hundred_realms
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hundred_realms [2019/12/18 13:08] – [The Realms] katie | hundred_realms [2019/12/18 13:16] – [Melltith] katie | ||
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==== Albion **Non-Playable** ==== | ==== Albion **Non-Playable** ==== | ||
- | [[File:Camelot_Flag_For_Wiki.png|300px|right]] | + | {{ |
Once a great, wide realm, now a single city shrouded in mystery. Camelot is still known as the home of the once King Arthur, Guinevere and their Knights. For many, it is also a holy place - the final connection of The God of Albion. It is assumed that the Knights still practice this old religion. | Once a great, wide realm, now a single city shrouded in mystery. Camelot is still known as the home of the once King Arthur, Guinevere and their Knights. For many, it is also a holy place - the final connection of The God of Albion. It is assumed that the Knights still practice this old religion. | ||
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==== Algaroth ==== | ==== Algaroth ==== | ||
- | [[File:Algaroth_Flag_for_Wiki.png|300px|right]] | + | {{ |
Once known far and wide as the Kingdom of Fairwynn, a Realm of peace and prosperity, The Archane Kingdom of Algaroth is a relatively new Realm, born five years ago through bloody revolution. Now ruled over by the Grand Warlock Skarn who appeared as out of nowhere. The Algarothi reject the God of Albion and follow instead 'The Dread Axioms' | Once known far and wide as the Kingdom of Fairwynn, a Realm of peace and prosperity, The Archane Kingdom of Algaroth is a relatively new Realm, born five years ago through bloody revolution. Now ruled over by the Grand Warlock Skarn who appeared as out of nowhere. The Algarothi reject the God of Albion and follow instead 'The Dread Axioms' | ||
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==== Arkenholm ==== | ==== Arkenholm ==== | ||
- | [[File:Arkenholm_Flag_For_Wiki.jpg|300px|right]] | + | {{ |
Arkenholm was formerly a prosperous land, shimmering with the precious stones of its deep quarries - but in recent generations, | Arkenholm was formerly a prosperous land, shimmering with the precious stones of its deep quarries - but in recent generations, | ||
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- | [[File:Auralian_Flag_for_Wiki.png|300px|right]] | + | {{ |
Auralia is a difficult land to survive in; friends and enemies may often be one and the same. The upper class stay in power through a combination of political alliances, powerful magic, and brutal assassinations of those who pose a risk; whether perceived or actual. The only time there is unquestioning loyalty from any of the citizens is when put at risk from other borders. The people of Auralia will fight for their Queen at any given opportunity, | Auralia is a difficult land to survive in; friends and enemies may often be one and the same. The upper class stay in power through a combination of political alliances, powerful magic, and brutal assassinations of those who pose a risk; whether perceived or actual. The only time there is unquestioning loyalty from any of the citizens is when put at risk from other borders. The people of Auralia will fight for their Queen at any given opportunity, | ||
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==== Barrowfell ==== | ==== Barrowfell ==== | ||
- | [[File:Barrowfell_Flag_For_Wiki.png|300px|right]] | + | {{ |
A tough, sparsely populated land, Barrowfell is home to scattered bandit clans and common folk trying to scrape a living. It is a place where people take what they want by force and those who wish to keep their land, property and livestock must be prepared to defend it. Though they may be strong, Barrovians are a superstitious people who fear the demons they believe haunt their lands from the sinister Shadow Woods to the peak of Mount Knoll where the Lord Crow rules from their mountain fortress. | A tough, sparsely populated land, Barrowfell is home to scattered bandit clans and common folk trying to scrape a living. It is a place where people take what they want by force and those who wish to keep their land, property and livestock must be prepared to defend it. Though they may be strong, Barrovians are a superstitious people who fear the demons they believe haunt their lands from the sinister Shadow Woods to the peak of Mount Knoll where the Lord Crow rules from their mountain fortress. | ||
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==== Cedunon ==== | ==== Cedunon ==== | ||
- | [[File:Cedunon_Flag_for_Wiki.png|300px|right]] | + | {{ |
A thick forest surrounds the entire Realm, intermittently opening up within to reveal large glades that play home to the towns and cities of Cedunon. These glades remain isolated from the world outside but not from the monsters that lurk within the depths of the woods. | A thick forest surrounds the entire Realm, intermittently opening up within to reveal large glades that play home to the towns and cities of Cedunon. These glades remain isolated from the world outside but not from the monsters that lurk within the depths of the woods. | ||
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==== Cerrid ==== | ==== Cerrid ==== | ||
- | [[File:Cerrid_Flag_for_wiki.png|300px|right]] | + | {{ |
Cerrid was formed where druidic tradition met northern determination. A culture proud of its strength and craft, they put these skills to use tending the land rather than waging war. | Cerrid was formed where druidic tradition met northern determination. A culture proud of its strength and craft, they put these skills to use tending the land rather than waging war. | ||
