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bonds [2022/04/20 14:43] – [Sage Mage] katiebonds [2023/06/13 18:35] katie
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   * Bonds will be created by following a certain number of steps or requirements that exist   * Bonds will be created by following a certain number of steps or requirements that exist
   * When you make a Bond it gives each party one mechanical benefit and one roleplaying effect.   * When you make a Bond it gives each party one mechanical benefit and one roleplaying effect.
-  * The Mechanical Effect is chosen by each party from three options.+  * The Mechanical Effect is chosen from three options by agreement of both parties (or, in the case of the Nemesis Bond, by the Bonds Ref if no agreement can be reached).
   * The Roleplaying Effect will confer a Feeling that should be agreed upon by both parties.   * The Roleplaying Effect will confer a Feeling that should be agreed upon by both parties.
   * There are ways to break Bonds, some of which are known.   * There are ways to break Bonds, some of which are known.
   * When you have met enough conditions for the bond (and do be honest!) seek out the Bonds Ref (Ser Bors the Elder) to create it.   * When you have met enough conditions for the bond (and do be honest!) seek out the Bonds Ref (Ser Bors the Elder) to create it.
   * Where bonds refer to a "Relevant Authority", this may be one of:   * Where bonds refer to a "Relevant Authority", this may be one of:
-    * A Monarch of a Realm +    * A Monarch or General of a Realm 
-    * A Knight of the Round Table+    * A Servant of the Lost
     * An otherwise metaphysically powerful NPC (ask them!)     * An otherwise metaphysically powerful NPC (ask them!)
  
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     * You have both been involved in a [[Defining_moments|Defining Moment's]] description in a way which emphasises the nature of this bond     * You have both been involved in a [[Defining_moments|Defining Moment's]] description in a way which emphasises the nature of this bond
     * You have prevented the other from receiving a [[Combat_rules#Bleeding_out|Mortal Wound]]     * You have prevented the other from receiving a [[Combat_rules#Bleeding_out|Mortal Wound]]
-    * You have gone on at least 1 [[Quests|Quest]] together+    * You have gone on at least 1 [[Quests|Quest or Vignette]] together
     * You have been in at least 1 [[Jousts_and_the_melee#Jousts|Joust]] together (on the same side)     * You have been in at least 1 [[Jousts_and_the_melee#Jousts|Joust]] together (on the same side)
     * One has at some point given a [[Magic#Blessings|Blessing]] to the other     * One has at some point given a [[Magic#Blessings|Blessing]] to the other
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     * One has fought the other in a [[jousts_and_the_melee|Joust]]     * One has fought the other in a [[jousts_and_the_melee|Joust]]
     * One has reduced the other to 0 hits     * One has reduced the other to 0 hits
-    * One has led an invasion of the other's Realm - either by ordering it in [[conquest]], having it loudly declared by your Monarch or by using the [[Skills#Wanderer|Wanderer]] skill to take a [[quests|quest]] into their territory.+    * One has led an invasion of the other's Realm - either by ordering it in [[conquest]], or having it loudly declared by your Monarch.
     * One has Cursed the other or contributed blood to one     * One has Cursed the other or contributed blood to one
-    * One has caused the other to fail a [[quests|Quest]]+    * One has caused the other to fail a [[quests|Quest or Vignette]]
     * A relevant authority has declared that your "Hatred For Each Other Knows No Bounds"     * A relevant authority has declared that your "Hatred For Each Other Knows No Bounds"
  
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     * The Apprentice has made a public decision on the advice of the Mentor. This can be any of:     * The Apprentice has made a public decision on the advice of the Mentor. This can be any of:
       * Forming a bond       * Forming a bond
-      * Submitting [[Conquest]] orders  +      * Submitting [[Conquest]] orders
-      * Allowing or denying permission to embark on a [[Quests|Quest]] in their Realm +
       * Stepping down from a decision        * Stepping down from a decision 
       * Declaring a [[jousts_and_the_melee|Joust]].       * Declaring a [[jousts_and_the_melee|Joust]].
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 **Mechanical Effect:**  **Mechanical Effect:** 
-  - With the Mentor actively instructing at the time, the Student may use one of the Mentor's skills. (e.g. Giving instructions on how to block with a shield, while the student is being attacked and is holding a shield.)+  - With the Mentor actively instructing at the time, the Apprentice may use one of the Mentor's skills. (e.g. Giving instructions on how to block with a shield, while the student is being attacked and is holding a shield.)
   - Once per 12 hours, Apprentices may rescind a [[Conquest]] order that they have placed, if they are under the supervision of their Mentor.  Present your Bond to the Conquest Refs to perform this action.   - Once per 12 hours, Apprentices may rescind a [[Conquest]] order that they have placed, if they are under the supervision of their Mentor.  Present your Bond to the Conquest Refs to perform this action.
   - Once per 12 hours, under the supervision of their Mentor, if the Apprentice miscasts a spell they may select one of two Miscast effects.   - Once per 12 hours, under the supervision of their Mentor, if the Apprentice miscasts a spell they may select one of two Miscast effects.
bonds.txt · Last modified: 2024/02/22 19:28 by katie