Character Information

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Here will be a list of characters as they are created and booked.

Contents

Booked Characters

Algaroth

Armelia Callis, Captain of the Grand Warlock's Guard

Name: Armelia Callis, Captain of the Grand Warlock's Guard
Player: Gail P
IC Pronouns: She/Her

Bio:
The stoic enforcer of the Grand Warlock. Known for her loyalty and cruelty, and for her devotion to the cause of the Dread Axioms.

Eirik the Lost, Herald of the Realm, Last of the Ainghyllites

Name: Eirik the Lost, Herald of the Realm, Last of the Ainghyllites
Player: Tim K
IC Pronouns: He/Him

Bio:
Ainghyll was a small, pleasant farming village, nestled in the Dales of Jorvik. Was is the appropriate word, it was too close to Algaroth, which for years had been a blessing, but during the civil war Ainghyll was used a battlefield, and afterwards the realm of Algaroth claimed what was left of it. Which was not much, the people of Ainghyll fought against this new, dark regime, and were brutally crushed by the Dread Archon, the village was razed, and it's people killed or scattered to the wind, it's Monarchs executed publically. One survivor was allowed to keep the name of his former village, Eirik Hafdirsson.

With the fall of the Grand Warlock, he has remained in Algaroth to aid Leona Ash and Armelia rebuild the shattered country, which they had thought lost up until the last truth from the mirror. He will not leave another country to fall to ruin.

He practices his magic and challenges the Wolf Packs in the region in heroic combat, aiding the weak, arming the strong.

Queen Leona Ash

Name: Queen Leona Ash
Player: Theresa A
IC Pronouns: She/Her

Bio:
"How nice of you to rejoin us. Did you know that with this preservative art, I can keep you alive indefinitely? What once was used for salvation is now turned toward other ends. I shall ask you again: Where are the rebels?"

Every garden needs to be periodically weeded. The First Apostle stands ready to prune back any unruly, stray growth within the kingdom and ensure that only those who demonstrate appropriate adherence to the Dread Axioms are permitted to rise to greatness.

Previously rumoured to have served as an unremarkable priestess of the God of Albion within the kingdom of Fairwynn, Leona's fortuitously-timed conversion to the Dread Axioms and alignment with the cause of Grand Warlock Skarn saw her placed into an unprecedented position of power as First Apostle of the newly reforged Dark Templar order.

Arkenholm

Cadoc Carew

Name: Cadoc Carew
Player: James W
IC Pronouns: He/Him

Bio:
Cadoc Carew led a popular uprising in the Realm of Arkenholm, resulting in the ascension of his sister Ceindeg to the Sapphire Throne. Through strength and sorcery he shall ensure Arkenholm’s rise once more unto glory, as its people have long been promised.

Ceindeg the Bright

Name: Ceindeg the Bright
Player: Susannah C
IC Pronouns: She/Her

Bio:
Queen of the once-glorious realm of Arkenholm, Ceindeg the Bright (once Ceindeg Carew) has vowed to lead her people back to prosperity and restore the splendour of their lands. With the help of her brother Cadoc and their retainers, she aims to rebuild allegiances with other realms, and has journeyed to Camelot in the hopes of building a new future for her people.


Iobar Doitean

Name: Iobar Doitean
Player: Michael S
IC Pronouns: He/Him

Bio:
Iobar Doitean is a wandering collector of stories and lore. He arrived in Arkenholm shortly before the uprising and has since adopted the Kingdom as his homeland, citing his desire to see history in the making as his reason for doing so.


Lady Mairead Damaran

Name: Lady Mairead Damaran
Player: Rosie D
IC Pronouns: She/Her

Bio:
Lady Mairead Damaran, is lady-in-waiting to the realm’s leader Ceindeg the Bright. She is the only daughter of Lord Erevan Damaran who was a second cousin to the realm’s previous Monarch Lloyd the Lustrous (now called Lloyd the Dull). Her family switched allegiance just before the uprising and their support helped Ceindeg’s bid for the throne. House Damaran have managed to stay in favour at court despite being related to Lloyd the Dull, but there are whispers in court that they are not as loyal to the new monarch as they claim to be. Lady Mairead shows great loyalty to Ceindeg and is very grateful to have been appointed as her lady-in-waiting; it is the perfect opportunity for her to prove to everyone that her family is loyal to the realm.


