Crewing
Tales Untold runs with a crew of 25-50 people, split into various teams and roles. Some of these roles may overlap across teams.
Every member of Crew will receive a personal schedule explaining what they are needed to do when.
Crew places are free. Meal Tickets are purchased separately (see forms here).
Crew Booking is available through the following Google Form:
Quest Team
The Quest Team are dedicated to crewing (or “Monstering”) for hour-long combat Quests. Some Quest team members may be required to play additional roles in Camp on a case-by-case basis.
Purpose
To provide a variety of NPC combat and non-combat encounters for Players on Quests
To provide a challenge for Players embarking on Quests
To enrich the gameworld with a variety of NPCs met out and about
Responsibilities
Attending Quest briefings given by the Quest Refs
Following instructions given by the Quest Refs to set up encounters
Fight the players to present a challenge as guided by the Quest Refs
Vignette Team
The Vignette Team are dedicated to setting up and playing NPCs for half-hour long non-combat Vignettes.
Purpose
Responsibilities
Attending Vignette briefings given by the Vignette Refs
Following instructions given by the Vignette Refs to set up encounters
Roleplay through the encounter to challenge the players
Camp Plot Team
The Camp Plot Team are dedicated to playing NPCs in Camelot from a variety of Realms and providing plot within the walls of Camelot based on Player Realms and actions.
Purpose
To provide a variety of NPC encounters and short storylines for Players to follow
To enrich the gameworld with a variety of NPCs
To remind the players of the consequences of their actions, and the existence of people within their home Realms
To celebrate the creativity of the player Realms
Responsibilities
Read the various briefs prepared for plot we are intending on bringing into camp
Have a rough understanding of the style and culture of Realms
Entering play as various NPCs with agendas and plot for the players to attempt to resolve
Long Term NPC Team
The Major NPC Team (which may overlap with other teams) cover crew that are required to play long-term NPCs in Camelot.
Purpose
To provide static touchstones for the players to interact with
To motivate long term plot
To make the players have FEELINGS
Responsibilities
Read and understand a medium-to-long brief that may include metaphysical notes
Play the NPC when required, following any prompts the crew give you
Reacting and responding to what players attempt to achieve, rolling with ideas as they come
Conquest Team
The Conquest Team manage the Conquest table, its use and Order resolution.
Purpose
Responsibilities
Understand the rules of Conquest
Be available to answer queries from players as to the rules
Resolve Orders on the map table once Conquest phases have been closed
Liaise with Head Refs for difficult calls
Magic Team
The Magic Team manage the Magic system.
Purpose
To manage the Magic Game
To dispense Magic Beans
Responsibilities
Assist the Magic Ref at key points during the day
Understand the rules of Magic
Write Scrolls as players create them
Be creative and adaptive to player ideas
To be available in the Fonts of Magic throughout the day
Liaise with Head Refs for difficult calls
Audience Team
The Audience Team manage audiences with powerful entities and the operation of the Audience Tent.
Purpose
To manage the Audience Tent
To collect and weigh up Tribute left at the Shrine
To dress and provide FX for Audiences
To perform as different Entities for Audiences
Responsibilities
Understand the various entities in the game and their agendas
Liaise with the Head Refs and Plot team for appropriate Audience content
To be creative and responsive to Player intention
To create an atmospheric area of game
Admin Team
The Admin Team is responsible for ensuring the game is running smoothly on an out of character administrative level.
Purpose
Responsibilities
Be available at the Operations desk or in Camelot to handle mechanical queries and alert the Head Refs of any issues
Liaise with all teams to ensure schedules are being kept to and resources are available
Understand what's going on during the event
Keep the Head Refs updated of any interesting developments
Core Refs
The Core Refs are tasked with making judgment calls and ensuring the smooth operation of the event. The Core Ref positions are:
Joust Ref
Quest Refs (2)
Conquest Refs (2)
Magic Ref
Field Ref
Bonds Ref
Audiences Ref
Purpose
Responsibilities
Understand the rules in their area of the game thoroughly
Understand what's going on during the event
To make judgment calls to ensure player safety and maximise fun
To liaise with the Head Refs to keep communication flowing throughout the team
Head Refs
Purpose
Overall operation of the game
To uphold our policies and ensure a safe environment for all players and crew
To answer any questions from players or crew
To handle any complaints or incidents
To liaise with all members of crew to ensure the game is running satisfactorily and crew welfare is being maintained
To coordinate the writing of overall plot and direction