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bonds [2019/12/18 13:40] katiebonds [2024/02/22 19:28] (current) katie
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 ====== Bonds ====== ====== Bonds ======
  
-{{  ::Bonds.jpg?300px}}+{{  ::Bonds.jpg?400px}}
  
   * You can make Bonds with other characters.   * You can make Bonds with other characters.
-  * Bonds will be created by following a certain number of steps or requirements that exist+  * Bonds will be created by following a certain number of steps or requirements.  These requirements are guides for the sort of steps that would be appropriate, but additional conditions may be agreed with the Bonds Ref in th field.
   * When you make a Bond it gives each party one mechanical benefit and one roleplaying effect.   * When you make a Bond it gives each party one mechanical benefit and one roleplaying effect.
-  * There are ways to break Bonds, but these are not generally known. +  * The Mechanical Effect is chosen from three options by agreement of both parties (or, in the case of the Nemesis Bond, by the Bonds Ref if no agreement can be reached). 
-  * When you have met enough conditions for the bond (and do be honest!) seek out Ref to create it.+  * The Roleplaying Effect will confer a Feeling that should be agreed upon by both parties. 
 +  * There are ways to break Bonds, some of which are known. 
 +  * When you have met enough conditions for the bond (and do be honest!) seek out the Bonds Ref (Ser Bors the Elder) to create it. 
 +  * Where bonds refer to a "Relevant Authority", this may be one of: 
 +    * A Monarch or General of a Realm 
 +    * A Servant of the Lost 
 +    * An otherwise metaphysically powerful NPC (ask them!)
  
-===== Bonds ===== +===== Available Bonds =====
- +
-----+
  
 ==== Best of Friends ==== ==== Best of Friends ====
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   * Any three from:   * Any three from:
     * You have both been involved in a [[Defining_moments|Defining Moment's]] description in a way which emphasises the nature of this bond     * You have both been involved in a [[Defining_moments|Defining Moment's]] description in a way which emphasises the nature of this bond
-    * You have prevented the other from receiving a [[Combat#Bleeding_out|Mortal Wound]] +    * You have prevented the other from receiving a [[Combat_rules#Bleeding_out|Mortal Wound]] 
-    * You have gone on at least 1 [[Quests|Quest]] together+    * You have gone on at least 1 [[Quests|Quest or Vignette]] together
     * You have been in at least 1 [[Jousts_and_the_melee#Jousts|Joust]] together (on the same side)     * You have been in at least 1 [[Jousts_and_the_melee#Jousts|Joust]] together (on the same side)
     * One has at some point given a [[Magic#Blessings|Blessing]] to the other     * One has at some point given a [[Magic#Blessings|Blessing]] to the other
-    * A Knight of Camelot has declared that you are "Greater Friends Than Any Other"+    * A relevant authority has declared that you are "Greater Friends Than Any Other" 
 +    * Similar appropriate conditions as agreed with the Bonds Ref in the field
  
-**Mechanical Effect:** +1 hit when on a [[Quests|Quest]] or in a [[Jousts_and_the_melee#The_Melee|Melee]] or [[Jousts_and_the_melee#Jousts|Joust]] alongside your Best Friend.+**Mechanical Effect options (pick one):**  
 +  - +1 hit when on a [[Quests|Quest]] or in a [[Jousts_and_the_melee#The_Melee|Melee]] or [[Jousts_and_the_melee#Jousts|Joust]] alongside your Best Friend
 +  - When your Realm takes the Support action to assist the Realm of your Best Friend, this action provides an extra +1 Strength.  You may perform this action by presenting your Best of Friends Bond to the Conquest Refs. 
 +  - When you cast a spell targeting your Best Friend, you won't miscast if you are 1 Bean above or below the [[performing_magic#miscasting|Cost]].
  
