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combat_rules [2019/12/18 13:19] katiecombat_rules [2019/12/18 13:21] katie
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 If a Ref tells you you it appears you're not fighting in the spirit of this, please do make effort adjust your fighting.  Remember that you can only strike a blow with a weapon or make a call **once per two seconds** If a Ref tells you you it appears you're not fighting in the spirit of this, please do make effort adjust your fighting.  Remember that you can only strike a blow with a weapon or make a call **once per two seconds**
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 ==== Calls ==== ==== Calls ====
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 If it is unsafe to take a STRIKEDOWN by falling over, or you are incapable of taking it for another reason, you may instead take the effect of a REND call as if it were the STRIKEDOWN call. If it is unsafe to take a STRIKEDOWN by falling over, or you are incapable of taking it for another reason, you may instead take the effect of a REND call as if it were the STRIKEDOWN call.
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 ==== Bleeding Out ==== ==== Bleeding Out ====
  
-[[File:death.jpg|right|400px]]+{{ ::death.jpg?400px}}
  
 When you reach 0 hits, you should fall over on the floor and begin counting.  This is your **Death Count** and will be 1 minute for every maximum hit you have (so 3 minutes by default, 6 minutes if you have the [[combat#Stout|Stout]] skill, and 1 minute fewer for every unit of Blood you've sacrificed in the last 12 hours).  When you reach the end of your Death Count, you will suffer a **Mortal Wound**. When you reach 0 hits, you should fall over on the floor and begin counting.  This is your **Death Count** and will be 1 minute for every maximum hit you have (so 3 minutes by default, 6 minutes if you have the [[combat#Stout|Stout]] skill, and 1 minute fewer for every unit of Blood you've sacrificed in the last 12 hours).  When you reach the end of your Death Count, you will suffer a **Mortal Wound**.
combat_rules.txt · Last modified: 2023/04/12 08:32 by katie