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hundred_realms [2024/08/14 20:08] katiehundred_realms [2024/09/06 16:10] (current) anna
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 ===== The Realms ===== ===== The Realms =====
  
-[[map_full_res|{{ :conquest_results:map_scaled_end_of_ch5.png |Click for full resolution}}]]+[[conquest_results:chapter_6:map_full_res|{{ :conquest_results:map_end_of_ch_6_scaled.png |Click for full resolution}}]] 
 + 
 +---- 
 + 
 +==== Albion **Only joinable in Play** ==== 
 + 
 +{{  ::Camelot.png?300px}} 
 + 
 +After the consequences of the doors to the Hundred Realms being flung open for Behemoth and its Lost Worlds by the construction of seven Gateways, the devotion to Camelot held by Eirik and its people was used to create a Lifeline Hook that purged Behemoth's influence from the lands of Albion. In the aftermath, the joining together of Monarch Eirik and General Morgana Pendragon has seen Camelot's armies once again take to the world to unite it under one banner. 
 + 
 +See also [[Camelot2|Camelot]]. 
 + 
 +**Realm Name:** Albion 
 + 
 +**Monarch:** [[Character Information#Eirik the Lost]] 
 + 
 +**General:** [[notable_people#Morgana|Morgana Pendragon]] 
 + 
 +**Realm Adjective:** Pendragonian 
 + 
 +**People from Albion:** Albionites 
 + 
 +**Territories:** 
 +  * Bowthor Mor 
 +    * Sanctuary to [[gods_and_religions#the_cult_of_the_individual|The Individual]] 
 +    * Theatre 
 +    * Farm 
 +  * Byres Head 
 +    * Farm 
 +  * Camelot (Stronghold) 
 +    * Library 
 +    * Sanctuary to [[gods_and_religions#the_god_of_albion|The God of Albion]] +2 
 +    * Woods 
 +    * Farm 
 +    * Lifeline Hook 
 +  * Ceart Beith 
 +  * Cider Quay 
 +  * Cladach Seileach 
 +    * Library 
 +    * Embassy open to all 
 +    * Sanctuary to [[gods_and_religions#grandfather_oak|Grandfather Oak]] 
 +  * Craobh Millteach (Stronghold) 
 +    * Sanctuary to [[gods_and_religions#grandfather_oak|Grandfather Oak]] 
 +    * Fight Like The Lion He Was   
 +  *  Darach Mor (Stronghold) 
 +    * Sanctuary to [[places_and_items_of_power#magic_s_avatar|Magic]] 
 +    * Statue celebrating Camelot 
 +  * Linmyre 
 +    * Woods 
 +  * Logacis 
 +  * Oak Island (Stronghold) 
 +    * Theatre 
 +  * Parting Ways (Stronghold) 
 +    * Sanctuary to the Dragons 
 +  * Saddlecross (Stronghold) 
 +    * Flood 
 +  * Sorrowsveil (Stronghold) 
 +    * Sanctuary to the Dread Axioms 
 +  * Thae Uamhasach 
 +    * Sanctuary to Grandfather Oak 
 +    * Courthouse 
 +  * The Wetlands 
 +  * The Yawning Mire 
 +    * Courthouse 
 +    * Meltith's Flying Castle 
 +  * Vendiscal (Stronghold) 
 +  * Wrathwater 
 +  * Zhivograd 
 +    * Sanctuary to the Individual
  
 ---- ----
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     * Farm     * Farm
   * Deep Fen   * Deep Fen
-   * Sanctuary to[[gods_and_religions#the_dread_axioms_of_algaroth|the Dread Axioms]] +    * Sanctuary to[[gods_and_religions#the_dread_axioms_of_algaroth|the Dread Axioms]] 
-   * Farm (Bread)+    * Farm (Bread)
   * Silver Forest   * Silver Forest
     * Sanctuary to [[gods_and_religions#the_dread_axioms_of_algaroth|the Dread Axioms]]     * Sanctuary to [[gods_and_religions#the_dread_axioms_of_algaroth|the Dread Axioms]]
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     * Library     * Library
   * The Sea of Memory   * The Sea of Memory
 +
 +----
 +
 +==== The Court of Knives and Shadow **Only joinable in Play** ====
 +
 +In the Court of Shadows and Intrigue magic is few and far between; though there are great evils who use its power, most ordinary people will never see a glimmer of magic in their lives.   In this world everyone is at the throats of someone and political in-fighting is the norm. No shadow is without its secrets, and no skeleton is without its closet.
 +
 +**Realm Name:** The Court of Knives and Shadow
 +
 +**Monarch:** TBD
 +
 +**General:** Unknown
 +
 +**Realm Adjective:** Intriguing
 +
 +**People from the Court of Knives and Shadow:** Courtiers
 +
 +**How to flatter a Courtier:** Praise their conniving, their plotting, their secrecy, and their creativity
 +
 +**How to insult a Courtier:** Foil their schemes in a way that is boring.
 +
 +**Territories:**
 +  * The Howling Forest
 +    * Woods
 +  * Scoraxia
 +    * Mine
 +    * Theatre
 +    * Gateway to Knives and Shadow
 +
  
