performing_magic
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performing_magic [2019/12/20 19:19] – katie | performing_magic [2024/02/22 19:30] (current) – katie | ||
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Magic is commonplace in the Hundred Realms, though use of it differs from Realm to Realm. | Magic is commonplace in the Hundred Realms, though use of it differs from Realm to Realm. | ||
- | Magic is also unpredictable. | + | Magic is also unpredictable. |
===== Quick Guide ===== | ===== Quick Guide ===== | ||
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* Opening a Scroll uses the Scroll up | * Opening a Scroll uses the Scroll up | ||
* Only Mages can create Scrolls and must do so at the Fonts of Magic | * Only Mages can create Scrolls and must do so at the Fonts of Magic | ||
- | * All Scrolls have a cost in a number of Beans and other components. | + | * All Scrolls have a cost in a number of Beans and other components((although new information suggests some magic may be performed without Beans)). Curses in particular require some Blood |
* If the Scroll cost is incorrectly paid, the Scroll' | * If the Scroll cost is incorrectly paid, the Scroll' | ||
* Blessings are a type of Magic that confer a benefit so long as the target abides by some condition | * Blessings are a type of Magic that confer a benefit so long as the target abides by some condition | ||
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=== Price === | === Price === | ||
- | Magic comes with a Price. | + | Magic comes with a Price. |
== Beans == | == Beans == | ||
- | Magic Beans are generated automatically by Mages and can be collected every 6 hours from the Font. Some territories also create Beans and these can be collected from the Conquest table by the appropriate Monarch. | + | Magic Beans are generated automatically by Mages and can be collected every 12 hours from the Font. Some territories also create Beans and these can be collected from the Conquest table by the appropriate Monarch. |
== Blood == | == Blood == | ||
- | Blood is required to perform darker magic, alongside Magic Beans. | + | Blood is required to perform darker magic, alongside Magic Beans. |
== Other Components == | == Other Components == | ||
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If a Mage fails to specify the Target or Effect of their spell in good time or fail to specify these clearly, these parts of the spell will be drawn randomly regardless of whether the Price of the desired spell was paid correctly. | If a Mage fails to specify the Target or Effect of their spell in good time or fail to specify these clearly, these parts of the spell will be drawn randomly regardless of whether the Price of the desired spell was paid correctly. | ||
+ | ---- | ||
+ | |||
+ | ===== Spells, Curses and Blessings ===== | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | Magic generally takes one of three forms: **spells**, **curses**, and **blessings**, | ||
+ | |||
+ | ==== Target ==== | ||
+ | |||
+ | The Target of a Scroll will indicate who the magic affects. | ||
+ | |||
+ | Magic that targets elements of the Conquest Table will only have effect if handed in to the Conquest Ref((or, if needed for accessibility, | ||
+ | |||
+ | Targets that require a judgment call on your part (for example " | ||
+ | |||
+ | If you open a Scroll with no valid Target (for example, " | ||
+ | |||
+ | ==== Effect ==== | ||
+ | |||
+ | This details the effect of the Scroll. | ||
+ | |||
+ | Effects will either be listed as IMMEDIATELY or SOON. Be sure to clarify which you want when writing the Effect. | ||
+ | * **IMMEDIATELY** effects must be read and acted on immediately, | ||
+ | * **SOON** effects may be delayed until you are out of Combat to read (since it takes your full concentration to do so, you may choose to do this in Combat if you wish but on your own head!), such as "SOON - For the next 30 minutes you gain the ability to once call YOU STRIKEDOWN at a target within 10m" | ||
+ | |||
+ | Some effects will detail that you should SHOW THIS SCROLL TO THE TARGET. | ||
+ | |||
+ | Some effects will last for a duration (e.g. "For the next 30 minutes you gain the ability to once call YOU STRIKEDOWN at the nearest ally") - such Scrolls should be kept on your person until they are no longer valid (and ideally the time you opened the Scroll noted on the Scroll itself). | ||
+ | |||
+ | Some spells are commonly enough known that they can be referred to by a name (e.g. " | ||
+ | |||
+ | //OC Note: attempting to make an effect which we cannot feasibly represent (e.g. " | ||
+ | |||
+ | ==== Condition ==== | ||
+ | |||
+ | This details the conditions under which a Blessing or Curse will be broken. | ||
+ | |||
+ | Conditions cannot be literally or essentially impossible to meet or abide by, and cannot be universally applicable. | ||
+ | |||
+ | It is not required, but players are encouraged to create conditions that can be interpreted in multiple ways. | ||
+ | |||
+ | Example valid conditions: | ||
+ | * While the target tells only truths (valid Blessing condition) | ||
+ | * While the target does not engage in combat (valid Blessing condition) | ||
+ | * While the target speaks in rhyme (valid Blessing condition) | ||
+ | |||
+ | * Until the Queen of Aelaria no longer draws breath (valid Curse condition) | ||
+ | * Until you make a True Love bond (valid Curse condition) | ||
+ | * Until Roderick is no longer a Monarch (valid Curse condition) | ||
+ | |||
+ | ==== Spells ==== | ||
+ | |||
+ | Are the standard way magic is cast. They are generally considered neutral and cover most general uses of magic from combat to healing to conquest. | ||
+ | |||
+ | ==== Blessings ==== | ||
+ | |||
+ | * Blessings are beneficial to the target | ||
+ | * Blessings are more powerful than Spells | ||
+ | * Blessings always confer at least one RESIST | ||
+ | * Blessings require a condition that the Target must maintain else the Blessing is broken | ||
+ | * If you break the condition of a Blessing you must inform a Ref as soon as possible and they will inform the person who Blessed you | ||
+ | * The target of a Blessing will know who has Blessed them. | ||
+ | * You may only be Blessing one target at a time | ||
+ | |||
+ | Blessings are " | ||
+ | |||
+ | ==== Curses ==== | ||
+ | |||
+ | * Curses are detrimental to the target. | ||
+ | * Curses are more powerful than Spells. | ||
+ | * Curses require Blood to be cast. | ||
+ | * Curses require a condition to be specified that if met will break the Curse | ||
+ | * The target of a Curse will know who has Cursed them. | ||
+ | * If you believe you have successfully broken the condition of a Curse, inform a Ref and they will tell you whether you have succeeded and if so inform the person who Cursed you. | ||
+ | * The creator of a Curse will suffer a side-effect from the Curse while it remains unbroken. | ||
+ | * You may only be Cursing one target at a time. | ||
+ | |||
+ | Curses are " | ||
+ | |||
+ | ==== Divination ==== | ||
+ | |||
+ | Mages are also able to create powerful divinations to unlock information about the world. |
performing_magic.1576869587.txt.gz · Last modified: 2019/12/20 19:19 by katie