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quests [2019/12/28 15:43] – [Meet the Guide] katiequests [2019/12/28 19:42] katie
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   - Find a Quest you wish to go on from the available Quests   - Find a Quest you wish to go on from the available Quests
-  - Find the Keeper of the Keys and persuade them to take your token.+  - Find the Gatekeeper and ask them to take your token.
     - You must do this at least an hour before the Quest is due to depart     - You must do this at least an hour before the Quest is due to depart
-    - Detail any scrolls or magical items you carry and their expected effects to the Guide taking you+    - You may need to negotiate your position on a Quest with other players 
-  - Gather your Quest party with the Guide you are going with at the allotted time. +  - Detail any scrolls or magical items you carry and their expected effects to the Gatekeeper
-  - Quest!  When you reach the gate out of Camelot, the Guide will ask you to:+  - Gather your Quest party with the Gatekeeper at the allotted time. 
 +  - Quest!  When you reach the gate out of Camelot, the Gatekeeper will ask you to:
     - State your names     - State your names
     - State your Quest goal     - State your Quest goal
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 ==== Finding a Quest ==== ==== Finding a Quest ====
  
-Quests can come from anywhere - an outside threat on the conquest board, a request direct from a Guide, or a whisper on the wind. At the start of each Event, markers will be present on the Conquest board that represent opportunities to affect the world in the here and now, for example the appearance of a Dragon or rumours of a Troll, or long forgotten loose ends from the Knights to tie up on the outside world.  The Oracular Mirror will present information about these Quests, which Guide is to escort a party to it, and when that Quest will depart, and these will be readily available.+Quests can come from anywhere - an outside threat, a cry for help, or a whisper on the wind. At the start of each Event, courtesy of the Oracular Mirror, markers will be present on the Conquest board that represent opportunities to affect the world in the here and now, for example the appearance of a Dragon or rumours of a Troll, or long forgotten loose ends from the Knights to tie up on the outside world.  The Oracular Mirror will present information about these Quests, and when that Quest will depart.
  
 Characters with the Wanderer may, up to 3 times per event, take a piece of information about a Quest in order to help them to pick.  Boxes of information will be available to pick from. Characters with the Wanderer may, up to 3 times per event, take a piece of information about a Quest in order to help them to pick.  Boxes of information will be available to pick from.
quests.txt · Last modified: 2023/06/11 12:07 by anna