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combat_rules [2019/12/18 13:19] katiecombat_rules [2019/12/28 15:16] katie
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 ====== Combat Rules ====== ====== Combat Rules ======
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-{{ ::combat_rules.jpg?400 |}} 
  
 Combat at events in //Tales Untold// may occur in one of two places: outside Camelot while on a Quest escorted by a Knight of the Round Table, or during a Joust or Melee. Combat at events in //Tales Untold// may occur in one of two places: outside Camelot while on a Quest escorted by a Knight of the Round Table, or during a Joust or Melee.
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 Anyone fighting should familiarise themselves with the [[LARP Safety|LARP Safety Rules]]. Anyone fighting should familiarise themselves with the [[LARP Safety|LARP Safety Rules]].
  
-==== Basic Combat Rules ====+===== Basic Combat Rules =====
  
-{{ ::Joust1.jpg?400px}}+{{ ::combat_rules.jpg?400|}}
  
   * Every character has a number of hits.  This has a maximum of 10.   * Every character has a number of hits.  This has a maximum of 10.
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   * There is no automatic healing, even on Quests.   * There is no automatic healing, even on Quests.
  
-==== Dramatic Fighting ====+===== Dramatic Fighting =====
  
 //Tales Untold// is all about stories and narrative.  While hits and calls are mechanically important, combat is encouraged to be as dramatic as possible.  Players are encouraged to overact their injuries, make a show of their fighting style, and treat combat as part of the story rather than simply a mechanism. //Tales Untold// is all about stories and narrative.  While hits and calls are mechanically important, combat is encouraged to be as dramatic as possible.  Players are encouraged to overact their injuries, make a show of their fighting style, and treat combat as part of the story rather than simply a mechanism.
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 If a Ref tells you you it appears you're not fighting in the spirit of this, please do make effort adjust your fighting.  Remember that you can only strike a blow with a weapon or make a call **once per two seconds** If a Ref tells you you it appears you're not fighting in the spirit of this, please do make effort adjust your fighting.  Remember that you can only strike a blow with a weapon or make a call **once per two seconds**
  
-==== Calls ====+---- 
 + 
 +===== Calls =====
  
 [[magic#Spells|Spells]] and benefits from Blessings may give you the ability to make certain calls during combat.  There are 7 calls in //Tales Untold// that characters may call: DISARM, EXECUTE, HEAL, REND, REPEL, RESIST, and STRIKEDOWN.  When you make a call you should make it loudly and clearly so that it is understood. [[magic#Spells|Spells]] and benefits from Blessings may give you the ability to make certain calls during combat.  There are 7 calls in //Tales Untold// that characters may call: DISARM, EXECUTE, HEAL, REND, REPEL, RESIST, and STRIKEDOWN.  When you make a call you should make it loudly and clearly so that it is understood.
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 If it is unsafe to take a STRIKEDOWN by falling over, or you are incapable of taking it for another reason, you may instead take the effect of a REND call as if it were the STRIKEDOWN call. If it is unsafe to take a STRIKEDOWN by falling over, or you are incapable of taking it for another reason, you may instead take the effect of a REND call as if it were the STRIKEDOWN call.
  
-==== Bleeding Out ====+---- 
 + 
 +===== Bleeding Out =====
  
-[[File:death.jpg|right|400px]]+{{ ::death.jpg?400px}}
  
 When you reach 0 hits, you should fall over on the floor and begin counting.  This is your **Death Count** and will be 1 minute for every maximum hit you have (so 3 minutes by default, 6 minutes if you have the [[combat#Stout|Stout]] skill, and 1 minute fewer for every unit of Blood you've sacrificed in the last 12 hours).  When you reach the end of your Death Count, you will suffer a **Mortal Wound**. When you reach 0 hits, you should fall over on the floor and begin counting.  This is your **Death Count** and will be 1 minute for every maximum hit you have (so 3 minutes by default, 6 minutes if you have the [[combat#Stout|Stout]] skill, and 1 minute fewer for every unit of Blood you've sacrificed in the last 12 hours).  When you reach the end of your Death Count, you will suffer a **Mortal Wound**.
combat_rules.txt · Last modified: 2023/04/12 08:32 by katie