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hundred_realms [2019/12/18 13:11] katiehundred_realms [2020/05/13 14:09] – [The Isles] katie
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 ===== The Realms ===== ===== The Realms =====
  
-[[map_full_res|{{ ::map.png |}}]]+[[map_full_res|{{ ::map.png |Click for full resolution}}]]
  
 ==== Albion **Non-Playable** ==== ==== Albion **Non-Playable** ====
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 ==== Arkenholm ==== ==== Arkenholm ====
  
-[[File:Arkenholm_Flag_For_Wiki.jpg|300px|right]]+{{  ::Arkenholm.jpg?300}}
  
 Arkenholm was formerly a prosperous land, shimmering with the precious stones of its deep quarries - but in recent generations, with the shining mountain of Maenwen hollowed out to a shell, the whole realm has decayed. Even the lustre of Eternal Birkendene Forest seems to have faded, with rumours of bandits abounding. Arkenholm was formerly a prosperous land, shimmering with the precious stones of its deep quarries - but in recent generations, with the shining mountain of Maenwen hollowed out to a shell, the whole realm has decayed. Even the lustre of Eternal Birkendene Forest seems to have faded, with rumours of bandits abounding.
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-[[File:Auralian_Flag_for_Wiki.png|300px|right]]+{{  ::Auralia.png?300}}
  
 Auralia is a difficult land to survive in; friends and enemies may often be one and the same. The upper class stay in power through a combination of political alliances, powerful magic, and brutal assassinations of those who pose a risk; whether perceived or actual. The only time there is unquestioning loyalty from any of the citizens is when put at risk from other borders. The people of Auralia will fight for their Queen at any given opportunity, apparently through a fierce desire to gain her favour, but who knows the true motives of any Socialite. Auralia is a difficult land to survive in; friends and enemies may often be one and the same. The upper class stay in power through a combination of political alliances, powerful magic, and brutal assassinations of those who pose a risk; whether perceived or actual. The only time there is unquestioning loyalty from any of the citizens is when put at risk from other borders. The people of Auralia will fight for their Queen at any given opportunity, apparently through a fierce desire to gain her favour, but who knows the true motives of any Socialite.
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 ==== Barrowfell ==== ==== Barrowfell ====
  
-[[File:Barrowfell_Flag_For_Wiki.png|300px|right]]+{{  ::Barrowfell.png?300}}
  
 A tough, sparsely populated land, Barrowfell is home to scattered bandit clans and common folk trying to scrape a living. It is a place where people take what they want by force and those who wish to keep their land, property and livestock must be prepared to defend it. Though they may be strong, Barrovians are a superstitious people who fear the demons they believe haunt their lands from the sinister Shadow Woods to the peak of Mount Knoll where the Lord Crow rules from their mountain fortress. A tough, sparsely populated land, Barrowfell is home to scattered bandit clans and common folk trying to scrape a living. It is a place where people take what they want by force and those who wish to keep their land, property and livestock must be prepared to defend it. Though they may be strong, Barrovians are a superstitious people who fear the demons they believe haunt their lands from the sinister Shadow Woods to the peak of Mount Knoll where the Lord Crow rules from their mountain fortress.
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 ==== Cedunon ==== ==== Cedunon ====
  
-[[File:Cedunon_Flag_for_Wiki.png|300px|right]]+{{  ::Cedunon.png?300}}
  
 A thick forest surrounds the entire Realm, intermittently opening up within to reveal large glades that play home to the towns and cities of Cedunon. These glades remain isolated from the world outside but not from the monsters that lurk within the depths of the woods.   A thick forest surrounds the entire Realm, intermittently opening up within to reveal large glades that play home to the towns and cities of Cedunon. These glades remain isolated from the world outside but not from the monsters that lurk within the depths of the woods.  
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 ==== Cerrid ==== ==== Cerrid ====
  
-[[File:Cerrid_Flag_for_wiki.png|300px|right]]+{{  ::Cerrid.png?300}}
  
 Cerrid was formed where druidic tradition met northern determination. A culture proud of its strength and craft, they put these skills to use tending the land rather than waging war.  Cerrid was formed where druidic tradition met northern determination. A culture proud of its strength and craft, they put these skills to use tending the land rather than waging war. 
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 ==== Cotswell ==== ==== Cotswell ====
  
