====== Territory Improvements ====== {{ ::camp_nofaces.jpg?400|}} Realms are not just made for war - the people of the Hundred Realms have homes to customise and improve both to their own benefit and to the benefit of the Realm at large. These are known as **Improvements**. While Conquest is open, anyone from a Realm may spend money to construct an Improvement on a Territory within their own Realm. These are added straight onto the Conquest Table since they do not affect Combat Resolution. Only one Improvement of each type may be added to a Territory (but multiple may exist through a Realm) with the exception of Features (which may be stacked). Improvements have both effects for the Realm and for the People. The more of a type of Improvement there is in a Realm, the greater that influence will be. Improvements are always permanent and may only be destroyed with Magic or by an occupying [[Conquest]] Force using the Attack Order to raze the Improvement for money. ===== Improvement Types ===== ==== Library - 90R ==== * A Library is constructed that contains books and information on a variety of topics. * Between Events, the Monarch of the Realm may request a topic to be researched in the Libraries of their Realm. * The more Libraries there are, the better quality the research will be. ==== Sanctuary - 81R ==== * A Sanctuary dedicated to a specific Entity - a god or otherwise - is constructed and devoted. The dedication must be provided when the Sanctuary is constructed. * 27R may be paid by anyone from the Realm where the Sanctuary resides in order to rededicate the Sanctuary to a different entity. * Each Sanctuary increases the base amount of [[Audiences#Tribute]] given to an entity to encourage it to provide an [[Audiences|Audience]] in Camelot. ==== Mine - 72R ==== * A Mine begins to dig into the earth to harvest the riches beneath, but at a risk to the stability of the world around it. * Each Mine produces a varying quantity of Resources (including Beans) each Phase, but carries a risk of a mishap with lasting consequences. * An average Bean production from a Mine would be 1-3 Beans, but this will vary. ==== Courthouse - 63R ==== * A Courthouse is established to maintain the laws of the land. * Between events, the General of the Realm may specify an individual to try to bring to justice, or a change to the Realm's laws to effect its people. * The more Courthouses in a Realm, the more effective the General's endeavours in law will be. ==== Theatre - 54R ==== * A new Theatre with its troupes and shows is established that brings joy and opportunities with it. * Each Theatre increases the chances of unexpected opportunities arising while on Quests and Vignettes in this Realm. ==== Woods - 45R ==== * The Woods are cultivated to produce fruits and herbs to aid the people. * At the start of each Event, an assortment of healing consumables will be made available to the Monarch based on the number of Woods in the Realm. ==== Farm - 36R ==== * Farmlands are established and managed to improve the food supplies of the people. * The people of the Realm are less likely to suffer from illnesses or other ill-health. ==== Feature - 18R ==== * A small feature is added to this Territory and now exists here. * 10 words may be used to describe this feature.