Hit with the hitting edge - LARP weapons have a hitting edge and this is the edge you should hit with. It should be clear on the weapon which edges you should hit with (the edge that on a real weapon would cause damage), and if in doubt check with a Ref.
Pull your blows - the goal of LARP combat is to lightly hit the target so they are aware that they have been hit, not to actually hurt them. If someone tells you that you are hitting them too hard then by definition they are correct and you should hit less hard. If in doubt about how hard you're hitting, check with a Ref.
Never hit the head - the head is not a valid location to hit and all hits against a head can be ignored.
Avoid hitting sensitive areas - being hit in the groin, breasts or backside is painful. Don't do it.
Hits on hands holding a weapon count as hits on the weapon - flicking at people's knuckles while holding a weapon is again painful. Don't do it.
Never stab except with approved collapsible tip weapons - LARP weapons contain a solid core that may come through and cause injury if the weapon is used to stab with, therefore you should never stab with a normal LARP weapon. The exception for this is approved collapsible tip weapons (which must be checked and approved by a Weapons Ref) with which stabbing is permitted.
Never barge with shields - shields should be used to block blows but should never be used to barge with since they are not sufficiently padded.
Never hit with a coreless weapon - LARP weapons for melee must have a core. If a weapon does not have a core you must not hit with it.
Do not push in a weapon lock - if you are in a lock with another character's weapon (e.g. blocking a blow with a sword), it is not acceptable to try to win the lock with force: this can cause injury and damage the weapon. In such a lock, both parties should disengage and adjust their stance instead.