Talaith Silversmyth

Name: Talaith Silversmyth
Player: Sophie L
IC Pronouns: She/Her

Bio:
Talaith Silversmyth was previously in the service of the corrupt King Lloyd the Dull, yet, despite the regime change, somehow managed to retain her status and position at court. Talaith also has influence in court, and aided her childhood friend the Lady Mairead Damaran in seeing her appointed as lady in waiting to Ceindeg the Bright. Talaith seeks only for the prosperity of Arkenholm and to restore it to its former glory. She is a loyal follower of Ceindeg who she believes can achieve this goal.


Auralia

Queen Desirae Morgannon

Name: Queen Desirae Morgannon
Player: Charlotte W-S
IC Pronouns: She/Her

Bio:
Desirae is a daughter of the Morgannon family, last surviving member and the Queen of the realm of Auralia. She is a beloved monarch and the nobles of the land spend their time trying to curry favour with her through feats of honour, strength, magic or the backstabbing betrayal of one another. It begs the question of how she alone stays in power. Her time is spent organising parties, fiercely negotiating with other realms and taking no small amount of pleasure in the escapades of her subjects. Desirae is known to have changeable moods and being close to her comes at a risk.

Barrowfell

Aeduin

Name: Aeduin
Player: Alexander E-T
IC Pronouns: He/Him

Bio:
Aeduin grew up in a village near Shadow Wood where frequent bandits attacks and the demands of the Witch meant that his childhood was tough. He is Mildreth's servant.


Lord Crow

Name: Lord Crow
Player: Elynor K
IC Pronouns: He/Him

Bio:
The ruler of the Realm of Barrowfell has always held the title of Lord Crow. Passed on from generation to generation through nomination of those who might uphold the legacy of this proud title, the Lord Crow of Barrowfell once struck fear into the hearts of the most fearless of bandits, and a loyalty stronger than steel from their followers. Each generation had a new legend to tell, greater than the one before.

And though the legends are still told, they are old and faded. Since the rise of Camelot, the Lord Crow became a figurehead; a tool to pacify, not to rule. Getting back to the legends of old after the Fall returned power to Barrowfell has proven difficult. This is the third year since this Lord Crow was given the title, after the previous one - his brother - fell victim to golden fever. Though he has ruled well enough to calm some of the chaos after the Fall, and with enough assertion not to be accused of weakness, people still whisper that it invites poor luck to be near him for too long, that perhaps he is cursed. For, though he is still a young man he has already lost his brother to fever, and two wives; the first going missing almost three years ago, the second passing from natural causes last year. Barrovians are a superstitious lot and so the Lord Crow is approached with hesitation.

Though he often secludes himself in the great fortress of Mount Knoll, rumour has it the Lord Crow is reaching out to make alliances with the less superstitious in order to help stabilise Barrowfell. His journey to Camelot is likely to be no exception.


Mildreth

Name: Mildreth
Player: Iain D
IC Pronouns: She/Her

Bio:
Deep in the Shadow Wood dwells a wicked witch, so evil that it is said her heart has rotted in her chest and so powerful that the trees themselves bow to her whim. Even the bravest souls fear to so much as speak her name and few dare enter her woods. Those that do rarely return.

Mildreth is her daughter. When the Witch of Shadow Wood has need of something from beyond the borders of her forested domain, it is most often Mildreth who takes the errand. The folk of Barrowfell know to avoid her if they can and to treat her with wary deference if not, for she is her mother's eyes and ears and a witch in her own right.

Rumour has it that the Lord Crow has been courting an alliance with the Witch. With the opening of Camelot's gates, Mildreth has been sent as envoy of the Witch to accompany Lord Crow.


Cerrid

Ranger-General Faolan Valcrest

Name: Ranger-General Faolan Valcrest
Player: Matthew C
IC Pronouns: He/Him

Bio:
Orphaned at a young age, Faolan was taken in by the household of Cynwrig Valcrest, a Ranger-Captain in the militia the Cerrid region maintained as local enforcement under Camelot rule. He was raised and educated in the ways of the Cerrid, tending the fields, learning the realms craft and training to defend the lands.