-**Roleplaying Effect:** You feel confident in the presence of your Best Friend+**Roleplaying Effect:** You feel <FEELING> in the presence of your Best Friend
  
 ---- ----
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     * You have declared your love for each other publicly at Camelot in front of the Monarchs of your respective Realms (or singular Monarch if you are from the same Realm)     * You have declared your love for each other publicly at Camelot in front of the Monarchs of your respective Realms (or singular Monarch if you are from the same Realm)
     * Someone beside yourselves has expressly forbidden you from creating this Bond     * Someone beside yourselves has expressly forbidden you from creating this Bond
-    * One has [[Skills#Stepping_Down|stepped down as Monarch or General]] at the bequest of the other +    * One has [[skills#stepping_down_and_stepping_up|stepped down as Monarch or General]] at the bequest of the other 
-    * A Knight of Camelot has declared that your "Love Is Like No Other"+    * A relevant authority has declared that your "Love Is Like No Other" 
 +    * Similar appropriate conditions as agreed with the Bonds Ref in the field
  
-**Mechanical Effect:** You may take the effect of a Curse in the place of your True Love. This can only happen once per curse and at any time after the curse has been cast by informing a Ref. The person who placed the Curse will be informed. In addition to this a [[Combat_Rules#HEAL|HEAL]] from your true love restores you to full hits.+**Mechanical Effect options (pick one):**  
 +  - A [[Combat_Rules#HEAL|HEAL]] from your true love always restores you to full hits. 
 +  - Once per event, in [[Conquest]], a Territory in your True Love's Realm gains +5 Strength for the duration of the phase.  You may perform this action by presenting your True Love Bond to the Conquest Refs. 
 +  - You may take the effect of a [[performing_magic#curses|Curse]] in the place of your True Love. This can only happen once per Curse and at any time after the Curse has been cast by informing a Ref. The person who placed the Curse will be informed. 
  
-**Roleplaying Effect:** You feel serene in the presence of your True Love.+**Roleplaying Effect:** You feel <FEELING> in the presence of your True Love.
  
 ---- ----
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 **Requirements:** **Requirements:**
   * Neither party currently has a Nemeses Bond   * Neither party currently has a Nemeses Bond
 +  * Both parties **do not** need to be consenting to the Bond
   * Any three from:   * Any three from:
-    * One has fought the other in a Joust+    * One has fought the other in a [[jousts_and_the_melee|Joust]]
     * One has reduced the other to 0 hits     * One has reduced the other to 0 hits
-    * One has led an invasion of the other's Realm - either by ordering it in conquest, having it loudly declared by your Monarch or by using the [[Skills#Wanderer|Wanderer]] skill to take a quest into their territory.+    * One has led an invasion of the other's Realm - either by ordering it in [[conquest]]or having it loudly declared by your Monarch.
     * One has Cursed the other or contributed blood to one     * One has Cursed the other or contributed blood to one
-    * One has caused the other to fail a Quest +    * One has caused the other to fail a [[quests|Quest or Vignette]] 
-    * A Knight of Camelot has declared that your "Hatred For Each Other Knows No Bounds"+    * A relevant authority has declared that your "Hatred For Each Other Knows No Bounds" 
 +    * Similar appropriate conditions as agreed with the Bonds Ref in the field
  
-**Mechanical Effect:** When contributing Blood to the cost for Curses against your Nemesis, those they are Bonded to (excepting their other Nemeses), and their home Realm, you lose 1 fewer body hit. (e.g. 1 Blood cost is free, 2 Blood cost is 1 hit, etc)+**Mechanical Effect options (pick one):**  
 +  - After winning against your Nemesis in a contest agreed upon with a relevant authority, gain +1 hit for the next 12 hours. 
 +  - Once per phase in [[Conquest]], a specified Force gains +1 Strength if they attack the Realm of your Nemesis.  You may perform this action by presenting your Nemesis Bond to the Conquest Refs. 
 +  - When contributing Blood to the cost for [[Performing Magic#Curses]] against your Nemesis, those they are Bonded to, and their home Realm, you lose 1 fewer body hit. (e.g. 1 Blood cost is free, 2 Blood cost is 1 hit, etc)
  
-**Roleplaying Effect:** You feel irrational hatred at the mere mention of your Nemesis.+**Roleplaying Effect:** You feel <FEELING> at the mere mention of your Nemesis.
  