-[[File:Cotswellian_Flag_For_Wiki.png|300px|right]]+{{  ::Cotswell.png?300}}
  
 The Kingdom of Cotswell is a proud and noble kingdom.  The people are loyal to their Lords and Ladies who are loyal to the Queen, and the entire kingdom has a long and great history of honouring the noble and rewarding the brave.  The land itself is made up of fertile hills and fields, with the great castle of Cotswell always visible in the distance. Cotwell is also one of the Realms that still follows The God of Albion on a larger scale.  The Kingdom of Cotswell is a proud and noble kingdom.  The people are loyal to their Lords and Ladies who are loyal to the Queen, and the entire kingdom has a long and great history of honouring the noble and rewarding the brave.  The land itself is made up of fertile hills and fields, with the great castle of Cotswell always visible in the distance. Cotwell is also one of the Realms that still follows The God of Albion on a larger scale. 
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 ==== Fiobha ==== ==== Fiobha ====
  
-[[File:Fiobha_Flag_for_Wiki.png|300px|right]]+{{  ::Fiobha.png?300}}
  
 A place of sharp mountains, cold lakes, and heather filled glens. The woods are as dark, deep and unfathomed as the seas off the rocky, island spotted coast. The weather is harsh, but the people are welcoming and resourceful. Magic is valued and respected here, as are old folk traditions. A place of sharp mountains, cold lakes, and heather filled glens. The woods are as dark, deep and unfathomed as the seas off the rocky, island spotted coast. The weather is harsh, but the people are welcoming and resourceful. Magic is valued and respected here, as are old folk traditions.
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 ==== Fury ==== ==== Fury ====
  
-[[File:Fury_Flag_for_Wiki.png|300px|right]]+{{  ::Fury.png?300}}
  
 Against the relentless advance of Melltith forces, one territory stood against them: their anger burning bright within them, and vengeance in their hearts.  Fury has awoken. Against the relentless advance of Melltith forces, one territory stood against them: their anger burning bright within them, and vengeance in their hearts.  Fury has awoken.
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 ==== Halrgardr ==== ==== Halrgardr ====
  
-[[File:Halrgardr_Flag_for_Wiki.png|300px|right]]+{{  ::Halrgardr.png?300}}
  
 The thriving realm Halrgardr rose quickly under the leadership of a young queen immediately following the Fall of Camelot. All with good in their hearts are welcome in Silfrfold. The Shining City became a beacon for heroes and adventurers and all of the tradecrafts that support them. Halrgardians are welcoming and generous people, but dangerous if crossed. The thriving realm Halrgardr rose quickly under the leadership of a young queen immediately following the Fall of Camelot. All with good in their hearts are welcome in Silfrfold. The Shining City became a beacon for heroes and adventurers and all of the tradecrafts that support them. Halrgardians are welcoming and generous people, but dangerous if crossed.
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   * The Green Waters   * The Green Waters
   * Silfrfold (Stronghold)   * Silfrfold (Stronghold)
 +
 +==== The Isles ====
 +
 +{{  ::the_isles.png?300}}
 +
 +The Isles are a small selection of three islands in varying sizes. The largest island, Ynys Mawr, is where the King and his family live, while his two brothers each govern another island. The Royal Family consists of the King, his Queen, and their eight children. The three oldest children are set to govern the three islands, leaving the younger children slighted. However, there is unrest between the two oldest siblings - they are twins, and it is unknown who was born first and therefore will have the birthright of ruling over the Isles. Though Ynys Hau is decent farming land, the people of the island feel the need to bulk out their supplies with raiding and piracy. The smallest island, Caer Wylio, is the keep where - should the need arise - the people can retreat to.
 +
 +**Realm Name:** The Isles
 +
 +**Monarch:** TBC
 +
 +**General:** [[Character Information#Gwrtheryn|Gwrtheryn]]
 +
 +**Realm Adjective:** Islish
 +
 +**People from The Isles:** Islers
 +
 +**How to flatter an Isler:** Compare them to the seas or ocean creatures
 +
 +**How to insult an Isler:** Referring to the smallness of their Realm
 +
 +**Territories:**
 +  * Caer Wylio
 +  * Ynys Hau
 +  * Ynys Mawr (Stronghold)
  
