quests
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quests [2019/12/18 13:26] – created katie | quests [2022/04/24 09:10] – [How to Quest: Quick Guide] katie | ||
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- Find a Quest you wish to go on from the available Quests | - Find a Quest you wish to go on from the available Quests | ||
- | - Find a Guide willing | + | - Place your token on the Quest Board to indicate |
- | -# You must do this at least an hour before | + | - You may need to negotiate |
- | - Gather your Quest party with the Guide you are going with at the allotted time. | + | - Detail any unusual magical items you intend to carry in and their expected effects to the Refs an hour before |
- | - Quest! | + | - Gather your Quest party with the Gatekeeper at the relevant Gate at the allotted time. |
- | -# State your names | + | - Quest! |
- | -# State your Quest goal | + | - State your names |
- | -# Detail any scrolls or magical items you carry and their expected effects | + | - State your Quest goal |
+ | - Once your Quest has begun, | ||
==== Finding a Quest ==== | ==== Finding a Quest ==== | ||
- | Quests can come from anywhere - an outside threat | + | Quests can come from anywhere - an outside threat, a cry for help, or a whisper on the wind. At the start of each Event, courtesy of the Oracular Mirror, markers will be present on the Conquest board that represent opportunities to affect the world in the here and now, for example the appearance of a Dragon or rumours of a Troll, or long forgotten loose ends from the Knights to tie up on the outside world. |
Characters with the Wanderer may, up to 3 times per event, take a piece of information about a Quest in order to help them to pick. Boxes of information will be available to pick from. | Characters with the Wanderer may, up to 3 times per event, take a piece of information about a Quest in order to help them to pick. Boxes of information will be available to pick from. | ||
- | ==== Convincing a Guide ==== | + | ==== The Gatekeeper |
No matter where your cause has come from, the fact remains that you still need to get out of Camelot to face it. | No matter where your cause has come from, the fact remains that you still need to get out of Camelot to face it. | ||
- | It's not a simple as just walking out the gates, not with the magic of Camelot' | + | It's not a simple as just walking out the gates, not with the magic of Camelot' |
- | Only question is, how to convince them? Getting to know the Knights should afford you some insight into how this is best accomplished. | + | At the start of the event, it will be clear which Quests |
- | + | ||
- | At the start of the event, it will be clear who is taking | + | |
+ | At most 6 people can come on a Quest, so if the Quest is full then you may have to negotiate your place on it. | ||
==== Preparing for a Quest ==== | ==== Preparing for a Quest ==== | ||
It's dangerous outside Camelot, so you'll probably also want to stock up on Magic or other resources. | It's dangerous outside Camelot, so you'll probably also want to stock up on Magic or other resources. | ||
- | Work out who's coming with you, but remember that some guides may have opinions about who you're bringing, and how many of them there are. There will be an upper limit on the number of people in one Quest party. | + | ==== Meet at the Gate ==== |
- | ==== Meet the Guide ==== | + | Once you are set for a Quest, |
- | + | ||
- | Once you persuade a Guide to take you on a Quest, | + | |
* Your name | * Your name | ||
- | * Your Quest goal (OC, please tell the Quest Ref if you are intending to go against the goal of the party - it helps us plan!) | + | * Your Quest goal |
- | * Details of any Scrolls or magical artefacts | + | |
+ | If you have any information | ||
==== Quest! ==== | ==== Quest! ==== | ||
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===== Vignettes ===== | ===== Vignettes ===== | ||
- | Vignettes are smaller jaunts into the world where the threat of death is minimal. | + | Vignettes are smaller jaunts into the world where the threat of death is minimal |
quests.txt · Last modified: 2023/06/11 12:07 by anna