====== Crewing ====== //Tales Untold// runs with a crew of 25-50 people, split into various teams and roles. Some of these roles may overlap across teams. Every member of Crew will receive a personal schedule explaining what they are needed to do when. Crew places are free. Meal Tickets are purchased separately ([[Book Now|see forms here]]). Crew Booking is available through the following Google Forms: * Crew Booking for Chapter 6: [[https://forms.gle/ehpBDPVPdkYVofCe7]] * Crew Booking for Chapter 7: [[https://forms.gle/LXm9SEEi3eqUuarv8]] ===== Quest Team ===== {{ :quest_team.jpg?400|}} The Quest Team are dedicated to crewing (or "Monstering") for hour-long combat Quests. Some Quest team members may be required to play additional roles in Camp on a case-by-case basis. **Purpose** * To provide a variety of NPC combat and non-combat encounters for Players on Quests * To provide a challenge for Players embarking on Quests * To enrich the gameworld with a variety of NPCs met out and about **Responsibilities** * Attending Quest briefings given by the Quest Refs * Following instructions given by the Quest Refs to set up encounters * Fight the players to present a challenge as guided by the Quest Refs ===== Vignette Team ===== {{ :vignette_pic.jpg?400|}} The Vignette Team are dedicated to setting up and playing NPCs for half-hour long non-combat Vignettes. **Purpose** * To provide a variety of NPC non-combat encounters and puzzles for Players on Vignettes * To enrich the gameworld with a variety of NPCs met out and about **Responsibilities** * Attending Vignette briefings given by the Vignette Refs * Following instructions given by the Vignette Refs to set up encounters * Roleplay through the encounter to challenge the players ===== Camp Plot Team ===== {{ ::camp_plot.jpg?400|}} The Camp Plot Team are dedicated to playing NPCs in Camelot from a variety of Realms and providing plot within the walls of Camelot based on Player Realms and actions. **Purpose** * To provide a variety of NPC encounters and short storylines for Players to follow * To enrich the gameworld with a variety of NPCs * To remind the players of the consequences of their actions, and the existence of people within their home Realms * To celebrate the creativity of the player Realms **Responsibilities** * Read the various briefs prepared for plot we are intending on bringing into camp * Have a rough understanding of the style and culture of Realms * Entering play as various NPCs with agendas and plot for the players to attempt to resolve =====Long Term NPC Team===== {{ ::big_npc.jpg?400|}} The Major NPC Team (which may overlap with other teams) cover crew that are required to play long-term NPCs in Camelot. **Purpose** * To provide static touchstones for the players to interact with * To motivate long term plot * To make the players have FEELINGS **Responsibilities** * Read and understand a medium-to-long brief that may include metaphysical notes * Play the NPC when required, following any prompts the crew give you * Reacting and responding to what players attempt to achieve, rolling with ideas as they come =====Conquest Team===== {{ ::conquest_team.jpg?400|}} The Conquest Team manage the Conquest table, its use and Order resolution. **Purpose** * To manage the Conquest Game **Responsibilities** * Understand the rules of Conquest * Be available to answer queries from players as to the rules * Resolve Orders on the map table once Conquest phases have been closed * Liaise with Head Refs for difficult calls ===== Magic Team ===== {{ ::magic_team.jpg?400|}} The Magic Team manage the Magic system. **Purpose** * To manage the Magic Game * To dispense Magic Beans **Responsibilities** * Assist the Magic Ref at key points during the day * Understand the rules of Magic * Write Scrolls as players create them * Be creative and adaptive to player ideas * To be available in the Fonts of Magic throughout the day * Liaise with Head Refs for difficult calls ===== Audience Team ===== {{ :camp_nofaces.jpg?400|}} The Audience Team manage audiences with powerful entities and the operation of the Audience Tent. **Purpose** * To manage the Audience Tent * To collect and weigh up Tribute left at the Shrine * To dress and provide FX for Audiences * To perform as different Entities for Audiences **Responsibilities** * Understand the various entities in the game and their agendas * Liaise with the Head Refs and Plot team for appropriate Audience content * To be creative and responsive to Player intention * To create an atmospheric area of game =====Admin Team===== {{ ::crewing.jpg?400|}} The Admin Team is responsible for ensuring the game is running smoothly on an out of character administrative level. **Purpose** * Ensure the administrative side of the game is running to schedule **Responsibilities** * Be available at the Operations desk or in Camelot to handle mechanical queries and alert the Head Refs of any issues * Liaise with all teams to ensure schedules are being kept to and resources are available * Understand what's going on during the event * Keep the Head Refs updated of any interesting developments =====Core Refs===== The Core Refs are tasked with making judgment calls and ensuring the smooth operation of the event. The Core Ref positions are: * Joust Ref * Quest Refs (2) * Conquest Refs (2) * Magic Ref * Field Ref * Bonds Ref * Audiences Ref **Purpose** * To ensure their relevant area of the game runs smoothly **Responsibilities** * Understand the rules in their area of the game thoroughly * Understand what's going on during the event * To make judgment calls to ensure player safety and maximise fun * To liaise with the Head Refs to keep communication flowing throughout the team =====Head Refs===== **Purpose** * Overall operation of the game * To uphold our policies and ensure a safe environment for all players and crew * To answer any questions from players or crew * To handle any complaints or incidents * To liaise with all members of crew to ensure the game is running satisfactorily and crew welfare is being maintained * To coordinate the writing of overall plot and direction