 ==== Legion ==== ==== Legion ====
  
-[[File:Legion_Flag_for_Wiki.png|300px|right]]+{{  ::Legion.png?300}}
  
 An idyllic realm with peaceful forests sprawling at the base of fertile mountain valleys. Legion has had a history of fielding huge armies in aid of the realm’s interests but this has died down in recent years. Majestic walled settlements are commonplace due to this martial history. Wide roads allow easy travel through these immaculately clean and tidy cities. The common populace are incredibly busy and don’t have time to meet with travelers very often. In fact wanderers usually do business amongst themselves in front of the plethora of “out for lunch - back in 10 minutes” signs. An idyllic realm with peaceful forests sprawling at the base of fertile mountain valleys. Legion has had a history of fielding huge armies in aid of the realm’s interests but this has died down in recent years. Majestic walled settlements are commonplace due to this martial history. Wide roads allow easy travel through these immaculately clean and tidy cities. The common populace are incredibly busy and don’t have time to meet with travelers very often. In fact wanderers usually do business amongst themselves in front of the plethora of “out for lunch - back in 10 minutes” signs.
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 ==== Mayga ==== ==== Mayga ====
  
-[[File:Maygan_flag_for_wiki.png|300px|right]]+{{  ::Mayga.png?300}}
  
 Divided into 3 main settlements, each built around a great college. Learning is prioritised above all else and those students who show arcane talent are held in highest esteem in their colleges and in the community. Those without this talent, are assigned different societal roles upon graduation, with the smartest assigned teaching positions in the colleges (whose faculties double as local governments and military officers) and the dimmest assigned to manual jobs Divided into 3 main settlements, each built around a great college. Learning is prioritised above all else and those students who show arcane talent are held in highest esteem in their colleges and in the community. Those without this talent, are assigned different societal roles upon graduation, with the smartest assigned teaching positions in the colleges (whose faculties double as local governments and military officers) and the dimmest assigned to manual jobs
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 ==== Melltith ==== ==== Melltith ====
  
-[[File:Melltith Flag for Wiki.png|300px|right]]+{{  ::Melltith.png?300}}
  
 Ancient dark forests surrounding several small mountains. A sulphurous mist flows from the mountains drenching the forest floor in a thick blanket. The realms inhospitable nature has lead to a tough, pragmatic people who value strength gained through trials and tribulations. Those in the realm who have overcome the daily struggles which keep the attention of most residents generally turn their attention to uplifting others, crafting bespoke trials for the less fortunate. Magic, and especially the ability to craft curses, tends to be well respected in the realm due to its philanthropic applications. Ancient dark forests surrounding several small mountains. A sulphurous mist flows from the mountains drenching the forest floor in a thick blanket. The realms inhospitable nature has lead to a tough, pragmatic people who value strength gained through trials and tribulations. Those in the realm who have overcome the daily struggles which keep the attention of most residents generally turn their attention to uplifting others, crafting bespoke trials for the less fortunate. Magic, and especially the ability to craft curses, tends to be well respected in the realm due to its philanthropic applications.
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 ==== Nelaria ==== ==== Nelaria ====
  
-[[File:Nelarian_Flag_For_Wiki.png|300px|right]]+{{  ::Nelaria.png?300}}
  
 The Realm of Nelaria was thick with forest.  Great oak trees stood taller than anything in the realm, except the peaks of the towers of the castle.  The people were accustomed to living in and amongst the trees, and it was generally considered easier to traverse their branches than to walk on the ground.  “Groundwalker” was an insult, used to describe those who lack the finesse to leap from branch to branch, as well as the criminals who prefer to use the darkness from the tree-cover to conduct illicit affairs. The Realm of Nelaria was thick with forest.  Great oak trees stood taller than anything in the realm, except the peaks of the towers of the castle.  The people were accustomed to living in and amongst the trees, and it was generally considered easier to traverse their branches than to walk on the ground.  “Groundwalker” was an insult, used to describe those who lack the finesse to leap from branch to branch, as well as the criminals who prefer to use the darkness from the tree-cover to conduct illicit affairs.
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 ==== Penmortid ==== ==== Penmortid ====
  