When he came of age, Faolan followed Cynwrig into the militia, taking up his position as Ranger-Captain when Cynwrig was prompted to the position of Ranger-General.

When Camelot fell, Faolan helped lead the Cerrid as they fought against the waves of invading Saxons, carving out the realms independence, but losing his father figure just as overall victory was achieved.

Taking up his father’s mantle, he has helped protect Cerrid as it learns its independence once more. With Camelot opening its gates once again, Valcrest has been sent by the Morrigan to represent Cerrid’s interests and potentially settle some old scores.


Merrid Dain

Name: Merrid Dain
Player: Stephen B-S
IC Pronouns: He/Him

Bio:
Even more than most Cerridians, Merrid has always been fascinated by the night sky. The dance of stars and constellations across the heavens weaves an intricate pattern that he has learned to trace as surely as his fellow rangers trace a deer or fox. Trained at Cerrid’s Grand Observatory, a tall tower of stone and glass that serves as the kingdom’s repository of knowledge both magical and astronomical as well as a landmark upon which to align stone circles and other astronomic markers, he accompanies their delegation to Camelot both as a magical expert and adviser, and as one who will bring back to his realm the new knowledge and new mysteries to be found within its walls.


Tora Cairn

Name: Captain Tora Cairn
Player: Alice T
IC Pronouns: She/Her

Bio:
Tora Cairn is the youngest daughter of one of the more prominent noble families in her realm of Cerrid. Her early life was fairly content and happy enough, even with her constant squabbling with her siblings (most of it was in jest), she grew up a bit wilder than a noblewoman was expected to be with her more adventurous interests and quick temper.

Her numerous siblings took up roles that greatly benefitted their family such as studying magecraft, becoming a scholar, marrying advantageously or in the case of the eldest preparing to take over the household. Tora found herself slightly overshadowed from a young age because of this and struggled with finding a place for herself. She had no real interest in scholarly arts or magic, there was no one who took her fancy long enough to wed either.

Inspired after listening to her Grandmother’s tales of her own youth where she joined the small militia of the where she eventually became a Captain, Tora took it upon herself to follow the same path. This upset her parents some as they wanted to keep their youngest close to home, though they ultimately respected her choices when they saw how happy it made her.

However her path to this role only gave her a fiercer need to prove herself as she became aware early on that some considered her steady rise through the ranks was down to her family rather than her own skill. This has made her even more hot-headed and quick to start fights.

As Captain she serves directly under General Faolan Valcrest, a man who recognises her talents and does his best to temper her attitude when he can. Valcrest is one of the only people she will truly listen to and even he is subject to her occasion sharp remarks.

Chaturan

Sir Aiden Veet, White Knight

Name: Sir Aiden Veet, White Knight
Player: Peter L
IC Pronouns: He/Him

Bio:
The White Knights of Caturan hold to strong virtues of purity and honour, and Aiden is no different. He is young and idealistic, keeping his body as pure as his mind. He piously serves his realm and its Ivory Monarchs, but has a simple moral compass and often struggles to find nuance in situations. People are good or bad. Things should be done, or they should not. To compromise is to lack conviction.


Cotswell

Alberic Longinus

Name: Alberic Longinus
Player: Edward M
IC Pronouns: He/Him

Bio:
A Lordling of a Cotswellian noble house, Alberic is a notorious wanderer and seeker after ancient lore.

Fiobha

Cecila

Name: Cecila
Player: Lizzie V
IC Pronouns: They/Them or She/Her

Bio:
TBC

Sir Duncan McClure

Name: Sir Duncan McClure
Player: Peter W
IC Pronouns: He/Him

Bio:
When Camelot fell, Sir Duncan made a sacred vow not to rest until Fiobha had been restored to it's glory of old. Something powerful must have witnessed this vow because his death two years later did not release him from his words.