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==== Cotswell ==== | ==== Cotswell ==== | ||
- | [[File:Cotswellian_Flag_For_Wiki.png|300px|right]] | + | {{ |
The Kingdom of Cotswell is a proud and noble kingdom. | The Kingdom of Cotswell is a proud and noble kingdom. | ||
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==== Fiobha ==== | ==== Fiobha ==== | ||
- | [[File:Fiobha_Flag_for_Wiki.png|300px|right]] | + | {{ |
A place of sharp mountains, cold lakes, and heather filled glens. The woods are as dark, deep and unfathomed as the seas off the rocky, island spotted coast. The weather is harsh, but the people are welcoming and resourceful. Magic is valued and respected here, as are old folk traditions. | A place of sharp mountains, cold lakes, and heather filled glens. The woods are as dark, deep and unfathomed as the seas off the rocky, island spotted coast. The weather is harsh, but the people are welcoming and resourceful. Magic is valued and respected here, as are old folk traditions. | ||
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==== Fury ==== | ==== Fury ==== | ||
- | [[File:Fury_Flag_for_Wiki.png|300px|right]] | + | {{ |
Against the relentless advance of Melltith forces, one territory stood against them: their anger burning bright within them, and vengeance in their hearts. | Against the relentless advance of Melltith forces, one territory stood against them: their anger burning bright within them, and vengeance in their hearts. | ||
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==== Halrgardr ==== | ==== Halrgardr ==== | ||
- | [[File:Halrgardr_Flag_for_Wiki.png|300px|right]] | + | {{ |
The thriving realm Halrgardr rose quickly under the leadership of a young queen immediately following the Fall of Camelot. All with good in their hearts are welcome in Silfrfold. The Shining City became a beacon for heroes and adventurers and all of the tradecrafts that support them. Halrgardians are welcoming and generous people, but dangerous if crossed. | The thriving realm Halrgardr rose quickly under the leadership of a young queen immediately following the Fall of Camelot. All with good in their hearts are welcome in Silfrfold. The Shining City became a beacon for heroes and adventurers and all of the tradecrafts that support them. Halrgardians are welcoming and generous people, but dangerous if crossed. | ||
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==== Legion ==== | ==== Legion ==== | ||
- | [[File:Legion_Flag_for_Wiki.png|300px|right]] | + | {{ |
An idyllic realm with peaceful forests sprawling at the base of fertile mountain valleys. Legion has had a history of fielding huge armies in aid of the realm’s interests but this has died down in recent years. Majestic walled settlements are commonplace due to this martial history. Wide roads allow easy travel through these immaculately clean and tidy cities. The common populace are incredibly busy and don’t have time to meet with travelers very often. In fact wanderers usually do business amongst themselves in front of the plethora of “out for lunch - back in 10 minutes” signs. | An idyllic realm with peaceful forests sprawling at the base of fertile mountain valleys. Legion has had a history of fielding huge armies in aid of the realm’s interests but this has died down in recent years. Majestic walled settlements are commonplace due to this martial history. Wide roads allow easy travel through these immaculately clean and tidy cities. The common populace are incredibly busy and don’t have time to meet with travelers very often. In fact wanderers usually do business amongst themselves in front of the plethora of “out for lunch - back in 10 minutes” signs. | ||
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==== Mayga ==== | ==== Mayga ==== | ||
- | [[File:Maygan_flag_for_wiki.png|300px|right]] | + | {{ |
Divided into 3 main settlements, | Divided into 3 main settlements, | ||
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==== Melltith ==== | ==== Melltith ==== | ||
- | [[File: | + | {{ :: |
Ancient dark forests surrounding several small mountains. A sulphurous mist flows from the mountains drenching the forest floor in a thick blanket. The realms inhospitable nature has lead to a tough, pragmatic people who value strength gained through trials and tribulations. Those in the realm who have overcome the daily struggles which keep the attention of most residents generally turn their attention to uplifting others, crafting bespoke trials for the less fortunate. Magic, and especially the ability to craft curses, tends to be well respected in the realm due to its philanthropic applications. | Ancient dark forests surrounding several small mountains. A sulphurous mist flows from the mountains drenching the forest floor in a thick blanket. The realms inhospitable nature has lead to a tough, pragmatic people who value strength gained through trials and tribulations. Those in the realm who have overcome the daily struggles which keep the attention of most residents generally turn their attention to uplifting others, crafting bespoke trials for the less fortunate. Magic, and especially the ability to craft curses, tends to be well respected in the realm due to its philanthropic applications. | ||
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==== Nelaria ==== | ==== Nelaria ==== | ||
