conquest
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conquest [2019/12/18 13:29] – katie | conquest [2022/08/03 19:35] – katie | ||
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====== Conquest ====== | ====== Conquest ====== | ||
- | {{ ::Conquest_1.jpeg?400}} | + | {{ :conquest_1.jpeg?400|}} |
Conquest represents the tides of war, as realms seize control and do battle across the Hundred Realms. Land is one of the most valuable assets that can be controlled, allowing resources to be gathered to fund a realm, borders to be secured, and treasures to be uncovered. | Conquest represents the tides of war, as realms seize control and do battle across the Hundred Realms. Land is one of the most valuable assets that can be controlled, allowing resources to be gathered to fund a realm, borders to be secured, and treasures to be uncovered. | ||
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=====Conquest Table===== | =====Conquest Table===== | ||
+ | [{{ :: | ||
* The conquest table shows the map of the Hundred Realms, who controls which areas, and where key assets are located. | * The conquest table shows the map of the Hundred Realms, who controls which areas, and where key assets are located. | ||
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* **Strongholds: | * **Strongholds: | ||
* **Forces:** Large armies that are at the bidding of realms. These are used to conquer new lands, and defend borders. | * **Forces:** Large armies that are at the bidding of realms. These are used to conquer new lands, and defend borders. | ||
- | * **Other things:** There may be a host of other things that appear on the conquest table. Often these will be things you may want to find out more about, but you will require the blessing of whoever controls the territory before you may Quest in those lands to discover more. You may also ask the Conquest Refs for more information about these. | + | |
+ | | ||
====Conquest Phases==== | ====Conquest Phases==== | ||
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Though Resources will persist between Phases (and between Events), Realms should endeavour to ensure someone is sent to collect the Resources every Phase. Resources can be collected at any point in each Phase as long as the Conquest table is open. | Though Resources will persist between Phases (and between Events), Realms should endeavour to ensure someone is sent to collect the Resources every Phase. Resources can be collected at any point in each Phase as long as the Conquest table is open. | ||
+ | ==== Improvements ==== | ||
+ | |||
+ | Anyone from a Realm may pay to have non-Combat [[Territory Improvements]] added that improve the Realm they' | ||
+ | ---- | ||
=====Controlling the World===== | =====Controlling the World===== | ||
The Hundred Realms has always been a place of war, and with no clear leader, many Realms attempt seize whatever lands they can. To do so, forces from each Realm roam about under control of their generals, to both defend their own Realms, and to conquer new territories. | The Hundred Realms has always been a place of war, and with no clear leader, many Realms attempt seize whatever lands they can. To do so, forces from each Realm roam about under control of their generals, to both defend their own Realms, and to conquer new territories. | ||
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* **Fortify** the current Territory to increase its Strength by 1 for the rest of the Phase (note the unit already has a passive increase to the strength of the territory by being in it). | * **Fortify** the current Territory to increase its Strength by 1 for the rest of the Phase (note the unit already has a passive increase to the strength of the territory by being in it). | ||
* **Attack** a specified adjacent Territory to reduce its Strength by 1 for the rest of the Phase. The attacking Force does not move. | * **Attack** a specified adjacent Territory to reduce its Strength by 1 for the rest of the Phase. The attacking Force does not move. | ||
+ | * A Force that chooses to Attack the Territory it is currently occupying will destroy any Improvement present and yield 1/3 of the Improvement' | ||
===Movement: | ===Movement: | ||
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After the table closes, all orders and spells will be resolved. This happens in the following order: | After the table closes, all orders and spells will be resolved. This happens in the following order: | ||
* Spells are cast | * Spells are cast | ||
+ | * Territories ceded by "Cede Territory" | ||
* Forces and Strongholds are created or disbanded | * Forces and Strongholds are created or disbanded | ||
* Strength of a Territory is calculated | * Strength of a Territory is calculated | ||
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* Forces may be destroyed (If there are units in a territory that is successfully invaded (i.e. there are Forces on a Territory which then changes control to a different Realm) then they will be destroyed. If a force is destroyed in this way then the Realm will not receive any Resources) | * Forces may be destroyed (If there are units in a territory that is successfully invaded (i.e. there are Forces on a Territory which then changes control to a different Realm) then they will be destroyed. If a force is destroyed in this way then the Realm will not receive any Resources) | ||
- | ==== Observations ==== | + | ---- |
+ | |||
+ | ===== Observations | ||
Some useful observations: | Some useful observations: |
conquest.txt · Last modified: 2024/03/05 15:11 by katie