combat_rules
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combat_rules [2019/12/29 11:11] – anna | combat_rules [2023/04/12 08:32] (current) – [Calls] katie | ||
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* Every character has a number of hits. This has a maximum of 10. | * Every character has a number of hits. This has a maximum of 10. | ||
* Every character is capable of striking with any LARP safe weapon. | * Every character is capable of striking with any LARP safe weapon. | ||
+ | |||
* You may only strike with a weapon or make a call **once per two seconds**. | * You may only strike with a weapon or make a call **once per two seconds**. | ||
- | * Every character is capable of blocking blows with a LARP safe weapon. | ||
- | * Characters with the Shield Use skill are capable of wielding and blocking melee blows with a LARP safe shield no larger than 36" in any dimension (any effect calls from the blow still apply, but no hits are lost) | ||
* When struck with a weapon, you lose a hit and should roleplay the injury accordingly. | * When struck with a weapon, you lose a hit and should roleplay the injury accordingly. | ||
* When you strike someone successfully with a weapon, you should take a moment to adjust your stance. | * When you strike someone successfully with a weapon, you should take a moment to adjust your stance. | ||
* Head hits do not count and hits on a hand holding a weapon count as if they hit the weapon. | * Head hits do not count and hits on a hand holding a weapon count as if they hit the weapon. | ||
+ | |||
+ | * Every character is capable of blocking blows with a LARP safe weapon. | ||
+ | * Characters with the Shield Use skill are capable of wielding and blocking melee blows with a LARP safe shield no larger than 36" in any dimension (any effect calls from the blow still apply, but no hits are lost) | ||
+ | |||
* When you reach 0 hits, you should fall over on the floor and begin your [[combat_rules# | * When you reach 0 hits, you should fall over on the floor and begin your [[combat_rules# | ||
* With 10 seconds of appropriate roleplay you may call EXECUTE on a bleeding character. | * With 10 seconds of appropriate roleplay you may call EXECUTE on a bleeding character. | ||
* There is no automatic healing, even on Quests. | * There is no automatic healing, even on Quests. | ||
+ | |||
+ | * With 30 seconds of appropriate roleplay you may inform an unresisting character "OC: You are tied up". | ||
+ | * Tied up characters should (if able) have their hands behind their back or crossed on front of them, and cannot move without being directed by another character. | ||
+ | * Any tied up character may, with 30 seconds of appropriate roleplay uninterrupted, | ||
===== Dramatic Fighting ===== | ===== Dramatic Fighting ===== | ||
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If you are calling HEAL you may choose to call "HEAL ZERO", which stops a character' | If you are calling HEAL you may choose to call "HEAL ZERO", which stops a character' | ||
+ | |||
+ | === HOLD === | ||
+ | |||
+ | The HOLD call represents a character being frozen in place by some magical force. | ||
+ | |||
+ | You may still talk, and any blow that strikes you is still taken. | ||
+ | |||
+ | If you are required to point at someone to use an effect given to you by a spell, that effect is delayed until you are able to move again. | ||
=== REND === | === REND === | ||
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=== RESIST === | === RESIST === | ||
- | Some abilities will enable you to ignore the effects of certain calls. | + | Some abilities will enable you to ignore the effects of certain calls. |
RESIST is always a reactive call. | RESIST is always a reactive call. | ||
+ | |||
+ | === SLAY === | ||
+ | |||
+ | The SLAY call represents a massive amount of damage being dealt by a powerful being or effect. | ||
+ | |||
+ | SLAY cannot be RESISTed easily. | ||
=== STRIKEDOWN === | === STRIKEDOWN === |
combat_rules.txt · Last modified: 2023/04/12 08:32 by katie