- | [[File:Nelarian_Flag_For_Wiki.png|300px|right]] | + | {{ |
The Realm of Nelaria was thick with forest. | The Realm of Nelaria was thick with forest. | ||
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==== Penmortid ==== | ==== Penmortid ==== | ||
- | [[File:Penmortid Flag For Wiki.png|300px|right]] | + | {{ ::Penmortid Flag For Wiki.png?300}} |
Penmortid is a stretch of high cliffs, sheltered coves and dotted islands, balmy and rugged, consisting of Lysmalan (the realm' | Penmortid is a stretch of high cliffs, sheltered coves and dotted islands, balmy and rugged, consisting of Lysmalan (the realm' | ||
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==== The Ridings ==== | ==== The Ridings ==== | ||
- | [[File:The_ridings_flag_for_wiki.png|300px|right]] | + | {{ |
A very small realm, the only town of any note is Hamptonborough in the Middle Riding. Populated by simple farmers and craftspeople, | A very small realm, the only town of any note is Hamptonborough in the Middle Riding. Populated by simple farmers and craftspeople, | ||
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==== Rhyfel ==== | ==== Rhyfel ==== | ||
- | [[File:Rhyfel Flag For Wiki.png|300px|right]] | + | {{ ::Rhyfel Flag For Wiki.png?300}} |
Rhyfel is an old land, with an ancient legacy. It is known for being steeped in magic, for its obsession with stories, its reverence of the God of Albion, and for its outspoken support for Arthur and all others who stand against evil. The Glimmering Vale is a place full of light and rich bounties, the Whispering Mountain echoes with tales of heroes past, and the Fields of Strife bear memories of too many historic battles. It is neither a populous nor a wealthy land, but one of expansive beauty, deep wisdom, and generally safe harbour. | Rhyfel is an old land, with an ancient legacy. It is known for being steeped in magic, for its obsession with stories, its reverence of the God of Albion, and for its outspoken support for Arthur and all others who stand against evil. The Glimmering Vale is a place full of light and rich bounties, the Whispering Mountain echoes with tales of heroes past, and the Fields of Strife bear memories of too many historic battles. It is neither a populous nor a wealthy land, but one of expansive beauty, deep wisdom, and generally safe harbour. | ||
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==== Saxon Lands ==== | ==== Saxon Lands ==== | ||
- | [[File:Saxon_Flag_for_wiki.png|300px|right]] | + | {{ |
The forest thins out and a huge, dark fortress emerges. | The forest thins out and a huge, dark fortress emerges. | ||
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==== The Spires ==== | ==== The Spires ==== | ||
- | [[File:The_Spires_Flag_for_Wiki.png|300px|right]] | + | {{ |
The Spires is a realm named for its churches, each erected in praise to the Most Perfect Aspirant, a God of Power and Perfection. The Church teaches that the Aspirant is the spirit of perfection, and that those who die find themselves close to the Aspirant upon death; the more the deceased excelled in life, the closer they reside to the most perfect being. | The Spires is a realm named for its churches, each erected in praise to the Most Perfect Aspirant, a God of Power and Perfection. The Church teaches that the Aspirant is the spirit of perfection, and that those who die find themselves close to the Aspirant upon death; the more the deceased excelled in life, the closer they reside to the most perfect being. | ||
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==== Stratiotora ==== | ==== Stratiotora ==== | ||
- | [[File:Stratiotora_Flag_For_Wiki.png|300px|right]] | + | {{ |
Stratiotora is a militaristic nation, with conscription and mandatory service for all citizens. They pride themselves on never retreating, and always being willing to face their foes in open combat. They’re brave and honourable and are very forthright and direct. Their land is rich in metal, as well as agriculture as all work for the whole. Five years ago their King began his ascension to Godhood, which has greatly pleased the people. Not known for having mages. | Stratiotora is a militaristic nation, with conscription and mandatory service for all citizens. They pride themselves on never retreating, and always being willing to face their foes in open combat. They’re brave and honourable and are very forthright and direct. Their land is rich in metal, as well as agriculture as all work for the whole. Five years ago their King began his ascension to Godhood, which has greatly pleased the people. Not known for having mages. | ||
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==== Svobodaskein ==== | ==== Svobodaskein ==== | ||
- | [[File:Svobodaskein_Flag_For_Wiki.png|300px|right]] | + | {{ |
A wet, misbegotten land of eery marshes and unending mudlands, Svobodaskein has been without formal monarchy or power structure since the collapse of Arthur’s rule. In its place, a tenuous alliance of village elders and local barons seek advice from a mysterious authority dwelling deep within the marshes of Thousand Drownings. | A wet, misbegotten land of eery marshes and unending mudlands, Svobodaskein has been without formal monarchy or power structure since the collapse of Arthur’s rule. In its place, a tenuous alliance of village elders and local barons seek advice from a mysterious authority dwelling deep within the marshes of Thousand Drownings. |
hundred_realms.txt · Last modified: 2024/04/02 07:53 by katie