quests
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quests [2019/12/18 13:26] – created katie | quests [2019/12/28 15:43] – [Meet the Guide] katie | ||
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- Find a Quest you wish to go on from the available Quests | - Find a Quest you wish to go on from the available Quests | ||
- | - Find a Guide willing to take you and persuade them to take your Token | + | - Find the Keeper of the Keys and persuade them to take your token. |
- | -# You must do this at least an hour before the Quest is due to depart | + | - You must do this at least an hour before the Quest is due to depart |
+ | - Detail any scrolls or magical items you carry and their expected effects to the Guide taking you. | ||
- Gather your Quest party with the Guide you are going with at the allotted time. | - Gather your Quest party with the Guide you are going with at the allotted time. | ||
- Quest! | - Quest! | ||
- | | + | |
- | -# State your Quest goal | + | - State your Quest goal |
- | -# Detail any scrolls or magical items you carry and their expected effects | + | - Once your Quest has begun, |
==== Finding a Quest ==== | ==== Finding a Quest ==== | ||
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Characters with the Wanderer may, up to 3 times per event, take a piece of information about a Quest in order to help them to pick. Boxes of information will be available to pick from. | Characters with the Wanderer may, up to 3 times per event, take a piece of information about a Quest in order to help them to pick. Boxes of information will be available to pick from. | ||
- | ==== Convincing a Guide ==== | + | ==== The Gatekeeper |
No matter where your cause has come from, the fact remains that you still need to get out of Camelot to face it. | No matter where your cause has come from, the fact remains that you still need to get out of Camelot to face it. | ||
- | It's not a simple as just walking out the gates, not with the magic of Camelot' | + | It's not a simple as just walking out the gates, not with the magic of Camelot' |
- | + | ||
- | Only question is, how to convince them? Getting to know the Knights should afford you some insight into how this is best accomplished. | + | |
- | + | ||
- | At the start of the event, it will be clear who is taking Quests outside of Camelot when. If you wish to go on a Quest you will need to get the appropriate guide to accept your Quest Token, of which every player will have 1. The Quest party must be decided an hour before the Quest is due to leave. | + | |
+ | At the start of the event, it will be clear which Quests are heading | ||
==== Preparing for a Quest ==== | ==== Preparing for a Quest ==== | ||
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Work out who's coming with you, but remember that some guides may have opinions about who you're bringing, and how many of them there are. There will be an upper limit on the number of people in one Quest party. | Work out who's coming with you, but remember that some guides may have opinions about who you're bringing, and how many of them there are. There will be an upper limit on the number of people in one Quest party. | ||
- | ==== Meet the Guide ==== | + | ==== Meet at the Gate ==== |
- | Once you persuade a Guide to take you on a Quest, | + | Once you are set for a Quest, |
* Your name | * Your name | ||
- | * Your Quest goal (OC, please tell the Quest Ref if you are intending to go against the goal of the party - it helps us plan!) | + | * Your Quest goal |
- | * Details of any Scrolls or magical artefacts | + | |
+ | If you have any information | ||
==== Quest! ==== | ==== Quest! ==== |
quests.txt · Last modified: 2023/06/11 12:07 by anna