Ealasaid

Name: Ealasaid
Player: Aislin L
IC Pronouns: She/Her

Bio:
Witch, warrior, power behind the throne - Ealasaid walked out of the woods not long after the fall of Camelot and, gathering support as she went, embarked on a quick and ruthless conquest of what she considered to be her people's ancestral lands. Almost nothing is known of her before she appeared to set the true ruler of Fiobha on the throne - and the crown upon their head with her own hands - but the battles she lead are not soon to be forgotten.

She now hold the triple rank of General, advisor to the Crown, and de-facto head of the realm's witches. Slow to anger, but quick to retaliation, she is a force to be reckoned with - and you can never be sure how much of what the Monarch of Fiobha says is actually her words.

She fiercely promotes both patriotism for her emergent realm, and the new Fiobha faith; the Stag is her animal, and she wears a crown of antlers to show her devotion.

Halrgardr

Deas Murtair

Name: Deas Murtair
Player: Elizabeth H
IC Pronouns: She/Her

Bio:
TBC


Fliberis

Name: Fliberis
Player: Adam G
IC Pronouns: He/Him

Bio:
After travelling for several years, learning the arts of healing and magic, Fliberis “settled” in a viking village. While initially he had planned to move on after trading magical or medical services for much needed supplies, he found work as a healer and teacher to be very rewarding. Now the village has grown into the realm of Halrgardr; he has taught many of its inhabitants since they were children including its queen Freyrna who still seeks his council to this day, and sometimes even follows it…

Freyrna Mijadottir

Name: Freyrna Mijadottir
Player: Ella S
IC Pronouns: She/Her

Bio:
The Queen of Halrgardr has become an inspriational sight for many would-be heroes and every fighter in the realm. In battle she can be found leading the charge, at home she is often out among the people, checking that everyone has what they need and offering assistance if not. She treats them all like an extended family. Her generous nature is known outside her realm, and she will send help to anyone she believes will use the aid for good, often going herself if the matter is a troublesome beast.

Many of the people of Silfrfold have known her since long before she became a queen and will happily tell stories of her as a child in a village, usually involving brandishing a wooden sword at some invisible beast whilst escaping the clutches of her terrible captor Fliberis - her exasperated teacher.


Snip-Snap-Snorem

Name: Snip-Snap-Snorem
Player: Chris B-S
IC Pronouns: They/Them

Bio:

Tell me a story of somebody’s origins,
Somebody close to both you and me:
Start with a tragedy, then through a rhapsody,
Onto a story of victory!
Day number four and the boys were all gone leaving
One sickly child to find what they’d sought
Soon found the river and filled up the firkin, then
Struck up a fire and set on a pot
Once was the lord of the Earldom of Coventree,
Hailed by all as both learned and nice,
Loved by his people and also his family,
Yet he was prey to the gambling vice:
Ah, but the smell of the fire called a predator
Thinking to visit more mischief and strife,
“Halt!” cried the child, “for I don’t wish to quarrel!” and
Threatened the beast with the tip of their knife.
One stormy night he was out at a dicing-hall,
Playing with strangers at aces-are-wild,
Flush with a run of good luck he grew confident,
Goaded to gamble his sweet youngest child!
“Say!” said the wolf, “Where’s your manners and morals,
“To threaten a traveller coming alone?
“I can smell tears on the air, for your rabbit I’ll
“See if I know of a cure for your woe.”
Off went the child with its dolly and clothing,
Bewildered and frightened and soon very lost,
It wept all the way over hill moor and dale,
Until it arrived in the Great Howling For’st,
Well now the youth was ashamed of their actions and
Served up the meat in an old wooden dish.
“Tasty!” she cried, as she snapped it up whole, adding
“Here, little cub, let me grant your wish.”
There it was shown to its new elder brothers, called
Courage and Wisdom and youngest child, Nice
One was a coward, the other a dullard and
One was the image of cruelty and vice.
So the good youth hearkened well to her words and they
Left the back door on the latch as they slept
Then in the morn, when they checked on their father the
Wolf was the only one curled in his bed.
Many years later, the youth had a fever too
Serious to send them to fetch water in
Off went the elder boys one at a time for to
Gather some vittles and drink for their kin
Well! thought the youth, Not a second to lose!
And they packed up a bindle to leave there fortwith
Taking their step-father’s axe and their doll
As they set out to join with the heroes of myth
Wisdom was foolish and Courage was cowardly,
Nice was too wicked to give up a bone,
And so a she-wolf of mischievous temperament
Saw to it none of the boys would come home
But who is your smiling and handsome narrator, this
Adept of charms, manners and decorum?
Why, it's the one that you just heard the story of,
Yes, it's none other than SNIP-SNAP-SNOREM!

