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glossary [2019/12/17 13:44] – created katieglossary [2022/08/03 19:30] katie
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 Here is a short list of terms used throughout  //Tales Untold //.  If you think a term deserves adding to this list, do let us know at [[talesuntold.larp@gmail.com]] Here is a short list of terms used throughout  //Tales Untold //.  If you think a term deserves adding to this list, do let us know at [[talesuntold.larp@gmail.com]]
 +
 +==== Audience ====
 +
 +An [[Audiences|Audience]] is a manifestation by a being such as a [[Powerful Entities|Powerful Entity]] or a [[Gods and Religion|god]] into Camelot brought about by tribute being given.  These will occur in the Audience Tent for a select audience with a schedule given in advance.
  
 ==== Beans ==== ==== Beans ====
  
-Beans are a [[Resources|Resource]] used by Mages to create [[Magic#Scrolls|Magic Scrolls]].  They can be collected by Mages from the Font of Magic, found on [[Combat#Quests|Quests]], and collected by Monarchs from their [[Hundred_realms|Realms]] during [[Conquest]].+Beans are a [[Resources|Resource]] used by Mages to create [[Magic#Scrolls|Magic Scrolls]].  They can be collected by Mages from the Font of Magic, found on [[Quests]], and collected by Monarchs from their [[Hundred_realms|Realms]] during [[Conquest]].
  
 ==== Conquest ==== ==== Conquest ====
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 Information relevant to you as a character rather than you as a player. Information relevant to you as a character rather than you as a player.
 +
 +==== Improvements ====
 +
 +An [[territory_improvements|Improvement]] to a territory is a mundane addition constructed to provide a boost on the Realm.
  
 ==== Joust ==== ==== Joust ====
  
 A 2v2 fight between two Primary fighters and their appointed Seconds.  One of two types of [[Combat_Rules|Combat]] permitted within Camelot during certain times. A 2v2 fight between two Primary fighters and their appointed Seconds.  One of two types of [[Combat_Rules|Combat]] permitted within Camelot during certain times.
 +
 +==== Linear ====
 +
 +A Linear is any excursion out of Camelot - either a Quest (Combat) or a Vignette (non-Combat).
  
 ==== Melee ==== ==== Melee ====
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 ==== Mortal Wound ==== ==== Mortal Wound ====
  
-Suffered upon reaching the end of your Death Count while unconscious (or by select other means).  Once you have suffered a Mortal Wound you will die within an hour.  See [[Combat#Bleeding_Out|Combat for more details]]+Suffered upon reaching the end of your Death Count while unconscious (or by select other means).  Once you have suffered a Mortal Wound you will die within an hour.  See [[combat_rules#bleeding_out|Combat for more details]]
  
 ==== OC (Out of Character) ==== ==== OC (Out of Character) ====
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 ==== Quest ==== ==== Quest ====
  
-An endeavour outside of Camelot in which a small number of people will attempt to achieve some goal.+An endeavour outside of Camelot in which a small number of people will attempt to achieve some goal.  Combat will likely be involved.
  
 ==== Realm ==== ==== Realm ====
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 These are smaller regions which make up [[Hundred_realms|Realms]].  These can change ownership through [[Conquest]]. These are smaller regions which make up [[Hundred_realms|Realms]].  These can change ownership through [[Conquest]].
 +
 +==== Tribute ====
 +
 +[[Audiences#Tribute]] is the name for any sufficient dedication or sacrifice made toward an entity. Tribute is left on the Shrine in Camelot complete with a note specifying who left the Tribute and for which entity, and generated by dedicated Sanctuaries.
 +
 +
 +
 +==== Vignette ====
 +
 +A [[#linear]] outside of Camelot in which Combat will not occur.
  
glossary.txt · Last modified: 2023/06/11 12:19 by anna