 ---- ----
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 ---- ----
  
-==== The Realm of the Lost **Only joinable in Play** ====+==== Meister's World **Only joinable in Play** ====
  
-{{  ::Realm_Of_Lost.png?300px}}+In Meister's World, the laws of physics are decided by the mind of a madman with no care for the people. There is no consistency, there is no safety, and the Meister always hungers to control that which he cannot.
  
-Formed in the lands of Camelot, after the final fall of the Knights of the Round Table. Eirik was chosen by the other monarchs as the person to hold this seat of power and prevent the Hundred Realms falling too. Choosing to name their realm for their own epithet and create a place where those within the Realms, without lands to call their own could find refuge. The Realm of the Lost hope to be a welcoming place to travellers, a neutral ground for the other Monarchs to discuss politics and observe the Oracular Mirror. The realm draws inspiration from its most recent history, both reflecting the past whilst distinguishing itself as something new and independent.+**Realm Name:** Meister's World
  
-A lot of the inhabitants drawn to the realm appear yet to fully find or rediscover their stories, but here perhaps they will be found...+**Monarch:** The Meister
  
-See also [[Realm of the Lost]].+**General:** The Meister
  
-**Realm Name:** The Realm of the Lost+**Realm Adjective:** Meister's
  
-**Monarch:** [[Character Information#Eirik the Lost]]+**People from Meister's World:** Playthings
  
-**General:** [[notable_people#Morgana|Morgana Pendragon]]+**How to flatter a Plaything:** NOBODY CARES JUST FLATTER THE MEISTER PLEASE JUST FLATTER HIM IT WILL MAKE THINGS BETTER
  
-**Realm Adjective:** Lost +**How to insult a Plaything:** NOT POSSIBLE, EVERYTHING IS PRAISE FOR THE MEISTER PLEASE DON'T MAKE HIM ANGRY
- +
-**People from Albion:** Lost+
  
 **Territories:** **Territories:**
-  * Bowthor Mor +  * Digging Hole (Stronghold) 
-    * Sanctuary to [[gods_and_religions#the_cult_of_the_individual|The Individual]] +    * Mine 
-    * Theatre +  * Dragon Peak (Stronghold)
-    * Farm +
-  * Byres Head +
-    * Farm +
-  * Camelot (Stronghold)+
     * Library     * Library
-    * Sanctuary to [[gods_and_religions#the_god_of_albion|The God of Albion]] +2+    * Sanctuary to the Meister 
 +  * Gazillion Drownings (Stronghold) 
 +    * Sanctuary to the Meister
     * Woods     * Woods
     * Farm     * Farm
-    Lifeline Hook +  Playground (Stronghold) 
-  * Ceart Beith +    * Lair of Avarice 
-  * Cider Quay +  * Pointy Bits (Stronghold) 
-  * Cladach Seileach +    * Farm 
-    * Library +  * Rock Garden
-    * Embassy open to all +
-    * Sanctuary to [[gods_and_religions#grandfather_oak|Grandfather Oak]] +
-  * Craobh Millteach (Stronghold) +
-    * Sanctuary to [[gods_and_religions#grandfather_oak|Grandfather Oak]] +
-    * Fight Like The Lion He Was   +
-  *  Darach Mor (Stronghold) +
-    * Sanctuary to [[places_and_items_of_power#magic_s_avatar|Magic]] +
-    * Statue celebrating Camelot +
-  * Linmyre +
-    * Woods +
-  * Logacis +
-  * Oak Island (Stronghold) +
-    * Theatre +
-  * Parting Ways (Stronghold) +
-    * Sanctuary to the Dragons +
-  * Saddlecross (Stronghold) +
-    * Flood +
-  * Sorrowsveil (Stronghold) +
-    * Sanctuary to the Dread Axioms +
-  * Thae Uamhasach +
-    * Sanctuary to Grandfather Oak+
     * Courthouse     * Courthouse
-  * The Wetlands +  * Swamp Land
-  * The Yawning Mire+
     * Courthouse     * Courthouse
-    * Meltith's Flying Castle +    * School of Ceddish Virtue
-  * Vendiscal (Stronghold) +
-  * Wrathwater +
-  * Zhivograd +
-    * Sanctuary to the Individual+
  