Legion

Griselda Kyngeston

Name: Griselda Kyngeston
Player: Amy A
IC Pronouns: She/Her

Bio:
The Mage-Queen of Legion matches her maternal ancestors in magical prowess, and has long been fêted for her dedication to the economy and her people's welfare. From fertility rituals to make fields overflow with wheat ears, to enchanted waterwells that forever draw pure, she works tirelessly for the nation. It is said that she is universally adored, and every Legionnaire carries a portrait of her somewhere on their person in reverence.


Robert Kyngeston

Name: Robert Kyngeston
Player: Zac S
IC Pronouns: He/Him

Bio:
Robert Kyngeston is the austere commander-in-chief of the Legion forces. As the husband of the reigning monarch he enjoys a secure position and wide remit. Despite his apparent despotic appointment he is very popular amongst his people. Approval ratings gathered in the yearly census have scored regular 100% satisfaction several years in a row. In his brash and excitable youth Robert was often seen spearheading the mighty Legion armies’ grand offensives. These days it is said he prefers subtlety; rumours suggest he has been training half the realm in specialised covert tactics. Robert often does his duty in receiving visiting dignitaries in the Eternal bastion. He does so gracefully and with delicate tact for the most part, it is unfortunate that he is somewhat forgetful, always having to rudely leave the room to fetch some misplaced item. Robert and Griselda do not have any publicly recognised children, though a significant amount of Legionnaires bear a very strong resemblance to Robert himself.

Mayga

Arriella Thea

Name: Arriella Thea
Player: Hannah G
IC Pronouns: She/Her

Bio:
Ariella is a highly respected sorcerer within Mayga. She came to the realm in her early teens as an orphan. She was taken in by a well respected sage who took a shine to her given her natural curiosity with the study of magic. Her reputation is well known across the realm for being the brightest and therefore works in one of the top schools. Her book collections is that of awe to others and she holds some of the rarest books known.

John Doe

Name: John Doe
Player: Michael W
IC Pronouns: He/Him

Bio:
John Doe awoke 3 years ago in the realm of Mayga with his memory wiped, his only memory was the skills he had learned to become a mage.

Melltith

Bronwen the Valiant

Name: Bronwen the Valiant
Player: Chaos
IC Pronouns: She/Her

Bio:
Bronwen the Valiant, who among the courts of Melltith has not heard that name spoken with some excitement in recent months? A previously unheard of knight, whose true talents were revealed when she earned her title by bravely standing in defence of Lord Ewan the Just as he was set upon by a large gang of violent ruffians as he walked the countryside. Who refused to yield as she took blow after blow, reduced to a bloody mess by the time she felled the last of the brutes, but still had the composure to maintain a proper knightly bearing. Whose services as a knight and bodyguard are now in high demand among the nobility, and is even said to move in close circles to the monarch! Alas she is no mage, but nobody is perfect. Only time can tell what this new face walking among Melltith's most privileged will bring!


Bryn the Unchallenged

Name: Bryn the Unchallenged
Player: Dave H
IC Pronouns: He/Him

Bio:
Has never faced anything in combat that qualifies as a personal challenge.


Cai the Clear Sighted

Name: Cai the Clear Sighted
Player: Dan A
IC Pronouns: He/Him

Bio:
Cai is generally friendly and eager to meet new people. He appears to have the ear of Myffanwy the Wise and happily offers to intercede on people's behalf. There are however, rumours that his main task is to prepare appropriate and targetted themes ahead of the casting of a curse by the court.


Ffion the Dragon

Name: Ffion the Dragon
Player: Anna S
IC Pronouns: She/Her

Bio:
Well known within Melltith for the tales of their challenges against a mighty dragon, they are a cunning strategist, a scholar and a bard.