-[[File:Penmortid Flag For Wiki.png|300px|right]]+{{  ::Penmortid.png?300}}
  
 Penmortid is a stretch of high cliffs, sheltered coves and dotted islands, balmy and rugged, consisting of Lysmalan (the realm's clifftop capital), Antewyn (a stretch of dunes with numerous fishing villages), and Desadberta (once a separate realm, recently subsumed into Penmortid following the betrayal of its people). Penmortid is the home of the Glorious Damned (or Fortune's Fucked, as they sometimes refer to themselves), a horde of pirates with a devil-may-care attitude and a love of poetry and adventure. The Glorious Damned take pride in their reputation for being cursed with bad luck - as far as they’re concerned, luck is for those who can’t get by on skill alone. Ancestor worship is ubiquitous throughout Lysmalan and Antewyn, and each pirate's surname alludes to a famous ancestor. Penmortid is a stretch of high cliffs, sheltered coves and dotted islands, balmy and rugged, consisting of Lysmalan (the realm's clifftop capital), Antewyn (a stretch of dunes with numerous fishing villages), and Desadberta (once a separate realm, recently subsumed into Penmortid following the betrayal of its people). Penmortid is the home of the Glorious Damned (or Fortune's Fucked, as they sometimes refer to themselves), a horde of pirates with a devil-may-care attitude and a love of poetry and adventure. The Glorious Damned take pride in their reputation for being cursed with bad luck - as far as they’re concerned, luck is for those who can’t get by on skill alone. Ancestor worship is ubiquitous throughout Lysmalan and Antewyn, and each pirate's surname alludes to a famous ancestor.
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 ==== The Ridings ==== ==== The Ridings ====
  
-[[File:The_ridings_flag_for_wiki.png|300px|right]]+{{  ::The_ridings.png?300}}
  
 A very small realm, the only town of any note is Hamptonborough in the Middle Riding. Populated by simple farmers and craftspeople, they tend to keep themselves to themselves. The South Riding is more sparsely populated than the Middle Riding, and has more rugged geography with craggy hills and heather uplands. The bandit hills to the north (once known as the North Riding) are a dangerous place to be. A very small realm, the only town of any note is Hamptonborough in the Middle Riding. Populated by simple farmers and craftspeople, they tend to keep themselves to themselves. The South Riding is more sparsely populated than the Middle Riding, and has more rugged geography with craggy hills and heather uplands. The bandit hills to the north (once known as the North Riding) are a dangerous place to be.
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 ==== Rhyfel ==== ==== Rhyfel ====
  
-[[File:Rhyfel Flag For Wiki.png|300px|right]]+{{  ::Rhyfel.png?300}}
  
 Rhyfel is an old land, with an ancient legacy. It is known for being steeped in magic, for its obsession with stories, its reverence of the God of Albion, and for its outspoken support for Arthur and all others who stand against evil. The Glimmering Vale is a place full of light and rich bounties, the Whispering Mountain echoes with tales of heroes past, and the Fields of Strife bear memories of too many historic battles. It is neither a populous nor a wealthy land, but one of expansive beauty, deep wisdom, and generally safe harbour. Rhyfel is an old land, with an ancient legacy. It is known for being steeped in magic, for its obsession with stories, its reverence of the God of Albion, and for its outspoken support for Arthur and all others who stand against evil. The Glimmering Vale is a place full of light and rich bounties, the Whispering Mountain echoes with tales of heroes past, and the Fields of Strife bear memories of too many historic battles. It is neither a populous nor a wealthy land, but one of expansive beauty, deep wisdom, and generally safe harbour.
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 ==== Saxon Lands ==== ==== Saxon Lands ====
  
