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system_changelog [2022/10/04 19:18] – [04/10/2022] katiesystem_changelog [2024/02/22 19:29] katie
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 {{::changelog.png?400|}} {{::changelog.png?400|}}
 +
 +
 +===== Post Chapter 5 Changes =====
 +
 +==== 22/02/2024 ====
 +
 +  * Updated [[hundred_realms|Hundred Realms]] from Conquest Results in E5.
 +  * Added that additional [[bonds|Bond]] conditions can be agreed in the field with the Bonds Ref.
 +  * Added Conor as Field Ref from E6 onwards.
 +  * Added Judith to Story Team from E6 onwards.
 +  * Formalised Rachel as Camp Plot Ref from E6 onwards.
 +  * Significantly reduced the efficacy of [[spell_list#Nullify Attack Order|Nullify Orders]] so that it has to target one Force at a time and targets one Order type at a time.
 +  * Added self-catering information to [[Events#Catering|Events Info]].
 +  * Made a note from discovered IC information that [[performing_magic|some Spells do not require Beans]].
 +  * [[Spell List#Mage Shield|Mage Shield]] no longer requires a palm outstretched but should be a fist (for safety of avoiding finger flicking).
 +
 +==== 31/01/2024 ====
 +
 +  * Published [[conquest_results:chapter_5|Chapter 5 Conquest Results]].
 +
 +===== Post Chapter 4 Changes =====
 +
 +==== 13/06/2023 ====
 +
 +  * Clarified that [[bonds|Bond]] conditions that involve Quests also count Vignettes.
 +  * Removed [[bonds|Bond]] conditions that referred to the deprecated "permission to Quest in territory" mechanic.
 +
 +==== 11/06/2023 ====
 +
 +=== Updated Themes after Camelot Falls ===
 +  * Updated [[Invitation]].
 +  * Updated [[Style and Influences]].
 +    * In particular noted the emphasis on Stories as our theme.
 +    * Added a note that NPCs that operate Mechanics can be relied on to serve their purpose, regardless of how they may opine about what you're doing.
 +  * Updated [[Start]].
 +  * Added [[Realm of the Lost]].
 +  * Updated [[Camelot]].
 +
 +=== News ===
 +  * Updated [[state_of_the_world_5|State of the World]] for Chapter 5.
 +  * Updated Tribute counts for [[Gods and Religions]] and updated [[Places and Items of Power]].
 +  * Updated [[Hundred Realms|the Hundred Realms]].
 +  * Published [[Conquest_Results:Chapter_4|Chapter 4 Conquest Results]].
 +
 +=== Quests ===
 +
 +  * We're reviewing Quest balance and how we advertise the difficulty of Quests.
 +  * Calls will be more limited for Monsters -- in particular, YOU LOT calls and the HOLD call.
 +  * Character limit on Quests increased to 7.
 +
 +=== Skills ===
 +
 +  * [[skills#Wanderer|Wanderers]] will receive a special per event rumour in addition to Quest and Vignette rumours.
 +  * [[skills#Monarch|Monarchs]] and [[skills#General|Generals]] now count as relevant authorities for [[Bonds|Bond]] conditions.
 +  * New characters who are [[skills#Mage|Mages]] from E4 onward gain a one-off bonus initial bean stipend of 27 beans the first time they are played.
 +    * This will retroactively apply to new Mages from E4 who did not receive this at the last event.
 +
 +=== Conquest ===
 +
 +  * There is now a cost associated with the [[conquest#known_special_orders|Cede Order]] order: 30R + 2 x [current output of the territory].
 +  * Noted that Magic can play a part when counting [[conquest#movement|Movement Orders]] to determine which of multiple Moving Realms moves successfully into a territory.
 +    * We will be improving signalling that **Defensive Strength** (which must be reduced to 0 for a Force to be able to move into a Territory) is a distinct facet of Conquest to **Invasion Strength** (which is the combined count of Movement and Support orders for a Realm attempting to move into a Territory).  We are unable to combine these since it produces too much inconsistency in Conquest and renders us unable to resolve edge cases as easily.
 +    * If you are ever unsure about how a conflict in Conquest might play out, you may always discuss your plans with the Conquest Refs.
 +  * Increased the damage that [[conquest#attacking_defending|a Force attacking the Territory it is on (Pillaging)]] will do: it now removes all output (yielding one round of it to the Force's owner) rather than just producing 1/3 of it for them.
 +
 +=== Audiences ===
 +
 +  * Clarified that you can be affected by [[Combat Rules#SLAY]] in an [[Audiences|Audience]].
 +  * Clarified that [[Audiences]] cannot be overheard or seen into.
 +  * Clarified that Tribute is counted at the end of Conquest phases.
 +
 +=== Magic ===
 +
 +  * Requests for information from [[performing_magic#divination|Divination]] are now given on slips of paper left with Magic.  Answers will be returned to the Library of Camelot within the hour.
 +  * [[spell_list#bountiful_harvest|Bountiful Harvest]] now only raises Riel output //to// 27R, not adding 27R each time it is cast.
 +  * Conquest Spells can be handed to the Magic Refs if needed for Accessibility.
 +  * Clarify that Spell [[performing_magic#effect|Effects]] can be given just by name but that what Magic says the Effect is is authoritative in that case.  If a name is given and an Effect described contrary to what Magic believes that spell name does, the Effect will take precedent.
 +  * Added [[spell_list#Ice Blast]], [[spell_list#Blessing of Great Weapons]], [[spell_list#Blessing of the Guardian]], [[spell_list#Null Field]], and [[spell_list#Protection from Magic]] to the commonly known Spell List. 
 +
 +=== Misc ===
 +
 +  * Added new IC Location: Library of Camelot.  Find out more in play.
 +  * Added new IC Location: Adventuring Guild.  Find out more in play.
 +  * Added [[glossary#heritage_spell|Heritage Spells]] to Glossary -- they are not innately more powerful than any other type of magic.
 +
 +===== Pre Chapter 4 Changes =====
 +
 +==== 02/04/2023 ====
 +
 +  * Added [[Combat Rules#SLAY]].
  
 ===== Post Chapter 3 Changes ===== ===== Post Chapter 3 Changes =====
 +
 +==== 03/11/2022 ====
 +
 +  * Added [[Policies#Child Safety Policy]].
  
 ==== 04/10/2022 ==== ==== 04/10/2022 ====
system_changelog.txt · Last modified: 2024/03/05 15:12 by katie