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conquest [2023/06/11 12:12] annaconquest [2024/03/05 15:11] (current) katie
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   * Each Phase, a Monarch may collect Resources generated by the Territories in their Realm by presenting their crest (or sending someone to do so in their stead) to One of the Conquest Refs . These do not accumulate if not collected. If a Realm has no Monarch or nobody to go in their stead then its Resources cannot be collected. Resources will be collected in Strongholds for the realm, so if a realm does not control a Stronghold then that realm will not be able to collect supplies.   * Each Phase, a Monarch may collect Resources generated by the Territories in their Realm by presenting their crest (or sending someone to do so in their stead) to One of the Conquest Refs . These do not accumulate if not collected. If a Realm has no Monarch or nobody to go in their stead then its Resources cannot be collected. Resources will be collected in Strongholds for the realm, so if a realm does not control a Stronghold then that realm will not be able to collect supplies.
   * When the Conquest table is open, anyone may cast a Spell on the Conquest table by handing the Spell to one of the Conquest Refs. This Spells will only be activated and resolved after the phase has ended, before the rest of the orders are resolved.   * When the Conquest table is open, anyone may cast a Spell on the Conquest table by handing the Spell to one of the Conquest Refs. This Spells will only be activated and resolved after the phase has ended, before the rest of the orders are resolved.
-  * There are 5 Phases per event, [[Events#Schedule|times listed here]].  These Phases are 2 hours long.+  * There are 5 Phases per event, [[Events#Schedule|times listed here]].  These Phases are roughly 2 hours long.
 Orders will not last between phases. Once an order has been submitted, it cannot be taken back Orders will not last between phases. Once an order has been submitted, it cannot be taken back
  
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 Example plays for Conquest can be found on [[Conquest Examples|this page]].  The sheer number of combinations of Orders, and the unpredictable influence of Magic, means that we couldn't possibly cover everything that may occur, but hopefully the examples found there will shed some light on how some interactions will work. Example plays for Conquest can be found on [[Conquest Examples|this page]].  The sheer number of combinations of Orders, and the unpredictable influence of Magic, means that we couldn't possibly cover everything that may occur, but hopefully the examples found there will shed some light on how some interactions will work.
  
 +
 +----
 +
 +===== Alliances =====
 +
 +  * Certain Realms have bound themselves together under the terms of a magical alliance.
 +  * Under the terms of such Alliances, Forces from those Realms may move freely through the Territories of their Allies even if they are occupied by another Force (provided that Force is also allied to them).
 +  * Territories and Forces from Allied Realms are not considered to be Hostile to one another.
 +  * Certain Alliances may have more specific conditions.
conquest.txt · Last modified: 2024/03/05 15:11 by katie