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combat_rules [2019/12/29 11:11] annacombat_rules [2023/04/12 08:32] (current) – [Calls] katie
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   * Every character has a number of hits.  This has a maximum of 10.   * Every character has a number of hits.  This has a maximum of 10.
   * Every character is capable of striking with any LARP safe weapon.   * Every character is capable of striking with any LARP safe weapon.
 +
   * You may only strike with a weapon or make a call **once per two seconds**.   * You may only strike with a weapon or make a call **once per two seconds**.
-  * Every character is capable of blocking blows with a LARP safe weapon. 
-  * Characters with the Shield Use skill are capable of wielding and blocking melee blows with a LARP safe shield no larger than 36" in any dimension (any effect calls from the blow still apply, but no hits are lost) 
   * When struck with a weapon, you lose a hit and should roleplay the injury accordingly.   * When struck with a weapon, you lose a hit and should roleplay the injury accordingly.
   * When you strike someone successfully with a weapon, you should take a moment to adjust your stance.   * When you strike someone successfully with a weapon, you should take a moment to adjust your stance.
   * Head hits do not count and hits on a hand holding a weapon count as if they hit the weapon.   * Head hits do not count and hits on a hand holding a weapon count as if they hit the weapon.
 +
 +  * Every character is capable of blocking blows with a LARP safe weapon.
 +  * Characters with the Shield Use skill are capable of wielding and blocking melee blows with a LARP safe shield no larger than 36" in any dimension (any effect calls from the blow still apply, but no hits are lost)
 +
   * When you reach 0 hits, you should fall over on the floor and begin your [[combat_rules#Bleeding_Out|Death Count]] (3 minutes base).   * When you reach 0 hits, you should fall over on the floor and begin your [[combat_rules#Bleeding_Out|Death Count]] (3 minutes base).
   * With 10 seconds of appropriate roleplay you may call EXECUTE on a bleeding character.   * With 10 seconds of appropriate roleplay you may call EXECUTE on a bleeding character.
   * There is no automatic healing, even on Quests.   * There is no automatic healing, even on Quests.
 +
 +  * With 30 seconds of appropriate roleplay you may inform an unresisting character "OC: You are tied up".
 +  * Tied up characters should (if able) have their hands behind their back or crossed on front of them, and cannot move without being directed by another character.
 +  * Any tied up character may, with 30 seconds of appropriate roleplay uninterrupted, escape their bonds.
  
 ===== Dramatic Fighting ===== ===== Dramatic Fighting =====
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 If you are calling HEAL you may choose to call "HEAL ZERO", which stops a character's Death count and from Bleeding Out, but does not restore hits to them and does not restore their ability to use skills or move unaided. You cannot call HEAL ZERO on a character who is not Bleeding Out. If you are calling HEAL you may choose to call "HEAL ZERO", which stops a character's Death count and from Bleeding Out, but does not restore hits to them and does not restore their ability to use skills or move unaided. You cannot call HEAL ZERO on a character who is not Bleeding Out.
 +
 +=== HOLD ===
 +
 +The HOLD call represents a character being frozen in place by some magical force.  If you are subject to the HOLD call then you must stop moving and may not move for the next 10 seconds.
 +
 +You may still talk, and any blow that strikes you is still taken.  You are aware of everything that transpires during this time.  After the 10 seconds you may continue moving as normal.
 +
 +If you are required to point at someone to use an effect given to you by a spell, that effect is delayed until you are able to move again.
  
 === REND === === REND ===
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 === RESIST === === RESIST ===
  
-Some abilities will enable you to ignore the effects of certain calls.  The RESIST call demonstrates your resistance to the call that just hit you and when you make it you may ignore the effect of the call that just hit you.  If the call was dealt by Melee you still lose a hit.+Some abilities will enable you to ignore the effects of certain calls.  The RESIST call demonstrates your resistance to the call that just hit you and when you make it you may ignore the effect of the call that just hit you (except for SLAY unless briefed otherwise).  If the call was dealt by Melee you still lose a hit.
  
 RESIST is always a reactive call. RESIST is always a reactive call.
 +
 +=== SLAY ===
 +
 +The SLAY call represents a massive amount of damage being dealt by a powerful being or effect.  When you receive a SLAY you immediately are reduced to 0 body hits and start bleeding out.
 +
 +SLAY cannot be RESISTed easily.
  
 === STRIKEDOWN === === STRIKEDOWN ===
combat_rules.1577617876.txt.gz · Last modified: 2019/12/29 11:11 by anna