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performing_magic [2019/12/20 19:20] katieperforming_magic [2019/12/29 11:22] anna
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 Magic is commonplace in the Hundred Realms, though use of it differs from Realm to Realm.  Some Realms encourage all those who reside to study magic, others consider it an abomination against nature.  Some see it as a gift, though one to be used wisely, others see it as a curse and a scourge.  Magic cares not, and persists, ready to be used by whoever is willing to pay the price. Magic is commonplace in the Hundred Realms, though use of it differs from Realm to Realm.  Some Realms encourage all those who reside to study magic, others consider it an abomination against nature.  Some see it as a gift, though one to be used wisely, others see it as a curse and a scourge.  Magic cares not, and persists, ready to be used by whoever is willing to pay the price.
  
-Magic is also unpredictable.  Its effects can vary wildly, leaving even the most prepared Mage surprised.  Knowing what magic to cast and what it costs can be a tricky game, with some Mages choosing only to risk casting when the effects are known and prices certain ([[spells|publicised here]]), while others are more willing to experiment.  It's a dangerous game, but can reward the bold just as easily as it can punish them.+Magic is also unpredictable.  Its effects can vary wildly, leaving even the most prepared Mage surprised.  Knowing what magic to cast and what it costs can be a tricky game, with some Mages choosing only to risk casting when the effects are known and prices certain ([[spell_list|publicised here]]), while others are more willing to experiment.  It's a dangerous game, but can reward the bold just as easily as it can punish them.
  
 ===== Quick Guide ===== ===== Quick Guide =====
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 == Blood == == Blood ==
  
-Blood is required to perform darker magic, alongside Magic Beans.  The cost of 1 Blood can be provided by a character presenting themselves at the Font of Magic and paying the cost, reducing their maximum body hits by 1 for the next 12 hours.  Hits gained from Armour Use cannot be sacrificed in this way. Any character reduced to a maximum 0 body hits in this way will [[Combat#Suffering_a_Mortal_Wound|suffer a Mortal Wound]]+Blood is required to perform darker magic, alongside Magic Beans.  The cost of 1 Blood can be provided by a character presenting themselves at the Font of Magic and paying the cost, reducing their maximum body hits by 1 for the next 12 hours.  Hits gained from Armour Use cannot be sacrificed in this way. Any character reduced to a maximum 0 body hits in this way will [[Combat_rules#Suffering_a_Mortal_Wound|suffer a Mortal Wound]]
  
 == Other Components == == Other Components ==
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 ---- ----
 +
 +===== Spells, Curses and Blessings =====
 +
 +{{ :snowwhite.jpg?400|}}
 +
 +Magic generally takes one of three forms: **spells**, **curses**, and **blessings**, all of which are created as Scrolls.  Every Scroll is labelled with its Creator's name, the cost that was paid for the Scroll, and two components: a **target**, and an **effect**.  A Blessing or Curse has a **condition**.  Publicly known examples of all types of Magic can be found on the [[Spell List]].
  
 ==== Target ==== ==== Target ====
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 ==== Spells ====  ==== Spells ==== 
  
-Are the standard way magic is cast.  They are generally considered neutral and cover most general uses of magic from combat to healing to conquest.  A number of commonplace spells are listed on the [[Spells|Spell List]].+Are the standard way magic is cast.  They are generally considered neutral and cover most general uses of magic from combat to healing to conquest.  A number of commonplace spells are listed on the [[Spell List]].
  
 ==== Blessings ==== ==== Blessings ====
performing_magic.txt · Last modified: 2024/02/22 19:30 by katie