation, with conscription and mandatory service for all citizens. They pride themselves on never retreating, and always being willing to face their foes in open combat. They’re brave and honourable and are very forthright and direct. Their land is rich in metal, as well as agriculture as all work for the whole. Five years ago their King began his ascension to Godhood, which has greatly pleased the people. Not known for having mages. 
 + 
 +**Realm Name:** Stratiotora 
 + 
 +**Monarch:** The Soon To Be God, Xenocrates 
 + 
 +**General:** [[Character_Information#The Advocate|The Advocate]] 
 + 
 +**Realm Adjective:** Stratiotorian 
 + 
 +**People from Stratiotora:** Stratiotorian 
 + 
 +**How to flatter a Stratiotorian:**  Praise their forthrightness, respect their honour. Call it dedication rather than stubbornness. 
 + 
 +**How to insult a Stratiotorian:** Lie, be duplicitousimply that they’re lying or being duplicitous. Accuse them of being stubborn (they are).
  
 **Territories:** **Territories:**
-  * Narhyvn +  * Atropolis (Stronghold) 
-  Siaradd, the Glimmering Vale (Stronghold) +    Farm 
-  * Tylwyr, the Whispering Mountain  +    * A silver Vizier's Throne just behind the Monarch's golden one 
-  * Ymladd, the Fields of Strife+  * Delphin 
 +  * Edge of Memory 
 +  * Grief's Crossing (Stronghold) 
 +  * Neverthere 
 +  * Praelium 
 +    * A Pub on the Crossroads named Anghyll's Rest 
 +  * The Lost Ends
  
-==== Saxon Lands ====+----
  
-[[File:Saxon_Flag_for_wiki.png|300px|right]]+==== Thule **Only joinable in Play** ==== 
 + 
 +{{  ::Thule.png?300}} 
 + 
 +Thule was a great and beautiful city with great towering domes shining like jewels in the sun, earning it the name, Thule of the Domes. It was populated by a brilliant magical population. However, they thirsted for power, and it was their thirst that lead to their downfall. No one rightly knows what exactly happened, as there were no survivors who saw it. Thule sank, and was swallowed up by the earth and the sea, leaving a broken inhospital landscape behind. Those that have heard rumours of it, knew it as Thule of the Dooms. It was once lost, but is now returned -- Rejoice! 
 + 
 +**Realm Name:** Thule 
 + 
 +**Monarch:** The Lord of Crowns 
 + 
 +**General:** The Lord of Arms 
 + 
 +**Realm Adjective:** Thulian 
 + 
 +**People from Thule:** Thulid 
 + 
 +**How to flatter a Thulid:** Basically worship them. 
 + 
 +**How to insult a Thulid:** Pretty much anything that isn’t framed within layers of etiquette, and even then, they’re probably insulting you. 
 + 
 +**Territories:** 
 +  * Dome of Arms (Stronghold) 
 +  * The Dark Marches 
 +    * Courthouse 
 +    * Theatre 
 + 
 +---- 
 + 
 +==== Tomorrow **Only joinable in Play** ==== 
 + 
 +{{  ::Tomorrow.png?300}} 
 + 
 +After some catastrophic event, the world was all but destroyed.  Survivors of the catastrophe found themselves carving out a hard and dangerous existence in a world constantly under threat from horrifying monsters.  Survivors name themselves proudly after the number of monsters they have slain, and the experience they gain from their plight emboldens them and makes them stronger. 
 + 
 +**Realm Name:** Tomorrow 
 + 
 +**Monarch:** None 
 + 
 +**General:** None 
 + 
 +**Realm Adjective:** Fallen 
 + 
 +**People from New Tomorrow:** Survivors 
 + 
 +**How to flatter a Survivor:** Show respect to theeir cause, offer hope, embrace courage 
 + 
 +**How to insult a Survivor:** Suggest they haven't faced a true battle, suggest they could live another way, praise the monsters 
 + 
 +**Territories:** 
 +  * Ben Taigh 
 +    * Woods 
 +  * New Tomorrow 
 +    * Farm 
 +    * Gateway to Tomorrow 
 +  * The Moors (Stronghold) 
 +    * A Sanctuary to Hope 
 + 
 +---- 
 + 
 +===== Defeated Realms ===== 
 + 
 +Defeated Realms are those without any presence on the Conquest Table.  Their legacies are not obliterated though, and members of these Realms still walk the world trying to find their place or revive their homeland.  Characters may choose to be from Defeated Realms, but should bear in mind they (currently) lack presence in Conquest. 
 + 
 + 
 + 
 + 
 + 
 +---- 
 + 
 + 
 +==== Mayga ==== 
 + 
 +{{  ::Mayga.png?300}} 
 + 
 +Divided into 3 main settlements, each built around a great college. Learning is prioritised above all else and those students who show arcane talent are held in highest esteem in their colleges and in the community. Those without this talent, are assigned different societal roles upon graduation, with the smartest assigned teaching positions in the colleges (whose faculties double as local governments and military officers) and the dimmest assigned to manual jobs 
 + 
 +**Realm Name:** Mayga 
 + 
 +**Monarch:** [[character_information#Finnegan Lunar]] 
 + 
 +**General:** [[character_information#Finnegan Lunar]] 
 + 
 +**Realm Adjective:** Maygian 
 + 
 +**People from Mayga:** Maygan 
 + 
 +**How to flatter a Maygan:** Invite them to perouse your book collection and borrow anything they like 
 + 
 +**How to insult a Maygan:** Refuse the offer of borrowing a book from them, or insulting their robes. 
 + 
 +**Territories:** None 
 + 
 +---- 
 + 
 +==== Melltith ==== 
 + 
 +{{  ::Melltith.png?300}} 
 + 
 +Ancient dark forests surrounding several small mountains. A sulphurous mist flows from the mountains drenching the forest floor in a thick blanket. The realm's inhospitable nature has led to a tough, pragmatic people who value strength gained through trials and tribulations. Those in the realm who had overcome the daily struggles which kept the attention of most residents generally turned their attention to uplifting others, crafting bespoke trials for the less fortunate. Magic, and especially the ability to craft curses, tended to be well respected in the realm due to its philanthropic applications. 
 + 
 +**Realm Name:** Melltith 
 + 
 +**Monarch:** None 
 + 
 +**General:** None 
 + 
 +**Realm Adjective:** Mellian 
 + 
 +**People from Melltith:** Mellian 
 + 
 +**How to flatter a Mellian:** Note their effort in overcoming challenges, their cunning in everday life, or their wealth of experience. 
 + 
 +**How to insult a Mellian:** Imply that they have not/would not make an effort, would be afraid to try or to act. 
 + 
 +**Territories:** None 
 +---- 
 + 
 + 
 +==== Saxon Lands (Now Sera) ==== 
 + 
 +{{  ::Saxon_Lands.png?300}}
  