 ---- ----
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   * The Servant is not the Most Trusted Servant of any other   * The Servant is not the Most Trusted Servant of any other
   * The Master cannot already have a Most Trusted Servant Bond as Master or Servant   * The Master cannot already have a Most Trusted Servant Bond as Master or Servant
 +  * The Servant cannot have had a Most Trusted Servant Bond broken with this Master
   * You do not have a Nemesis bond together   * You do not have a Nemesis bond together
   * Any three from:   * Any three from:
-    * The Servant has provided resources which the Master has used to create a scroll+    * The Servant has provided resources which the Master has used to create a [[performing_magic|scroll]]
     * The Servant has facilitated the Master's creation of another Bond     * The Servant has facilitated the Master's creation of another Bond
-    * The Servant has fought on the Master's behalf in a Joust +    * The Servant has fought on the Master's behalf in a [[jousts_and_the_melee|Joust]] 
-    * The Servant has prevented the Master from receiving a Mortal Wound+    * The Servant has prevented the Master from receiving a [[combat_rules|Mortal Wound]]
     * The Servant has collected resources in stead of the Master on at least one occasion     * The Servant has collected resources in stead of the Master on at least one occasion
-    * A Knight of Camelot has declared "I Wish I Had A Squire As Trustworthy As Yours"+    * A relevant authority has declared "I Wish I Had A Squire As Trustworthy As Yours" 
 +    * Similar appropriate conditions as agreed with the Bonds Ref in the field
  
-**Mechanical Effect:** Once an Event, a Most Trusted Servant may collect twice the number of resources that their Master could collect if sent in their stead.+**Mechanical Effect options:**  
 +  - Once per hour, the Servant gains 3 uses of RESIST while defending their Master. 
 +  - Once per Conquest phase, the Servant  of a Monarch or a General for a Realm may choose to give an order in [[Conquest]] that overrides that of their General.  Present your Bond to the Conquest Refs when you wish to do so, as well as the order you wish to submit. 
 +  - Once per Event, a Most Trusted Servant may collect twice the number of resources that their Master could collect if sent in their stead.
  
-**Roleplaying Effect:** Masters feel inherent trust in their Servants at all times.+**Break Condition:** 
 +  * The Master may, at any point, choose to break this bond by publicly denouncing their Servant.  This prevents the Servant from ever creating a new Most Trusted Servant Bond with this Master again but deals no further consequences. 
 + 
 +**Roleplaying Effect:** Masters feel <FEELING> about their Servants at all times.
  
 ---- ----
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 **Requirements:** **Requirements:**
-  * Neither the Student nor the Sage must not be Student of another Sage Mage+  * Both parties must be consenting to the Bond 
 +  * Neither the Student nor the Sage must be Student of another Sage Mage 
 +  * The Student cannot have had a Sage Mage Bond broken with this Sage before
   * You do not have a Nemesis bond together   * You do not have a Nemesis bond together
   * Any three from:   * Any three from:
     * The Student has ignored the Sage's advice and [[Performing_Magic#Miscasting|Miscast]] a spell as consequence     * The Student has ignored the Sage's advice and [[Performing_Magic#Miscasting|Miscast]] a spell as consequence
-    * The Student has brought knowledge of a new spell to the Sage +    * The Student has brought knowledge of a new [[Performing magic|spell]] to the Sage 
-    * The Sage has blessed the Student +    * The Sage has [[performing magic|blessed]] the Student 
-    * The Sage has provided resources that the Student has used to create a scroll +    * The Sage has provided resources that the Student has used to create a [[performing magic|scroll]] 
-    * The Sage has taught a new spell to the Student (and they cast it correctly) +    * The Sage has taught a new [[performing magic|spell]] to the Student (and they cast it correctly) 
-    * Merlin has declared to the Student that "You Could Learn A Lot From This One"+    * A relevant authority has declared to the Student that "You Could Learn A Lot From This One" 
 +    * Similar appropriate conditions as agreed with the Bonds Ref in the field 
 + 
 +**Mechanical Effect options (pick one):**  
 +  - The Sage may freely call YOU: REPEL against anyone attacking their student while the Student is reading a Scroll. 
 +  - Once per 12 hours, Students that are attempting to create a [[Conquest]] spell may, with their Sage supervising, avoid miscasting if they pay up to 1 Bean over or under. 
 +  - By expending 1 Blood from the consenting Sage, the student may reattempt a [[Performing_Magic#Miscasting|Miscast]] spell once every 12 hours by informing the Magic Ref of this bond when they inform you the spell is miscast.
  
