Spell List

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There are an infinite number of Spells, the limit being only the creativity of the caster, but the effects and costs can vary wildly as Magic fluctuates and the unprepared have been known to suffer. Thankfully, some effects have been known to remain stable with their effects and prices remaining fixed and predictable. Some such spells have been made publicly known by Mages across the Hundred Realms and are detailed here.

To use a scroll you must open it and read its full effect before continuing. Reading a scroll takes your full attention and you cannot fight or defend yourself during this time. If the Scroll states that it must be shown to the target then they must read it instead. Remember: anyone can open and use a scroll!

This list is not even close to exhaustive!

Combat Spells

Air Blast

Air Blast
Cost 3 Beans
Target Any within 10m
Effect For the next 30 minutes, once you may call YOU REPEL at the target.


Butterfingers

Butterfingers
Cost 3 Beans
Target Any within 10m
Effect For the next 30 minutes, once you may call YOU DISARM at the target.

Concussive Bolt

Concussive Bolt
Cost 2 Beans
Target Any within 10m
Effect Immediately call YOU STRIKEDOWN at the target.

Fireball

Fireball
Cost 4 Beans
Target Any within 10m
Effect Immediately call YOU REND at the target.

Healing Light

Healing Light
Cost 3 Beans
Target Any within 10m
Effect For the next 30 minutes, once you may call YOU HEAL at the target.

Mage Shield

Mage Shield
Cost 5 Beans
Target Caster
Effect For the next hour after casting, the target may form a Mage Shield by keeping an open palm outstretched in front of them. This provides +2 hits until they are lost or the spell ends and all damage to the arm may be ignored as if the arm were a shield (i.e. effects still apply).

Blessings

Note: Blessings are delivered to their targets immediately upon creation and each Mage may only have 1 active Blessing at a time.

Blessing of the Mighty Warrior

Blessing of the Mighty Warrior
Cost 15 Beans
Target (named by Creator) Example: Erica the Bold
Condition (named by Creator) Example: While the target never knowingly tells a lie.
Effect Target gains 2 uses of STRIKEDOWN by melee blow and 1 use of RESIST STRIKEDOWN every 30 minutes.

Curses

Note: Curses are delivered to their targets immediately upon creation and each Mage may only have 1 active Curse at a time.

Curse of Clumsiness

Curse of Clumsiness
Cost 15 Beans, 1 Blood, 1 Weapon
Target (named by Creator) Example: Allie the Upshot
Condition (named by Creator) Example: Until Roderick is Monarch no more
Effect Every effect call that strikes the Target's weapon also confers the effect of DISARM
Side-Effect Find out in play

Conquest Spells

Note: Conquest Spells are only proven effective if the Scrolls themselves are handed in alongside Orders on the Conquest Table.

Embolden

Embolden
Cost 8 Beans
Target One Territory on the Conquest Table
Effect The Strength of the target Territory is increased by 1 for this Phase.

March on the Wind

March on the Wind
Cost 3 Beans
Target One Force on the Conquest Table of the same Realm as the spell's Creator
Effect The specified Force may make its Move order to a Territory of the same Realm provided that Territory contains a Stronghold.

Raise Arms (Lesser)

Raise Arms (Lesser)
Cost 15 Beans
Target One Territory on the Conquest Table
Effect Provided at most one other Force is owned by the Realm, a second Force is created on the Territory in the name of the owning Realm.

Withering

Withering
Cost 8 Beans
Target One Territory on the Conquest Table
Effect The Strength of the target Territory is reduced by 1 for this Phase.