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conquest [2022/08/03 19:35] katieconquest [2024/03/05 15:11] (current) katie
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   * Each Phase, a Monarch may collect Resources generated by the Territories in their Realm by presenting their crest (or sending someone to do so in their stead) to One of the Conquest Refs . These do not accumulate if not collected. If a Realm has no Monarch or nobody to go in their stead then its Resources cannot be collected. Resources will be collected in Strongholds for the realm, so if a realm does not control a Stronghold then that realm will not be able to collect supplies.   * Each Phase, a Monarch may collect Resources generated by the Territories in their Realm by presenting their crest (or sending someone to do so in their stead) to One of the Conquest Refs . These do not accumulate if not collected. If a Realm has no Monarch or nobody to go in their stead then its Resources cannot be collected. Resources will be collected in Strongholds for the realm, so if a realm does not control a Stronghold then that realm will not be able to collect supplies.
   * When the Conquest table is open, anyone may cast a Spell on the Conquest table by handing the Spell to one of the Conquest Refs. This Spells will only be activated and resolved after the phase has ended, before the rest of the orders are resolved.   * When the Conquest table is open, anyone may cast a Spell on the Conquest table by handing the Spell to one of the Conquest Refs. This Spells will only be activated and resolved after the phase has ended, before the rest of the orders are resolved.
-  * There are 5 Phases per event, [[Events#Schedule|times listed here]].  These Phases are 2 hours long.+  * There are 5 Phases per event, [[Events#Schedule|times listed here]].  These Phases are roughly 2 hours long.
 Orders will not last between phases. Once an order has been submitted, it cannot be taken back Orders will not last between phases. Once an order has been submitted, it cannot be taken back
  
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   * **Fortify** the current Territory to increase its Strength by 1 for the rest of the Phase (note the unit already has a passive increase to the strength of the territory by being in it).   * **Fortify** the current Territory to increase its Strength by 1 for the rest of the Phase (note the unit already has a passive increase to the strength of the territory by being in it).
   * **Attack** a specified adjacent Territory to reduce its Strength by 1 for the rest of the Phase. The attacking Force does not move.   * **Attack** a specified adjacent Territory to reduce its Strength by 1 for the rest of the Phase. The attacking Force does not move.
-    * A Force that chooses to Attack the Territory it is currently occupying will destroy any Improvement present and yield 1/3 of the Improvement's value in resources to the Force's owner.+    * A Force that chooses to Attack the Territory it is currently occupying will destroy any Improvement present, reduce all outputs to 0 and yield the destroyed output of that Territory to the Force's owner.
  
 ===Movement:=== ===Movement:===
-If a Territory is friendly, or has strength is at 0 or less after Attacks, Fortifies, and Spells have been resolved, then a Territory may be moved into. Depending on the type of movement a force does, may or may change the ownership of the Territory it has moved into. If multiple Realms are attempting to move into a territory, the total number of Move, Invade, and Support orders for each realm will be combined, and the Realm with the highest total successfully moves into the territory, with other competing orders failing.+If a Territory is friendly, or has strength is at 0 or less after Attacks, Fortifies, and Spells have been resolved, then a Territory may be moved into. Depending on the type of movement a force does, may or may change the ownership of the Territory it has moved into. If multiple Realms are attempting to move into a territory, the total number of Move, Invade, and Support orders for each realm will be combined, and the Realm with the highest total successfully moves into the territory, with other competing orders failing.  Forces that have been upgraded magically to have a higher "Invasion Strength" count as multiple Forces for the purposes of calculating the highest number of moves.
   * **Move** into a specified adjacent Territory with Strength 0 or lower, or belonging to the same Realm as the Force. This does not claim the Territory.   * **Move** into a specified adjacent Territory with Strength 0 or lower, or belonging to the same Realm as the Force. This does not claim the Territory.
   * **Invade** into a specified adjacent Territory with Strength 0 or lower. If successful, this claims the Territory for the attacking Realm.   * **Invade** into a specified adjacent Territory with Strength 0 or lower. If successful, this claims the Territory for the attacking Realm.
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   * **Build Stronghold (1 Defining Moment, 90 Coins)** Create a new Stronghold on a Territory.   * **Build Stronghold (1 Defining Moment, 90 Coins)** Create a new Stronghold on a Territory.
   * **Raise force (45 x [number of forces controlled by a realm + 1] coins)** Create a new force on Territory (this new force will be under the control of whichever realm controls the specified territory during that step in the resolution phase)   * **Raise force (45 x [number of forces controlled by a realm + 1] coins)** Create a new force on Territory (this new force will be under the control of whichever realm controls the specified territory during that step in the resolution phase)
-  * **Cede Territory** This order can be made by Monarchs to cede ownership of a Territory to a specified Realm.  This will occur after Magic is resolved but before Force movement. +  * **Cede Territory (30 coins + 2 x [current output of the Territory being ceded])** This order can be made by Monarchs to cede ownership of a Territory to a specified Realm.  This will occur after Magic is resolved but before Force movement. 
  
 Only things that exist during the submission phase can be given Orders. This means that if a Force comes into existence (whether it be being raised using an Order, magic scroll, or anything else), it cannot be given another order until the next phase. Only things that exist during the submission phase can be given Orders. This means that if a Force comes into existence (whether it be being raised using an Order, magic scroll, or anything else), it cannot be given another order until the next phase.
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 Example plays for Conquest can be found on [[Conquest Examples|this page]].  The sheer number of combinations of Orders, and the unpredictable influence of Magic, means that we couldn't possibly cover everything that may occur, but hopefully the examples found there will shed some light on how some interactions will work. Example plays for Conquest can be found on [[Conquest Examples|this page]].  The sheer number of combinations of Orders, and the unpredictable influence of Magic, means that we couldn't possibly cover everything that may occur, but hopefully the examples found there will shed some light on how some interactions will work.
  
 +
 +----
 +
 +===== Alliances =====
 +
 +  * Certain Realms have bound themselves together under the terms of a magical alliance.
 +  * Under the terms of such Alliances, Forces from those Realms may move freely through the Territories of their Allies even if they are occupied by another Force (provided that Force is also allied to them).
 +  * Territories and Forces from Allied Realms are not considered to be Hostile to one another.
 +  * Certain Alliances may have more specific conditions.
conquest.1659555353.txt.gz · Last modified: 2022/08/03 19:35 by katie