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quests [2019/12/28 15:40] – [Convincing a Guide] katiequests [2023/06/11 12:07] (current) anna
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-====== Quests ======+====== Quests and Vignettes ======
  
 {{  ::Quest.jpg?400}} {{  ::Quest.jpg?400}}
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     * Though they are to specific territories in Realms, Quests are not Realm specific.     * Though they are to specific territories in Realms, Quests are not Realm specific.
   * Quests are longer excursions that will take 7 players and always involve Combat   * Quests are longer excursions that will take 7 players and always involve Combat
-  * Vignettes are shorter excursions that will take players and never involve Combat+  * Vignettes are shorter excursions that will take players and never involve Combat
   * Every player will have one token to go on a Quest and one token to go on a Vignette   * Every player will have one token to go on a Quest and one token to go on a Vignette
     * You can expect to go on a Quest, you may not be able to go on a Vignette     * You can expect to go on a Quest, you may not be able to go on a Vignette
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   - Find a Quest you wish to go on from the available Quests   - Find a Quest you wish to go on from the available Quests
-  - Find the Keeper of the Keys and persuade them to take your token. +  - Place your token on the Quest Board to indicate you are going 
-    - You must do this at least an hour before the Quest is due to depart +    - You may need to negotiate your position on a Quest with other players - only the owner of the token can remove it. 
-    - Detail any scrolls or magical items you carry and their expected effects to the Guide taking you. +  - Detail any unusual magical items you intend to carry in and their expected effects to the Refs an hour before you intend to leave
-  - Gather your Quest party with the Guide you are going with at the allotted time. +  - Gather your Quest party with the Gatekeeper at the relevant Gate at the allotted time. 
-  - Quest!  When you reach the gate out of Camelot, the Guide will ask you to:+  - Quest!  When you reach the gate out of Camelot, the Gatekeeper will ask you to:
     - State your names     - State your names
     - State your Quest goal     - State your Quest goal
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 ==== Finding a Quest ==== ==== Finding a Quest ====
  
-Quests can come from anywhere - an outside threat on the conquest board, a request direct from a Guide, or a whisper on the wind. At the start of each Event, markers will be present on the Conquest board that represent opportunities to affect the world in the here and now, for example the appearance of a Dragon or rumours of a Troll, or long forgotten loose ends from the Knights to tie up on the outside world.  The Oracular Mirror will present information about these Quests, which Guide is to escort a party to it, and when that Quest will depart, and these will be readily available.+Quests can come from anywhere - an outside threat, a cry for help, or a whisper on the wind. At the start of each Event, courtesy of the Oracular Mirror, markers will be present on the Conquest board that represent opportunities to affect the world in the here and now, for example the appearance of a Dragon or rumours of a Troll, or long forgotten loose ends from the Knights to tie up on the outside world.  The Oracular Mirror will present information about these Quests, and when that Quest will depart.
  
 Characters with the Wanderer may, up to 3 times per event, take a piece of information about a Quest in order to help them to pick.  Boxes of information will be available to pick from. Characters with the Wanderer may, up to 3 times per event, take a piece of information about a Quest in order to help them to pick.  Boxes of information will be available to pick from.
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 It's not a simple as just walking out the gates, not with the magic of Camelot's gates. Luckily, it seems that those who have been living in Camelot since its fall - and some with great power - know some of the gate's secrets and if you are able to convince the gatekeeper, they will be willing to show you the way. It's not a simple as just walking out the gates, not with the magic of Camelot's gates. Luckily, it seems that those who have been living in Camelot since its fall - and some with great power - know some of the gate's secrets and if you are able to convince the gatekeeper, they will be willing to show you the way.
  
-At the start of the event, it will be clear which Quests are heading  outside of Camelot when.  If you wish to go on a Quest you will need to get the Gatekeeper to accept your token, of which every player will have 1.  The Quest party must be decided an hour before the Quest is due to leave at which point any items or powers of note should be declared to the gatekeeper.  Only 2 characters from the same Realm may go on the same Quest.+At the start of the event, it will be clear which Quests are heading  outside of Camelot when. The Quest party must be decided an hour before the Quest is due to leave at which point any items or powers of note should be declared to the gatekeeper. The party is determined by whoever's tokens are on the Quest Board. Only 2 characters from the same Realm may go on the same Quest.
  
 +At most 7 people can come on a Quest, so if the Quest is full then you may have to negotiate your place on it.
 ==== Preparing for a Quest ==== ==== Preparing for a Quest ====
  
 It's dangerous outside Camelot, so you'll probably also want to stock up on Magic or other resources.  You won't be able to make new Scrolls while outside Camelot, so get your supplies ready and be sure to make note of what you're bringing with you. It's dangerous outside Camelot, so you'll probably also want to stock up on Magic or other resources.  You won't be able to make new Scrolls while outside Camelot, so get your supplies ready and be sure to make note of what you're bringing with you.
  
-Work out who's coming with you, but remember that some guides may have opinions about who you're bringing, and how many of them there are.  There will be an upper limit on the number of people in one Quest party.+==== Meet at the Gate ====
  
-==== Meet the Guide ==== +Once you are set for a Quest, you will need to meet at the Gate.  When you do, the Gatekeeper will ask everyone in the party one by one to declare the following information:
- +
-Once you persuade a Guide to take you on a Quest, they will give you a time and place to meet at.  When you do, the Guide will ask everyone in the party one by one, privately, for the following information:+
   * Your name   * Your name
-  * Your Quest goal (OC, please tell the Quest Ref if you are intending to go against the goal of the party - it helps us plan!) +  * Your Quest goal 
-  * Details of any Scrolls or magical artefacts you are bringing with you and their expected effects (do not //open// any scrolls unless you wish to cast the spell before leaving!)+ 
 +If you have any information you wish to disclose privately, do so to the Gatekeeper an hour before the Quest.
  
 ==== Quest! ==== ==== Quest! ====
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 ===== Vignettes ===== ===== Vignettes =====
  
-Vignettes are smaller jaunts into the world where the threat of death is minimal.  These will take smaller parties and be guided by various individuals.  The means of going on a Vignette are the same as for a Quest, and the names, locations and guides for Vignettes will similarly be known in advance.+Vignettes are smaller jaunts into the world where the threat of death is minimal and there will be no combat.  These will take smaller parties and be guided by various individuals.  The means of going on a Vignette are the same as for a Quest, and the names, times, and locations for Vignettes will similarly be known in advance.
  
quests.1577547630.txt.gz · Last modified: 2019/12/28 15:40 by katie