Meredydd the Inapt

Name: Meredydd the Inapt
Player: Ellie H
IC Pronouns: She/Her

Bio:
Known for winning the local tournament with her skills with a naginata. Even though her talents clearly lie with the blade, she seems to spend most of her time chasing after mages despite having shown no capability for magic.

Myffanwy the Wise

Name: Myffanwy the Wise
Player: Mat A
IC Pronouns: They/Them

Bio:
TBC

Penmortid

Kaswallon Setana

Name: Kaswallon Setana
Player: Idan H
IC Pronouns: They/Them

Bio:
Kenwyn Arverus' cousin, Kaswallon is similarly young, inexperienced and poorly trained, but is resolute to rise up and match the expectations of their new position. Kaswallon is fond of adventure, and claims descent from the Damned hero and explorer Setana.


Kenwyn Arverus

Name: Kenwyn Arverus
Player: Emma B
IC Pronouns: She/Her

Bio:
As the youngest, most inexperienced and poorly-trained Pirate Queen of the Glorious Damned in living memory, Kenwyn is positive that it should not be difficult to live up to the example of her illustrious ancestor Arverus. Indeed, Kenwyn's propensity to declare war or lifelong vengeance on anything that mildly offends her does at least point to superficial similarities between heir and Conqueror.

A self-professed rogue and scoundrel, Pirate Queen Kenwyn leads a motley crew of other, more subservient rogues and scoundrels. The Glorious Damned sail and steal under the flag of the dying albatross - composing poetry under the open skies, scorning all rules besides her own, and cursing the name of Luck.


Vortimer Delbaeth

Name: Vortimer Delbaeth
Player: Seb A
IC Pronouns: They/Them He/Him

Bio:
Vortimer is an aging Cynic philosopher. He has a somewhat eccentric approach to the disquisition of human folly.

The Wretched

Name: The Wretched
Player: Sally O
IC Pronouns: She/Her

Bio:
The Wretched serves as advisor to the Court of the Pirate King. In the tradition of her adoptive Ancestor, Merrin the Turncoat, she secured her present status by providing the Glorious Damned with the means of conquering her homeland.

In spite of all that she has done to secure the Pirate King's favour, the Wretched spends very little time at court, preferring to walk the wilds alone.


Rhyfel

Air Adhart

Name: Air Adhart
Player: Mike C
IC Pronouns: He/Him

Bio:
Air Adhard, a guide, always willing to take others to where they need to go.

He can often be found wandering well beyond the borders of Rhyfel - offering aid to others on their journeys, and encouraging heroes along their paths.


Queen Arianwen

Name: Queen Arianwen
Player: Reesha D-E
IC Pronouns: She/Her

Bio:
Queen Arianwen, like many Rhyfellian monarchs before her, takes a direct and active interest in the well-being of her citizens. Renowned for her gentleness, her fairness, and her love of song, she is equally a friend to her human subjects as she is to the many animals that dwell within her nation. Since her occupancy on the throne, many are the stories of a kind and mysterious stranger in light blue quietly intervening in people's lives to bring lovers together, to find lost children, and to rescue woodland creatures from inconvenience. When asked about her possible involvement in such tales, the Queen will merely smile, and comment that there are ever so many good-hearted people in her Realm.

Cadfan app Caradoc

Name: Cadfan app Caradoc
Player: Mike D-E
IC Pronouns: He/Him

Bio:
Cadfan app Caradoc is the wizard who dwells atop the Whispering Mountain.

Cadfan serves as a teacher of magic, as did his forebears, many of whom instructed the past Monarchs of Rhyfel. He also takes an interest in heroes and warriors fighting on the side of right, giving blessings to those he deems most worthy, or most in need.

Cadfan is notably religious, with a lifelong faith in the God of Albion. He was also a staunch supporter of Arthur, and makes no secret of his hatred of curse magic, which he considers evil.

Cadfan has become a friend and counselor to the Queen of Rhyfel, who has appointed him general of her armies, despite, or perhaps because, he is not himself a man of war.


Iola the Blessed

Name: Iola the Blessed
Player: Cecily P
IC Pronouns: She/Her

Bio:
Iola the Blessed is a mage and traveller who gets out of court duties by claiming she is questing for the Grail.