-[[File:Saxon_Flag_for_wiki.png|300px|right]]+{{  ::Saxon_Lands.png?300}}
  
 The forest thins out and a huge, dark fortress emerges.  Skulls often adorn walls, which are labelled with huge signs written in blood, with anti-Arthurian messages such as "King No More" and "CAMELOT FALLS" Saxons are brutish, ill-mannered, and warlike.  They still revel in their victory over Camelot, and are rumoured to have designs to make the rest of the Hundred Realms kneel before them. The forest thins out and a huge, dark fortress emerges.  Skulls often adorn walls, which are labelled with huge signs written in blood, with anti-Arthurian messages such as "King No More" and "CAMELOT FALLS" Saxons are brutish, ill-mannered, and warlike.  They still revel in their victory over Camelot, and are rumoured to have designs to make the rest of the Hundred Realms kneel before them.
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   * New Dawn   * New Dawn
   * Prosperity   * Prosperity
 +
 +==== Sera ====
 +
 +{{  ::Sera.png?300}}
 +
 +Sera is renowned for the wealth that comes from its mines of ores and precious gems. Trading of both raw materials and finished products such as weapons and jewellery make for the bulk of the realm's income and Serians pride themselves in their craftsmanship, the beauty of their land and the devotion to their Gods.  The Glamorgans have been Sera's royalty since the birth of the realm, and Queen Niniveh is the first to take the throne as Monarch and High Priestess to the Gods. Serians are fervent worshippers of the Grey Shroud, Bringer of Death, and the Silver Well, Giver of Life, possibly the same being with different aspects, possibly siblings or something else. No one is certain, but it is best to keep them on side either way and present tribute when appropriate.  Once a year secretive offerings are also made by those of the royal line, to ensure the realm's wealth, to the Nightbeast, a creature or ancient God who is said to dwell in the depths of the mines.  The national colours are: black, silver, brown and red.
 +
 +**Realm Name:** Sera
 +
 +**Monarch:** [[character_information#Niniveh Glamorgan]]
 +
 +**General:** [[character_information#Brielse Aimar]]
 +
 +**Realm Adjective:** Serish
 +
 +**People from Sera:** Serian
 +
 +**How to flatter a Serian:** Compliment their fashion. Compliment the craftsmanship of their weapons and jewels. Praise their Gods
 +
 +**How to insult a Serian:** Insult their Gods or question their faith. Question the legitimacy of the throne
 +
 +**Territories:**
 +  * Denia (Stronghold)
 +  * Ixian
 +  * Ucheryon
  
 ==== The Spires ==== ==== The Spires ====
  
-[[File:The_Spires_Flag_for_Wiki.png|300px|right]]+{{  ::The_Spires.png?300}}
  
 The Spires is a realm named for its churches, each erected in praise to the Most Perfect Aspirant, a God of Power and Perfection. The Church teaches that the Aspirant is the spirit of perfection, and that those who die find themselves close to the Aspirant upon death; the more the deceased excelled in life, the closer they reside to the most perfect being. The Spires is a realm named for its churches, each erected in praise to the Most Perfect Aspirant, a God of Power and Perfection. The Church teaches that the Aspirant is the spirit of perfection, and that those who die find themselves close to the Aspirant upon death; the more the deceased excelled in life, the closer they reside to the most perfect being.
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 ==== Stratiotora ==== ==== Stratiotora ====
  
-[[File:Stratiotora_Flag_For_Wiki.png|300px|right]]+{{  ::Stratiotora.png?300}}
  
 Stratiotora is a militaristic nation, with conscription and mandatory service for all citizens. They pride themselves on never retreating, and always being willing to face their foes in open combat. They’re brave and honourable and are very forthright and direct. Their land is rich in metal, as well as agriculture as all work for the whole. Five years ago their King began his ascension to Godhood, which has greatly pleased the people. Not known for having mages. Stratiotora is a militaristic nation, with conscription and mandatory service for all citizens. They pride themselves on never retreating, and always being willing to face their foes in open combat. They’re brave and honourable and are very forthright and direct. Their land is rich in metal, as well as agriculture as all work for the whole. Five years ago their King began his ascension to Godhood, which has greatly pleased the people. Not known for having mages.
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 ==== Svobodaskein ==== ==== Svobodaskein ====
  
-[[File:Svobodaskein_Flag_For_Wiki.png|300px|right]]+{{  ::Svobodaskein.png?300}}
  
 A wet, misbegotten land of eery marshes and unending mudlands, Svobodaskein has been without formal monarchy or power structure since the collapse of Arthur’s rule. In its place, a tenuous alliance of village elders and local barons seek advice from a mysterious authority dwelling deep within the marshes of Thousand Drownings.  A wet, misbegotten land of eery marshes and unending mudlands, Svobodaskein has been without formal monarchy or power structure since the collapse of Arthur’s rule. In its place, a tenuous alliance of village elders and local barons seek advice from a mysterious authority dwelling deep within the marshes of Thousand Drownings. 
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   * Zhivograd (Stronghold)   * Zhivograd (Stronghold)
  
-= Adding Realms =+===== Adding Realms =====
  
 There are more Realms than can feasibly be counted, and as such new Characters are welcome to be from an existing realm or to [[Character_Creation#Optional_Step:_Create_a_Realm|create their own]] along with their three starting territories. There are more Realms than can feasibly be counted, and as such new Characters are welcome to be from an existing realm or to [[Character_Creation#Optional_Step:_Create_a_Realm|create their own]] along with their three starting territories.
hundred_realms.txt · Last modified: 2024/04/02 07:53 by katie