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combat_rules [2019/12/28 15:16] katiecombat_rules [2019/12/29 11:11] anna
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 ====== Combat Rules ====== ====== Combat Rules ======
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-{{ ::combat_rules.jpg?400|}} 
  
 Combat at events in //Tales Untold// may occur in one of two places: outside Camelot while on a Quest escorted by a Knight of the Round Table, or during a Joust or Melee. Combat at events in //Tales Untold// may occur in one of two places: outside Camelot while on a Quest escorted by a Knight of the Round Table, or during a Joust or Melee.
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 ===== Basic Combat Rules ===== ===== Basic Combat Rules =====
  
-{{ ::Joust1.jpg?400px}}+{{ ::combat_rules.jpg?400|}}
  
   * Every character has a number of hits.  This has a maximum of 10.   * Every character has a number of hits.  This has a maximum of 10.
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   * When you strike someone successfully with a weapon, you should take a moment to adjust your stance.   * When you strike someone successfully with a weapon, you should take a moment to adjust your stance.
   * Head hits do not count and hits on a hand holding a weapon count as if they hit the weapon.   * Head hits do not count and hits on a hand holding a weapon count as if they hit the weapon.
-  * When you reach 0 hits, you should fall over on the floor and begin your [[combat#Bleeding_Out|Death Count]] (3 minutes base).+  * When you reach 0 hits, you should fall over on the floor and begin your [[combat_rules#Bleeding_Out|Death Count]] (3 minutes base).
   * With 10 seconds of appropriate roleplay you may call EXECUTE on a bleeding character.   * With 10 seconds of appropriate roleplay you may call EXECUTE on a bleeding character.
   * There is no automatic healing, even on Quests.   * There is no automatic healing, even on Quests.
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 {{ ::death.jpg?400px}} {{ ::death.jpg?400px}}
  
-When you reach 0 hits, you should fall over on the floor and begin counting.  This is your **Death Count** and will be 1 minute for every maximum hit you have (so 3 minutes by default, 6 minutes if you have the [[combat#Stout|Stout]] skill, and 1 minute fewer for every unit of Blood you've sacrificed in the last 12 hours).  When you reach the end of your Death Count, you will suffer a **Mortal Wound**.+When you reach 0 hits, you should fall over on the floor and begin counting.  This is your **Death Count** and will be 1 minute for every maximum hit you have (so 3 minutes by default, 6 minutes if you have the [[skills#Stout|Stout]] skill, and 1 minute fewer for every unit of Blood you've sacrificed in the last 12 hours).  When you reach the end of your Death Count, you will suffer a **Mortal Wound**.
  
 You are not necessarily unconscious while bleeding out.  You may make noises and call for help, you may drag yourself to safer locations along the ground or move slowly supported by someone else (who should only be making physical contact with your permission).  You may not use any of your skills during this time, but may be affected by effect calls, including YOU LOT calls. You are not necessarily unconscious while bleeding out.  You may make noises and call for help, you may drag yourself to safer locations along the ground or move slowly supported by someone else (who should only be making physical contact with your permission).  You may not use any of your skills during this time, but may be affected by effect calls, including YOU LOT calls.
combat_rules.txt · Last modified: 2023/04/12 08:32 by katie