Saxon Lands

Eldrad, the Thunderhead

Name: Eldrad, the Thunderhead
Player: George B
IC Pronouns: They/Them

Bio:
Once an apprentice to the terrifying Saxon wizard known as the Burnished Eye, Eldrad now operates as a herald and messenger for the Saxons, spreading news and stories across territories. Eldrad is also known to be developing his own magical skills in unison with Hildebrand the Burned, daughter of the Burnished Eye.

Even among the Saxons, Eldrad is known to have unorthodox views on the destruction of Camelot, insisting that the fall was a ‘metaphysical necessity’ required for the world to develop and change, and that some stories must forever remain untold, for they can never be made sensible within Camelot’s paradigm.


Hildebrand, the Burned

Name: Hildebrand, the Burned
Player: Florence W
IC Pronouns: She/Her

Bio:
On her eighteenth birthday, Hildebrand’s burned body was dragged from the smouldering ruins of her father's tower - alongside his corpse. Given how feared the wizard was in life, it didn't take long before rumours of his demise and, later, his daughter's survival, spread far and wide. It was expected, anticipated even, that Hildebrand would take up his reign of terror.

That didn't happen. Instead, Hildebrand - alongside her father's protege, Eldrad the Thunderhead - has eked out a quiet existence among Saxon storytellers and small-time magic-users. The world has heard little of her.

Still, some among the Saxons whisper and wonder. One day, The Burnished Eye may well rise again.


Stratiotora

The Advocate

Name: The Advocate
Player: Tara F
IC Pronouns: She/Her

Bio:
The Advocate sits at the right hand, listening to counsel from beyond The Veil, garnering favour from both this world and The Other.

Her uncanny abilities to communicate with those Who Know leave her much sought after, both at diplomatic assemblies and at the table of the war councils.

Despite her diligence to her hectic schedule, it's still said she roams the Keep's halls past sundown, deep in thought and prayer.

Though it is whispered at times her methods are perhaps unorthodox, no one can fault the results, nor question her process.

Who would dare to defy the demands of those beings older than time itself?

As the viziers of Stratiotora depart for Camelot, the powerful men within the court feel the sharp sting of uncertainty and emptiness. Reticent as always it goes unspoken and a collective breath is held amidst all ranks and titles while they await the return of their Lady Luck.

The Seer

Name: The Seer
Player: Connor W
IC Pronouns: He/Him

Bio:
The Seer of Stratiotora is one of the three archmages of the realm, guided by his clairvoyant visions. His steady hand and wise eye may yet turn an unprepared quest into a ready expedition.


The Wayfinder

Name: The Wayfinder
Player: Misha R
IC Pronouns: They/Them

Bio:
They walk among the spirits, the flora and fauna. They are the medium between the Material Plane and Veil. They see the paths of magic and seek to discover new knowledge and help their Realm and others. They can find the path to realms and the unknown


The Witness

Name: The Witness
Player: Richard D
IC Pronouns: He/Him

Bio:
The Witness of Stratiotora is the eyes of the Soon to be God as much as his voice. He walks with the common folk, the soldiers, the commanders and the nobles alike. It’s said that he can reach into the Veil itself and change the weave of fate, closing wounds and changing when a person departs this life.

Beyond the physical he hears the woes of the people and gives them sage council. With his oracular abilities there have been many occasions where he has known what troubles a person is struggling with before they come to him, or he has actively sought them out to provide succor. Either way, he always seems to be in the right place at the right time.

The Witness now travels to Camelot, will they need his healing hands or healing words more?

Svobodaskein

Hov

Name: Hov
Player: Laurence P
IC Pronouns: He/Him

Bio:
An enigmatic hedge wizard who dwells deep in the swamps of Thousand Drownings, Hov lives under one principal law: each soul is a god, each soul is free.

When the old regime fell, the people were left bereft of purpose. Banditry, petty wars between landowners and criminality were rampant. Dictators, royal second cousins and village toughs squabbled over the pieces of a fallen kingdom.