  
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 ---- ----
  
-==== The Spires ==== 
  
-{{  ::The_Spires.png?300}} 
- 
-The Spires is a realm named for its churches, each erected in praise to the Most Perfect Aspirant, a God of Power and Perfection. The Church teaches that the Aspirant is the spirit of perfection, and that those who die find themselves close to the Aspirant upon death; the more the deceased excelled in life, the closer they reside to the most perfect being. 
- 
-In general, the Aspirants consider self-improvement a moral necessity above all others. Their farmers must be the very best farmers, their warriors must train to never fall. To insinuate that someone could not improve, or is already perfect, would deny an Aspirant the chance to become closer to their deity. 
- 
-Rumours persist that the Aspirants make use of strange servitors for work which their people will not, citing that work outside of ones field of aspiration is not holy, and insisting that performing those necessary tasks by any means is therefor acceptable. 
- 
-**Realm Name:** The Spires 
- 
-**Monarch:** [[Character_Information#Archon Iolaus|Archon Iolaus]] 
- 
-**General:** [[Character_Information#Archon Iolaus|Archon Iolaus]] 
- 
-**Realm Adjective:** Aspirant 
- 
-**People from The Spires:** Aspirants 
- 
-**How to flatter an Aspirant:** Tell them that "They have gotten better" or improved at what they do. Tell them "You are on a path to becoming one of the best X in the hundred realms" 
- 
-**How to insult an Aspirant:** Praise them without qualification 
- 
-**Territories:** 
-None 
- 
----- 
  
 ==== Stratiotora ==== ==== Stratiotora ====
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 ---- ----
  
-==== The Empire of Ducks **Only joinable in Play** ==== 
- 
-{{  ::empire_of_ducks.png?300}} 
- 
-There was something in the darkness of the Deep Fen.  Something ancient, something powerful, something feathered...  The Empire of Ducks had awoken. 
- 
-**Realm Name:** The Empire of Ducks 
- 
-**Monarch:** The Mallard-evolent Emperor 
- 
-**General:** High General Jemima 
- 
-**Realm Adjective:** Anatine 
- 
-**People from The Empire of Ducks:** Ducks 
- 
-**How to flatter Ducks:** Unknown 
- 
-**How to insult Ducks:** Unknown 
- 
-**Territories:** None 
- 
----- 
  
 ==== Mayga ==== ==== Mayga ====
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 **Territories:** None **Territories:** None
  
 +
 +----
 +
 +==== The Spires ====
 +
 +{{  ::The_Spires.png?300}}
 +
 +The Spires was a realm named for its churches, each erected in praise to the Most Perfect Aspirant, a God of Power and Perfection. The Church taught that the Aspirant is the spirit of perfection, and that those who die find themselves close to the Aspirant upon death; the more the deceased excelled in life, the closer they reside to the most perfect being.
 +
 +In general, the Aspirants considered self-improvement a moral necessity above all others. Their farmers must be the very best farmers, their warriors must train to never fall. To insinuate that someone could not improve, or is already perfect, would deny an Aspirant the chance to become closer to their deity.
 +
 +Rumours persisted that the Aspirants make use of strange servitors for work which their people will not, citing that work outside of ones field of aspiration is not holy, and insisting that performing those necessary tasks by any means is therefor acceptable.
 +
 +**Realm Name:** The Spires
 +
 +**Monarch:** [[Character_Information#Archon Iolaus|Archon Iolaus]]
 +
 +**General:** [[Character_Information#Archon Iolaus|Archon Iolaus]]
 +
 +**Realm Adjective:** Aspirant
 +
 +**People from The Spires:** Aspirants
 +
 +**How to flatter an Aspirant:** Tell them that "They have gotten better" or improved at what they do. Tell them "You are on a path to becoming one of the best X in the hundred realms"
 +
 +**How to insult an Aspirant:** Praise them without qualification
 +
 +**Territories:**
 +None
  
 ---- ----
hundred_realms.1723666101.txt.gz · Last modified: 2024/08/14 20:08 by katie