-**Mechanical Effect:** With your Sage present, you may reattempt a [[Performing_Magic#Miscasting|Miscast]] spell once every 12 hours by informing the Magic Ref of this bond when they inform you the spell is miscast.+**Break Condition:** 
 +  * The Sage may, at any point, choose to break this bond by publicly denouncing their Student.  This will prevent the student from ever creating a new Sage Mage Bond with this Sage again but deals no further consequences.
  
-**Roleplaying Effect:** The Sage feels a duty of care over their Student and a desire to teach them.+**Roleplaying Effect:** The Sage feels <FEELING> over their Student and a desire to teach them.
  
 ---- ----
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 ==== Wise Mentor ==== ==== Wise Mentor ====
  
-This is a bond between a Mentor and Student - you must state who is who on creation of the bond.+This is a bond between a Mentor and Apprentice - you must state who is who on creation of the bond.
  
 **Requirements:** **Requirements:**
 +  * Both parties must be consenting to the Bond
   * Neither the Apprentice nor the Mentor must not be an Apprentice of another Mentor   * Neither the Apprentice nor the Mentor must not be an Apprentice of another Mentor
 +  * The Apprentice cannot have had a Wise Mentor Bond broken with this Mentor before
   * You do not have a Nemesis bond together   * You do not have a Nemesis bond together
   * Any three from:   * Any three from:
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     * The Mentor has Stepped Down from a position which the Apprentice Stepped Up into     * The Mentor has Stepped Down from a position which the Apprentice Stepped Up into
     * The Apprentice has made a public decision on the advice of the Mentor. This can be any of:     * The Apprentice has made a public decision on the advice of the Mentor. This can be any of:
-    ** Forming a bond +      * Forming a bond 
-    ** Submitting Conquest orders  +      * Submitting [[Conquest]] orders 
-    ** Allowing or denying permission to embark on a Quest in their Realm  +      * Stepping down from a decision  
-    ** Stepping down from a decision  +      * Declaring a [[jousts_and_the_melee|Joust]]
-    ** Declaring a Joust. +      A relevant authority has declared to the Apprentice "You Should Listen To This One" 
-    Guinevere or Arthur has declared to the Apprentice "You Should Listen To This One"+    * Similar appropriate conditions as agreed with the Bonds Ref in the field 
 + 
 +**Mechanical Effect:**  
 +  - With the Mentor actively instructing at the time, the Apprentice may use one of the Mentor's skills. (e.g. Giving instructions on how to block with a shield, while the student is being attacked and is holding a shield.) 
 +  - Once per 12 hours, Apprentices may rescind a [[Conquest]] order that they have placed, if they are under the supervision of their Mentor.  Present your Bond to the Conquest Refs to perform this action. 
 +  - Once per 12 hours, under the supervision of their Mentor, if the Apprentice miscasts a spell they may select one of two Miscast effects.
  
-**Mechanical Effect:** With the Mentor actively instructing at the time, the Student may use one of the Mentor's skills. (e.g. Giving instructions on how to block with a shield, while the student is being attacked and is holding a shield.)+**Break Condition:** 
 +  * The Mentor may, at any pointchoose to break this bond by publicly denouncing their Apprentice.  This will prevent the Apprentice from ever creating a new Wise Mentor Bond again with this Mentor but deals no further consequences.
  
-**Roleplaying Effect:** The Student feels a desire to learn from their Mentor+**Roleplaying Effect:** The Mentor feels <FEELING> when advising their Apprentice.
  
bonds.1576676451.txt.gz · Last modified: 2019/12/18 13:40 by katie