In the eye of this whirlwind, a humble village in the depths of the morass prospered against all odds. An island of peace and stability amongst the chaos. Those who asked the villagers how this was achieved received one reply: "we heed the words of Hov". Soon, representatives from across the realm journeyed into the misty swamps to seek the advice of this mysterious figure.

Within a year Svobodaskein was stable and prosperous, and the name of Hov was known and respected across the realm. Requests were made for him to take up the seat of power in Zhivograd. All such requests have been refused.

Ask a resident of Svobodaskein who rules over the realm, and you will receive only one reply: "each soul is a god, each soul is free".


Valgar

Name: Valgar
Player: James C
IC Pronouns: He/Him

Bio:
The Valgarian Band – guardians of the Yawning Mire. That stinking morass which those unfortunate enough to make their living in the paddies of Thousand Drownings must trudge across to make a measly living in the utopic capital of Zhivograd, where buildings touch the fog and the roads are paved with stone.

But there are tales. Strange lights in the darkness, and dangerous creatures hunting down their prey through the poisonous geysers and sticky quicksand. Stopped by the flash of steel and a charming grin, guiding those fortunate enough to meet them through the wilderness: the company of Valgar. Warriors inexplicably making their way in the grim reality of the mudflats, assisting those who need it. “Each soul is a god, each soul is free” they say with a wry smile and a flash in their eye, gesturing for those behind to follow.

Now that the call of Albion has arrived, they make their way out of the Mire for the first time in many years. Arthur has called; they will answer.

Played Characters

Fiobha

George

Name: George
Player: Chris H
IC Pronouns: He/Him

Bio:
George splits his time between quiets libraries and travelling the world studying interesting occurrences. He followed rumours of an undead paladin to Fiobha and has been following him ever since.

Penmortid

Aodhan Setana

Name: Aodhan Setana
Player: Omri H
IC Pronouns: He/Him

Bio:
Younger brother of the Damned General Kaswallon. Aodhan seeks to live up to his ancestor's legendary exploits as explorer and adventurer.

Created Characters

Chaturan

Tarrasch

Name: Tarrasch
Player: Sarah C
IC Pronouns: She/Her

Bio:
The Last Shale Witch. Mistress of the Counter Gambit. She lives amidst the ruins of Shale Cathedral, attended by the ghosts of her former acolytes. it is rumoured that she only bent the knee to the Ivory King in order to fulfill an ancient prophecy. Those who go to the Cathedral returned wreathed in shadow and forever changed.

Deceased Characters

Algaroth

Dread Archon Artemis Blackheart, The Kingslayer

Name: Dread Archon Artemis Blackheart, The Kingslayer
Player: Oli Y
IC Pronouns: They/Them

Bio:
Dread Archon Artemis the Kingslayer was instrumental in Grand Warlock Skarn's rise to power in Algaroth. Having trained to be a Templar of the God of Albion from a young age, those at court initially thought that Artemis would be a fine successor to their father, High King Samuel the Just. They were wrong.

The young prince famously stirred dissent against their father five years ago, advocating that, since the country had fallen on such hard times, he should resign, allowing Grand Vizier Skarn to institute a Regency.

It is said that they slew their father in single combat during the coup. The Dread Court of Algaroth's official position is that the High King attacked his sole heir in anger, leaving the prince no choice but to slay their father and side with Skarn in the name of stability.

Taking on the mantle of Dread Archon, Artemis lead the Dread Army of Algaroth in brutally suppressing any resistance to the new order. Artemis is ruthless, efficient and cruel. Their devotion to The Dread Axioms is absolute.


Grand Warlock Skarn

Name: Grand Warlock Skarn
Player: Henry P
IC Pronouns: He/Him

Bio:
Grand Warlock Skarn, Witch King and Supreme Archon of The Kingdom of Algaroth, came to rule through duplicity and Dark Magic.

His age and origins are unknown and shrouded in darkness, he was recently elevated to the throne after instigating a bloody and ruthless coup overthrowing High King Samuel the Just a mere five years ago, manipulating the biddable Prince Artemis to rally the people to him.

Skarn is known for his cruelty and love of luxury, while a capable fighter and sorcerer he would far rather see others bloody their hands (and robes) at his behest.