combat_rules
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combat_rules [2019/12/18 13:19] – katie | combat_rules [2022/08/10 18:31] – [Calls] katie | ||
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====== Combat Rules ====== | ====== Combat Rules ====== | ||
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Combat at events in //Tales Untold// may occur in one of two places: outside Camelot while on a Quest escorted by a Knight of the Round Table, or during a Joust or Melee. | Combat at events in //Tales Untold// may occur in one of two places: outside Camelot while on a Quest escorted by a Knight of the Round Table, or during a Joust or Melee. | ||
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Anyone fighting should familiarise themselves with the [[LARP Safety|LARP Safety Rules]]. | Anyone fighting should familiarise themselves with the [[LARP Safety|LARP Safety Rules]]. | ||
- | ==== Basic Combat Rules ==== | + | ===== Basic Combat Rules ===== |
- | {{ ::Joust1.jpg?400px}} | + | {{ ::combat_rules.jpg?400|}} |
* Every character has a number of hits. This has a maximum of 10. | * Every character has a number of hits. This has a maximum of 10. | ||
* Every character is capable of striking with any LARP safe weapon. | * Every character is capable of striking with any LARP safe weapon. | ||
+ | |||
* You may only strike with a weapon or make a call **once per two seconds**. | * You may only strike with a weapon or make a call **once per two seconds**. | ||
- | * Every character is capable of blocking blows with a LARP safe weapon. | ||
- | * Characters with the Shield Use skill are capable of wielding and blocking melee blows with a LARP safe shield no larger than 36" in any dimension (any effect calls from the blow still apply, but no hits are lost) | ||
* When struck with a weapon, you lose a hit and should roleplay the injury accordingly. | * When struck with a weapon, you lose a hit and should roleplay the injury accordingly. | ||
* When you strike someone successfully with a weapon, you should take a moment to adjust your stance. | * When you strike someone successfully with a weapon, you should take a moment to adjust your stance. | ||
* Head hits do not count and hits on a hand holding a weapon count as if they hit the weapon. | * Head hits do not count and hits on a hand holding a weapon count as if they hit the weapon. | ||
- | | + | |
+ | * Every character is capable of blocking blows with a LARP safe weapon. | ||
+ | * Characters with the Shield Use skill are capable of wielding and blocking melee blows with a LARP safe shield no larger than 36" in any dimension (any effect calls from the blow still apply, but no hits are lost) | ||
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* With 10 seconds of appropriate roleplay you may call EXECUTE on a bleeding character. | * With 10 seconds of appropriate roleplay you may call EXECUTE on a bleeding character. | ||
* There is no automatic healing, even on Quests. | * There is no automatic healing, even on Quests. | ||
- | ==== Dramatic Fighting ==== | + | * With 30 seconds of appropriate roleplay you may inform an unresisting character "OC: You are tied up". |
+ | * Tied up characters should (if able) have their hands behind their back or crossed on front of them, and cannot move without being directed by another character. | ||
+ | * Any tied up character may, with 30 seconds of appropriate roleplay uninterrupted, | ||
+ | |||
+ | ===== Dramatic Fighting | ||
//Tales Untold// is all about stories and narrative. | //Tales Untold// is all about stories and narrative. | ||
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If a Ref tells you you it appears you're not fighting in the spirit of this, please do make effort adjust your fighting. | If a Ref tells you you it appears you're not fighting in the spirit of this, please do make effort adjust your fighting. | ||
- | ==== Calls ==== | + | ---- |
+ | |||
+ | ===== Calls ===== | ||
[[magic# | [[magic# | ||
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If you are calling HEAL you may choose to call "HEAL ZERO", which stops a character' | If you are calling HEAL you may choose to call "HEAL ZERO", which stops a character' | ||
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+ | === HOLD === | ||
+ | |||
+ | The HOLD call represents a character being frozen in place by some magical force. | ||
+ | |||
+ | You may still talk, and any blow that strikes you is still taken. | ||
+ | |||
+ | If you are required to point at someone to use an effect given to you by a spell, that effect is delayed until you are able to move again. | ||
=== REND === | === REND === | ||
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If it is unsafe to take a STRIKEDOWN by falling over, or you are incapable of taking it for another reason, you may instead take the effect of a REND call as if it were the STRIKEDOWN call. | If it is unsafe to take a STRIKEDOWN by falling over, or you are incapable of taking it for another reason, you may instead take the effect of a REND call as if it were the STRIKEDOWN call. | ||
- | ==== Bleeding Out ==== | + | ---- |
+ | |||
+ | ===== Bleeding Out ===== | ||
- | [[File:death.jpg|right|400px]] | + | {{ ::death.jpg?400px}} |
- | When you reach 0 hits, you should fall over on the floor and begin counting. | + | When you reach 0 hits, you should fall over on the floor and begin counting. |
You are not necessarily unconscious while bleeding out. You may make noises and call for help, you may drag yourself to safer locations along the ground or move slowly supported by someone else (who should only be making physical contact with your permission). | You are not necessarily unconscious while bleeding out. You may make noises and call for help, you may drag yourself to safer locations along the ground or move slowly supported by someone else (who should only be making physical contact with your permission). |
combat_rules.txt · Last modified: 2023/04/12 08:32 by katie