 The forest thins out and a huge, dark fortress emerges.  Skulls often adorn walls, which are labelled with huge signs written in blood, with anti-Arthurian messages such as "King No More" and "CAMELOT FALLS" Saxons are brutish, ill-mannered, and warlike.  They still revel in their victory over Camelot, and are rumoured to have designs to make the rest of the Hundred Realms kneel before them. The forest thins out and a huge, dark fortress emerges.  Skulls often adorn walls, which are labelled with huge signs written in blood, with anti-Arthurian messages such as "King No More" and "CAMELOT FALLS" Saxons are brutish, ill-mannered, and warlike.  They still revel in their victory over Camelot, and are rumoured to have designs to make the rest of the Hundred Realms kneel before them.
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 **How to insult a Saxon:** Imply they are subservient to anyone who isn't a Saxon. **How to insult a Saxon:** Imply they are subservient to anyone who isn't a Saxon.
  
-**Territories:** +**Territories:** None 
-  * Camlann Fields (Stronghold) + 
-  * Caerlaeone + 
-  * Dark Mountain (Stronghold) +----
-  * Lake of Diana +
-  * New Dawn +
-  * Prosperity+
  
 ==== The Spires ==== ==== The Spires ====
  
-[[File:The_Spires_Flag_for_Wiki.png|300px|right]]+{{  ::The_Spires.png?300}}
  
-The Spires is a realm named for its churches, each erected in praise to the Most Perfect Aspirant, a God of Power and Perfection. The Church teaches that the Aspirant is the spirit of perfection, and that those who die find themselves close to the Aspirant upon death; the more the deceased excelled in life, the closer they reside to the most perfect being.+The Spires was a realm named for its churches, each erected in praise to the Most Perfect Aspirant, a God of Power and Perfection. The Church taught that the Aspirant is the spirit of perfection, and that those who die find themselves close to the Aspirant upon death; the more the deceased excelled in life, the closer they reside to the most perfect being.
  
-In general, the Aspirants consider self-improvement a moral necessity above all others. Their farmers must be the very best farmers, their warriors must train to never fall. To insinuate that someone could not improve, or is already perfect, would deny an Aspirant the chance to become closer to their deity.+In general, the Aspirants considered self-improvement a moral necessity above all others. Their farmers must be the very best farmers, their warriors must train to never fall. To insinuate that someone could not improve, or is already perfect, would deny an Aspirant the chance to become closer to their deity.
  
-Rumours persist that the Aspirants make use of strange servitors for work which their people will not, citing that work outside of ones field of aspiration is not holy, and insisting that performing those necessary tasks by any means is therefor acceptable.+Rumours persisted that the Aspirants make use of strange servitors for work which their people will not, citing that work outside of ones field of aspiration is not holy, and insisting that performing those necessary tasks by any means is therefor acceptable.
  
