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combat_rules [2019/12/18 13:19]
katie
combat_rules [2019/12/29 11:11] (current)
anna
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 ====== Combat Rules ====== ====== Combat Rules ======
- 
-{{ ::​combat_rules.jpg?​400 |}} 
  
 Combat at events in //Tales Untold// may occur in one of two places: outside Camelot while on a Quest escorted by a Knight of the Round Table, or during a Joust or Melee. Combat at events in //Tales Untold// may occur in one of two places: outside Camelot while on a Quest escorted by a Knight of the Round Table, or during a Joust or Melee.
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 Anyone fighting should familiarise themselves with the [[LARP Safety|LARP Safety Rules]]. Anyone fighting should familiarise themselves with the [[LARP Safety|LARP Safety Rules]].
  
-==== Basic Combat Rules ====+===== Basic Combat Rules =====
  
-{{ ::Joust1.jpg?400px}}+{{ ::combat_rules.jpg?400|}}
  
   * Every character has a number of hits.  This has a maximum of 10.   * Every character has a number of hits.  This has a maximum of 10.
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   * When you strike someone successfully with a weapon, you should take a moment to adjust your stance.   * When you strike someone successfully with a weapon, you should take a moment to adjust your stance.
   * Head hits do not count and hits on a hand holding a weapon count as if they hit the weapon.   * Head hits do not count and hits on a hand holding a weapon count as if they hit the weapon.
-  * When you reach 0 hits, you should fall over on the floor and begin your [[combat#​Bleeding_Out|Death Count]] (3 minutes base).+  * When you reach 0 hits, you should fall over on the floor and begin your [[combat_rules#​Bleeding_Out|Death Count]] (3 minutes base).
   * With 10 seconds of appropriate roleplay you may call EXECUTE on a bleeding character.   * With 10 seconds of appropriate roleplay you may call EXECUTE on a bleeding character.
   * There is no automatic healing, even on Quests.   * There is no automatic healing, even on Quests.
  
-==== Dramatic Fighting ====+===== Dramatic Fighting ​=====
  
 //Tales Untold// is all about stories and narrative. ​ While hits and calls are mechanically important, combat is encouraged to be as dramatic as possible. ​ Players are encouraged to overact their injuries, make a show of their fighting style, and treat combat as part of the story rather than simply a mechanism. //Tales Untold// is all about stories and narrative. ​ While hits and calls are mechanically important, combat is encouraged to be as dramatic as possible. ​ Players are encouraged to overact their injuries, make a show of their fighting style, and treat combat as part of the story rather than simply a mechanism.
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 If a Ref tells you you it appears you're not fighting in the spirit of this, please do make effort adjust your fighting. ​ Remember that you can only strike a blow with a weapon or make a call **once per two seconds** If a Ref tells you you it appears you're not fighting in the spirit of this, please do make effort adjust your fighting. ​ Remember that you can only strike a blow with a weapon or make a call **once per two seconds**
  
-==== Calls ====+---- 
 + 
 +===== Calls =====
  
 [[magic#​Spells|Spells]] and benefits from Blessings may give you the ability to make certain calls during combat. ​ There are 7 calls in //Tales Untold// that characters may call: DISARM, EXECUTE, HEAL, REND, REPEL, RESIST, and STRIKEDOWN. ​ When you make a call you should make it loudly and clearly so that it is understood. [[magic#​Spells|Spells]] and benefits from Blessings may give you the ability to make certain calls during combat. ​ There are 7 calls in //Tales Untold// that characters may call: DISARM, EXECUTE, HEAL, REND, REPEL, RESIST, and STRIKEDOWN. ​ When you make a call you should make it loudly and clearly so that it is understood.
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 If it is unsafe to take a STRIKEDOWN by falling over, or you are incapable of taking it for another reason, you may instead take the effect of a REND call as if it were the STRIKEDOWN call. If it is unsafe to take a STRIKEDOWN by falling over, or you are incapable of taking it for another reason, you may instead take the effect of a REND call as if it were the STRIKEDOWN call.
  
-==== Bleeding Out ====+---- 
 + 
 +===== Bleeding Out =====
  
-[[File:death.jpg|right|400px]]+{{ ::death.jpg?400px}}
  
-When you reach 0 hits, you should fall over on the floor and begin counting. ​ This is your **Death Count** and will be 1 minute for every maximum hit you have (so 3 minutes by default, 6 minutes if you have the [[combat#​Stout|Stout]] skill, and 1 minute fewer for every unit of Blood you've sacrificed in the last 12 hours). ​ When you reach the end of your Death Count, you will suffer a **Mortal Wound**.+When you reach 0 hits, you should fall over on the floor and begin counting. ​ This is your **Death Count** and will be 1 minute for every maximum hit you have (so 3 minutes by default, 6 minutes if you have the [[skills#​Stout|Stout]] skill, and 1 minute fewer for every unit of Blood you've sacrificed in the last 12 hours). ​ When you reach the end of your Death Count, you will suffer a **Mortal Wound**.
  
 You are not necessarily unconscious while bleeding out.  You may make noises and call for help, you may drag yourself to safer locations along the ground or move slowly supported by someone else (who should only be making physical contact with your permission). ​ You may not use any of your skills during this time, but may be affected by effect calls, including YOU LOT calls. You are not necessarily unconscious while bleeding out.  You may make noises and call for help, you may drag yourself to safer locations along the ground or move slowly supported by someone else (who should only be making physical contact with your permission). ​ You may not use any of your skills during this time, but may be affected by effect calls, including YOU LOT calls.
combat_rules.1576675191.txt.gz · Last modified: 2019/12/18 13:19 by katie