 **Realm Name:** The Spires **Realm Name:** The Spires
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 **Territories:** **Territories:**
-  * Evercrest +None
-  * Fort Aspiration (Stronghold)  +
-  * Vendicsal+
  
-==== Stratiotora ====+----
  
-[[File:Stratiotora_Flag_For_Wiki.png|300px|right]]+==== Svobodaskein ====
  
-Stratiotora is a militaristic nation, with conscription and mandatory service for all citizens. They pride themselves on never retreating, and always being willing to face their foes in open combat. They’re brave and honourable and are very forthright and direct. Their land is rich in metal, as well as agriculture as all work for the whole. Five years ago their King began his ascension to Godhood, which has greatly pleased the people. Not known for having mages.+{{  ::Svobodaskein.png?300}}
  
-**Realm Name:** Stratiotora+A wet, misbegotten land of eery marshes and unending mudlands, Svobodaskein was without formal monarchy or power structure since the collapse of Arthur’s rule. In its place, a tenuous alliance of village elders and local barons sought advice from a mysterious authority dwelling deep within the marshes of Thousand Drownings. 
  
-**Monarch:** The Soon To Be GodXenocrates+Svobodans were fiercely independent and individualistic. They rejected all claims to hereditary powerand despised the vanity of titles and other such trappings of unearned authority. Lacking a formal military, willing freefolk banded together as equals to repel invaders.
  
-**General:** [[Character_Information#The Advocate|The Advocate]]+**Realm Name:** Svobodaskein
  
-**Realm Adjective:** Stratiotorian+**Monarch:** None
  
-**People from Stratiotora:** Stratiotorian+**General:** None
  
-**How to flatter a Stratiotorian:**  Praise their forthrightness, respect their honour. Call it dedication rather than stubbornness.+**Realm Adjective:** Svobod 
  
-**How to insult a Stratiotorian:** Lie, be duplicitous, imply that they’re lying or being duplicitous. Accuse them of being stubborn (they are).+**People from Svobodaskein:** Svobodan 
  
-**Territories:** +**How to flatter a Svobodan:** Praise their independence and autonomy, and engage them as equals
-  * Atropolis (Stronghold) +
-  * Delphin +
-  * Pol +
-  * Somewhere (Stronghold)+
  
-==== Svobodaskein ====+**How to insult a Svobodan:** Demand fealty, show subservience or question their self-sufficiency
  
-[[File:Svobodaskein_Flag_For_Wiki.png|300px|right]]+**Territories:** None
  
-A wet, misbegotten land of eery marshes and unending mudlands, Svobodaskein has been without formal monarchy or power structure since the collapse of Arthur’s rule. In its place, a tenuous alliance of village elders and local barons seek advice from a mysterious authority dwelling deep within the marshes of Thousand Drownings.  
  
-Svobodans are fiercely independent and individualistic. They reject all claims to hereditary power, and despise the vanity of titles and other such trappings of unearned authority. Lacking a formal military, willing freefolk band together as equals to repel invaders.+----
  
-**Realm Name:** Svobodaskein+==== The Court of Thorns ====
  
-**Monarch:** [[Character_Information#Hov|Hov]]+{{  ::Thorns.png?300}}
  
-**General:** [[Character_Information#Caitlin_Zweihander|Caitlin Zweihander]]+The Court of Thorns was a cruel and unforgiving place where spite drives all action.  Insult was easily given and never forgotten, with the favours of the upper echelons constantly shifting on a whim.  Formerly a House from within [[#Auralia]], the draconically sponsored House of Thorns was discontent with how they were being treated in comparison to the House of Blossoms -- whom they despised -- and having been given insult by Arkenholm, Sera, and Penmortid they incited rebellion in the land of Mayga to wage war against their enemies.
  
-**Realm Adjective:** Svobod  
  
-**People from Svobodaskein:** Svobodan +**Realm Name:** The Court of Thorns
  
-**How to flatter a Svobodan:** Praise their independence and autonomy, and engage them as equals+**Monarch:** Envy
  
-**How to insult a Svobodan:** Demand fealty, show subservience or question their self-sufficiency+**General:** Envy
  
-**Territories:** +**Realm Adjective:** Thorned 
-  * The Misty Expanse + 
-  Greenwood (Stronghold) (formerly Nelarian) +**People from The Court of Thorns:** Thorns 
-  Mouldwood + 
-  * Nevermarsh +**How to flatter Thorns:** Compare them favourably to others. 
-  Northwood (formerly Nelarian) + 
-  Southwood (formerly Nelarian) +**How to insult Thorns:** Compare them unfavourably to others. 
-  Thousand Drownings + 
-  The Yawning Mire +**Territories:*None
-  Zhivograd (Stronghold)+
  
-= Adding Realms =+===== Adding Realms =====
  
-There are more Realms than can feasibly be counted, and as such new Characters are welcome to be from an existing realm or to [[Character_Creation#Optional_Step:_Create_a_Realm|create their own]] along with their three starting territories.+As of January 2022, we are no longer accepting new Realm submissions for //Tales Untold//.
hundred_realms.1576674490.txt.gz · Last modified: 2019/12/18 13:08 by katie